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fox upsmash and weight based shine
1 parent 1afb503 commit 4c0358f

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2 files changed

+3
-2
lines changed

2 files changed

+3
-2
lines changed

fighters/fox/src/acmd/smashes.rs

+2
Original file line numberDiff line numberDiff line change
@@ -58,6 +58,8 @@ unsafe fn game_attackhi4(fighter: &mut L2CAgentBase) {
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if is_excute(fighter) {
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AttackModule::clear_all(boma);
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}
61+
frame(lua_state, 30.0);
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FT_MOTION_RATE(fighter, 0.7);
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}
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fighters/fox/src/acmd/specials.rs

+1-2
Original file line numberDiff line numberDiff line change
@@ -109,8 +109,7 @@ unsafe fn game_speciallwstart(fighter: &mut L2CAgentBase) {
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frame(lua_state, 1.0);
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FT_MOTION_RATE_RANGE(fighter, 1.0, 4.0, 4.0);
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if is_excute(fighter) {
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ATTACK(fighter, 0, 0, Hash40::new("top"), 3.0, 360, 42, 0, 62, 8.0, 0.0, 6.5, 0.0, None, None, None, 0.9, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, -1, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_ENERGY);
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ATTACK(fighter, 1, 0, Hash40::new("top"), 3.0, 24, 24, 0, 66, 8.0, 0.0, 6.5, 0.0, None, None, None, 0.9, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, -1, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_ENERGY);
112+
ATTACK(fighter, 0, 0, Hash40::new("top"), 5.0, 360, 100, 90, 0, 8.0, 0.0, 6.5, 0.0, None, None, None, 0.9, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, -1, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_ENERGY);
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AttackModule::set_add_reaction_frame(boma, 0, 2.0, false);
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ReflectorModule::set_status(boma, *FIGHTER_FOX_REFLECTOR_KIND_REFLECTOR, app::ShieldStatus(*SHIELD_STATUS_NORMAL), *FIGHTER_REFLECTOR_GROUP_EXTEND);
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// Reflection begins on same frame shine hitbox is active

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