@@ -348,15 +348,17 @@ unsafe fn smash_s_angle_handler(fighter: &mut L2CFighterCommon, frame: f32) {
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if fighter. is_status_one_of ( & [ * FIGHTER_STATUS_KIND_ATTACK_S4 , * FIGHTER_STATUS_KIND_ATTACK_S4_START ] ) {
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// Up Tilted Side Smash
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if VarModule :: is_flag ( fighter. object ( ) , vars:: lucas:: instance:: ATTACK_S4_ANGLE_UP ) {
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- joint_rotator ( fighter, frame, Hash40 :: new ( "waist" ) , Vector3f { x : 0.0 , y : -30.0 , z : 0.0 } , 11.0 , 15.0 , 17.0 , 25.0 ) ;
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- joint_rotator ( fighter, frame, Hash40 :: new ( "bust" ) , Vector3f { x : 0.0 , y : -20.0 , z : 0.0 } , 11.0 , 15.0 , 17.0 , 25.0 ) ;
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+ joint_rotator ( fighter, frame, Hash40 :: new ( "waist" ) , Vector3f { x : 0.0 , y : -10.0 , z : 0.0 } , 13.0 , 15.0 , 16.0 , 25.0 ) ;
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+ joint_rotator ( fighter, frame, Hash40 :: new ( "bust" ) , Vector3f { x : 0.0 , y : -10.0 , z : 0.0 } , 13.0 , 15.0 , 16.0 , 25.0 ) ;
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+ joint_rotator ( fighter, frame, Hash40 :: new ( "handl" ) , Vector3f { x : 0.0 , y : -20.0 , z : 0.0 } , 11.0 , 15.0 , 16.0 , 25.0 ) ;
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+ joint_rotator ( fighter, frame, Hash40 :: new ( "handr" ) , Vector3f { x : 0.0 , y : -20.0 , z : 0.0 } , 11.0 , 15.0 , 16.0 , 25.0 ) ;
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}
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// Down Tilted Side Smash
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else if VarModule :: is_flag ( fighter. object ( ) , vars:: lucas:: instance:: ATTACK_S4_ANGLE_DOWN ) {
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- joint_rotator ( fighter, frame, Hash40 :: new ( "waist" ) , Vector3f { x : 0.0 , y : 10.0 , z : 0.0 } , 11 .0, 15.0 , 17 .0, 25.0 ) ;
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- joint_rotator ( fighter, frame, Hash40 :: new ( "bust" ) , Vector3f { x : 0.0 , y : 10.0 , z : 0.0 } , 11 .0, 15.0 , 17 .0, 25.0 ) ;
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- joint_rotator ( fighter, frame, Hash40 :: new ( "handl" ) , Vector3f { x : 0.0 , y : 20.0 , z : 0.0 } , 11.0 , 15.0 , 17 .0, 25.0 ) ;
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- joint_rotator ( fighter, frame, Hash40 :: new ( "handr" ) , Vector3f { x : 0.0 , y : 20.0 , z : 0.0 } , 11.0 , 15.0 , 17 .0, 25.0 ) ;
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+ joint_rotator ( fighter, frame, Hash40 :: new ( "waist" ) , Vector3f { x : 0.0 , y : 10.0 , z : 0.0 } , 13 .0, 15.0 , 16 .0, 25.0 ) ;
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+ joint_rotator ( fighter, frame, Hash40 :: new ( "bust" ) , Vector3f { x : 0.0 , y : 10.0 , z : 0.0 } , 13 .0, 15.0 , 16 .0, 25.0 ) ;
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+ joint_rotator ( fighter, frame, Hash40 :: new ( "handl" ) , Vector3f { x : 0.0 , y : 20.0 , z : 0.0 } , 11.0 , 15.0 , 16 .0, 25.0 ) ;
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+ joint_rotator ( fighter, frame, Hash40 :: new ( "handr" ) , Vector3f { x : 0.0 , y : 20.0 , z : 0.0 } , 11.0 , 15.0 , 16 .0, 25.0 ) ;
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}
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}
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}
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