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Update specials.rs
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fighters/falco/src/acmd/specials.rs

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@@ -97,7 +97,7 @@ unsafe fn falco_special_air_s_end_game(fighter: &mut L2CAgentBase) {
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unsafe fn falco_special_hi_hold(fighter: &mut L2CAgentBase) {
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let lua_state = fighter.lua_state_agent;
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let boma = fighter.boma();
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frame(lua_state, 15.0);
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frame(lua_state, 20.0);
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for _ in 0..7 {
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if is_excute(fighter) {
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ATTACK(fighter, 0, 0, Hash40::new("top"), 1.0, 368, 40, 0, 30, 7.0, 0.0, 6.0, 0.0, None, None, None, 0.75, 0.8, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_NONE);

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