@@ -112,11 +112,11 @@ unsafe fn cloud_attack_lw3_game(fighter: &mut L2CAgentBase) {
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//HIT_NODE(fighter, Hash40::new("kneel"), *HIT_STATUS_XLU);
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//HIT_NODE(fighter, Hash40::new("legl"), *HIT_STATUS_XLU);
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}
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- frame ( lua_state, 11 .0) ;
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+ frame ( lua_state, 12 .0) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "legr" ) , 6.0 , 78 , 75 , 0 , 40 , 2.0 , 0.0 , -1.0 , 1.5 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.2 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "kneer" ) , 6.0 , 78 , 75 , 0 , 40 , 2.5 , 0.0 , -1.0 , 1.5 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.2 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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- ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "kneer" ) , 7.0 , 78 , 75 , 0 , 40 , 3.0 , 6.0 , -1.0 , 1.5 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.2 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "legr" ) , 6.0 , 78 , 75 , 0 , 85 , 2.0 , 0.0 , -1.0 , 1.5 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.2 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "kneer" ) , 6.0 , 78 , 75 , 0 , 85 , 2.5 , 0.0 , -1.0 , 1.5 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.2 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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+ ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "kneer" ) , 7.0 , 78 , 75 , 0 , 85 , 3.0 , 6.0 , -1.0 , 1.5 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.2 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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}
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frame ( lua_state, 20.0 ) ;
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if is_excute ( fighter) {
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