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disable bullet arts heel slide (for now?)
1 parent 0aefd48 commit 98a7d83

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fighters/bayonetta/src/acmd/specials.rs

+6-6
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,7 @@ unsafe fn bayonetta_special_s_game(fighter: &mut L2CAgentBase) {
3636
}
3737
frame(lua_state, 15.0);
3838
if is_excute(fighter) {
39-
fighter.on_flag(*FIGHTER_BAYONETTA_INSTANCE_WORK_ID_FLAG_SHOOTING_ACTION);
39+
//fighter.on_flag(*FIGHTER_BAYONETTA_INSTANCE_WORK_ID_FLAG_SHOOTING_ACTION);
4040
GroundModule::set_correct(boma, app::GroundCorrectKind(*GROUND_CORRECT_KIND_GROUND));
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ATTACK(fighter, 0, 0, Hash40::new("footr"), 8.0, 42, 8, 0, 95, 4.0, 0.0, 0.0, 0.0, Some(-8.0), Some(0.0), Some(0.0), 0.9, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, true, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_NO_FLOOR, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
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}
@@ -57,8 +57,8 @@ unsafe fn bayonetta_special_s_game(fighter: &mut L2CAgentBase) {
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FT_MOTION_RATE_RANGE(fighter, 40.0, 62.0, 17.0);
5858
if is_excute(fighter) {
5959
AttackModule::clear_all(boma);
60-
fighter.set_int(*FIGHTER_BAYONETTA_SHOOTING_STEP_WAIT_END, *FIGHTER_BAYONETTA_INSTANCE_WORK_ID_INT_SHOOTING_STEP);
61-
fighter.off_flag(*FIGHTER_BAYONETTA_INSTANCE_WORK_ID_FLAG_SHOOTING_ACTION);
60+
//fighter.set_int(*FIGHTER_BAYONETTA_SHOOTING_STEP_WAIT_END, *FIGHTER_BAYONETTA_INSTANCE_WORK_ID_INT_SHOOTING_STEP);
61+
//fighter.off_flag(*FIGHTER_BAYONETTA_INSTANCE_WORK_ID_FLAG_SHOOTING_ACTION);
6262
fighter.off_flag(*FIGHTER_BAYONETTA_STATUS_WORK_ID_SPECIAL_S_FLAG_WALL_CHECK);
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}
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}
@@ -72,13 +72,13 @@ unsafe fn bayonetta_special_s_hold_end_game(fighter: &mut L2CAgentBase) {
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if is_excute(fighter) {
7373
notify_event_msc_cmd!(fighter, Hash40::new_raw(0x2d51fcdb09), *FIGHTER_BAYONETTA_SHOOTING_SLOT_R_LEG, false, false, true, 2, 0, 0, 0, false);
7474
ATTACK(fighter, 0, 0, Hash40::new("footr"), 7.0, 70, 8, 0, 50, 4.0, 0.5, 0.0, 0.0, Some(-8.0), Some(0.0), Some(0.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, true, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_NO_FLOOR, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
75-
fighter.on_flag(*FIGHTER_BAYONETTA_INSTANCE_WORK_ID_FLAG_SHOOTING_ACTION);
75+
//fighter.on_flag(*FIGHTER_BAYONETTA_INSTANCE_WORK_ID_FLAG_SHOOTING_ACTION);
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}
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frame(lua_state, 23.0);
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if is_excute(fighter) {
79-
fighter.on_flag(*FIGHTER_BAYONETTA_INSTANCE_WORK_ID_FLAG_SHOOTING_CHECK_END);
79+
//fighter.on_flag(*FIGHTER_BAYONETTA_INSTANCE_WORK_ID_FLAG_SHOOTING_CHECK_END);
8080
AttackModule::clear_all(fighter.module_accessor);
81-
fighter.on_flag(*FIGHTER_BAYONETTA_STATUS_WORK_ID_SPECIAL_S_FLAG_END_SPECIAL_S);
81+
//fighter.on_flag(*FIGHTER_BAYONETTA_STATUS_WORK_ID_SPECIAL_S_FLAG_END_SPECIAL_S);
8282
}
8383
frame(lua_state, 34.5);
8484
FT_MOTION_RATE(fighter, 1.0);

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