@@ -143,21 +143,21 @@ unsafe fn effect_attackairhi(agent: &mut L2CAgentBase) {
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for _ in 0 ..3 {
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if is_excute ( agent) {
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agent. clear_lua_stack ( ) ;
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- lua_args ! ( agent, Hash40 :: new( "sys_spin_wind_s" ) , Hash40 :: new( "top" ) , 0.0 , 17.5 , 3.5 , 19.0 , 0.0 , 180.0 , 0.4 , 4 , 4 , 4 , 0 , 0 , 0 , true ) ;
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+ lua_args ! ( agent, Hash40 :: new( "sys_spin_wind_s" ) , Hash40 :: new( "top" ) , 0.0 , 17.5 , 3.5 , - 19.0 , 0.0 , 180.0 , 0.4 , 4 , 4 , 4 , 0 , 0 , 0 , true ) ;
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sv_animcmd:: EFFECT_FOLLOW_RND ( agent. lua_state_agent ) ;
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LAST_EFFECT_SET_RATE ( agent, 2.5 ) ;
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}
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wait ( lua_state, 1.0 ) ;
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if is_excute ( agent) {
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agent. clear_lua_stack ( ) ;
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- lua_args ! ( agent, Hash40 :: new( "sys_spin_wind_s" ) , Hash40 :: new( "top" ) , 0.0 , 15.5 , 3.25 , 19.0 , 0.0 , 180.0 , 0.5 , 4 , 4 , 4 , 0 , 0 , 0 , true ) ;
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+ lua_args ! ( agent, Hash40 :: new( "sys_spin_wind_s" ) , Hash40 :: new( "top" ) , 0.0 , 15.5 , 3.25 , - 19.0 , 0.0 , 180.0 , 0.5 , 4 , 4 , 4 , 0 , 0 , 0 , true ) ;
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sv_animcmd:: EFFECT_FOLLOW_RND ( agent. lua_state_agent ) ;
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LAST_EFFECT_SET_RATE ( agent, 2 ) ;
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}
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wait ( lua_state, 1.0 ) ;
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if is_excute ( agent) {
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agent. clear_lua_stack ( ) ;
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- lua_args ! ( agent, Hash40 :: new( "sys_spin_wind_s" ) , Hash40 :: new( "top" ) , 0.0 , 12.0 , 3.0 , 19.0 , 0.0 , 180.0 , 0.65 , 3 , 2 , 3 , 0 , 0 , 0 , true ) ;
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+ lua_args ! ( agent, Hash40 :: new( "sys_spin_wind_s" ) , Hash40 :: new( "top" ) , 0.0 , 12.0 , 3.0 , - 19.0 , 0.0 , 180.0 , 0.65 , 3 , 2 , 3 , 0 , 0 , 0 , true ) ;
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sv_animcmd:: EFFECT_FOLLOW_RND ( agent. lua_state_agent ) ;
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LAST_EFFECT_SET_RATE ( agent, 2 ) ;
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}
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