@@ -134,14 +134,14 @@ unsafe fn chrom_attack_air_hi_game(fighter: &mut L2CAgentBase) {
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}
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frame ( lua_state, 5.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new_raw ( 0x0954eb78b2 ) , 7.0 , 65 , 110 , 0 , 45 , 2.5 , 0.0 , 1.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "claviclel" ) , 7.0 , 65 , 110 , 0 , 45 , 2.5 , 0.0 , 1.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "armr" ) , 7.0 , 65 , 110 , 0 , 45 , 3.0 , 1.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "sword1" ) , 7.0 , 65 , 110 , 0 , 45 , 4.0 , 0.0 , 0.0 , 2.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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ATTACK ( fighter, 3 , 0 , Hash40 :: new ( "sword1" ) , 7.0 , 65 , 110 , 0 , 45 , 4.0 , 0.0 , 0.0 , 8.5 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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}
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frame ( lua_state, 9.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new_raw ( 0x0954eb78b2 ) , 7.0 , 80 , 110 , 0 , 42 , 2.5 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "claviclel" ) , 7.0 , 80 , 110 , 0 , 42 , 2.5 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "armr" ) , 7.0 , 80 , 110 , 0 , 45 , 3.0 , 1.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "sword1" ) , 7.0 , 80 , 110 , 0 , 45 , 4.0 , 0.0 , 0.0 , 2.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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ATTACK ( fighter, 3 , 0 , Hash40 :: new ( "sword1" ) , 7.0 , 80 , 110 , 0 , 45 , 4.0 , 0.0 , 0.0 , 8.5 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , -1.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_CHROM_HIT , * ATTACK_REGION_SWORD ) ;
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