@@ -15,7 +15,7 @@ unsafe fn mario_attack_air_n_game(fighter: &mut L2CAgentBase) {
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ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "kneer" ) , 8.0 , 361 , 100 , 0 , 15 , 3.0 , 0.8 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "kneel" ) , 8.0 , 361 , 100 , 0 , 15 , 3.0 , 0.9 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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}
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- frame ( lua_state, 28 .0) ;
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+ frame ( lua_state, 27 .0) ;
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if is_excute ( fighter) {
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AttackModule :: clear_all ( boma) ;
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}
@@ -113,7 +113,7 @@ unsafe fn mario_attack_air_b_game(fighter: &mut L2CAgentBase) {
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FT_MOTION_RATE ( fighter, 3.0 /( 8.0 -6.0 ) ) ;
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WorkModule :: on_flag ( boma, * FIGHTER_STATUS_ATTACK_AIR_FLAG_ENABLE_LANDING ) ;
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ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "legr" ) , 8.0 , 35 , 70 , 0 , 40 , 4.7 , 1.0 , 0.0 , 1.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "kneer" ) , 11.0 , 38 , 112 , 0 , 25 , 3.7 , 5.5 , 0.0 , 1.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "kneer" ) , 11.0 , 38 , 112 , 0 , 25 , 3.5 , 5.1 , 0.0 , 1.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_KICK ) ;
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}
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frame ( lua_state, 8.0 ) ;
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if is_excute ( fighter) {
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