@@ -319,9 +319,9 @@ unsafe fn falco_attack_air_hi_game(fighter: &mut L2CAgentBase) {
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}
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frame ( lua_state, 9.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "hip" ) , 10.0 , 70 , 120 , 0 , 25 , 3.8 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "kneer" ) , 10.0 , 70 , 120 , 0 , 25 , 4.0 , 0.5 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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- ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "kneer" ) , 10.0 , 70 , 120 , 0 , 25 , 4.2 , 6.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "hip" ) , 10.0 , 70 , 96 , 0 , 25 , 3.8 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "kneer" ) , 10.0 , 70 , 96 , 0 , 25 , 4.0 , 0.5 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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+ ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "kneer" ) , 10.0 , 70 , 96 , 0 , 25 , 4.2 , 6.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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}
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wait ( lua_state, 8.0 ) ;
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if is_excute ( fighter) {
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