@@ -38,14 +38,14 @@ unsafe fn lucario_attack_hi4_game(fighter: &mut L2CAgentBase) {
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frame ( lua_state, 7.0 ) ;
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if is_excute ( fighter) {
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MeterModule :: watch_damage ( fighter. battle_object , true ) ;
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "bust" ) , 5.0 , 85 , 100 , 100 , 0 , 4.0 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 0.25 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 3 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "armr" ) , 5.0 , 112 , 100 , 100 , 0 , 4.5 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 0.25 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 3 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "bust" ) , 5.6 , 85 , 100 , 100 , 0 , 4.0 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 0.25 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 3 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "armr" ) , 5.6 , 112 , 100 , 100 , 0 , 4.5 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 0.25 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 3 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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}
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frame ( lua_state, 10.0 ) ;
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if is_excute ( fighter) {
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SA_SET ( fighter, * SITUATION_KIND_AIR ) ;
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "bust" ) , 7.0 , 80 , 120 , 0 , 70 , 4.0 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "armr" ) , 7.0 , 80 , 120 , 0 , 70 , 5.0 , 3.0 , 0.0 , 0.0 , Some ( -3.0 ) , Some ( 0.0 ) , Some ( 0.0 ) , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "bust" ) , 7.9 , 80 , 120 , 0 , 70 , 4.0 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "armr" ) , 7.9 , 80 , 120 , 0 , 70 , 5.0 , 3.0 , 0.0 , 0.0 , Some ( -3.0 ) , Some ( 0.0 ) , Some ( 0.0 ) , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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}
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frame ( lua_state, 16.0 ) ;
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FT_MOTION_RATE ( fighter, 2.0 ) ;
@@ -136,8 +136,8 @@ unsafe fn lucario_attack_lw4_game(fighter: &mut L2CAgentBase) {
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FT_MOTION_RATE ( fighter, 1.000 ) ;
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if is_excute ( fighter) {
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MeterModule :: watch_damage ( fighter. battle_object , true ) ;
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 12.0 , 33 , 99 , 0 , 30 , 4.3 , 0.0 , 6.0 , 15.0 , Some ( 0.0 ) , Some ( 6.0 ) , Some ( 4.5 ) , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 12.0 , 33 , 99 , 0 , 30 , 4.3 , 0.0 , 6.0 , -15.0 , Some ( 0.0 ) , Some ( 6.0 ) , Some ( -4.5 ) , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 13.5 , 33 , 99 , 0 , 30 , 4.3 , 0.0 , 6.0 , 15.0 , Some ( 0.0 ) , Some ( 6.0 ) , Some ( 4.5 ) , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 13.5 , 33 , 99 , 0 , 30 , 4.3 , 0.0 , 6.0 , -15.0 , Some ( 0.0 ) , Some ( 6.0 ) , Some ( -4.5 ) , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_aura" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_LUCARIO , * ATTACK_REGION_PUNCH ) ;
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}
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wait ( lua_state, 5.0 ) ;
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if is_excute ( fighter) {
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