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Revert to 15% decrease and pulling in hitboxes more, makes visuals more natural and fixes me unintentionally increasing effective disjoint
1 parent 5e898ed commit a7bec55

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2 files changed

+20
-19
lines changed

2 files changed

+20
-19
lines changed

fighters/mewtwo/src/acmd/aerials.rs

+7-7
Original file line numberDiff line numberDiff line change
@@ -110,7 +110,7 @@ unsafe fn mewtwo_attack_air_b_game(fighter: &mut L2CAgentBase) {
110110
frame(lua_state, 13.0);
111111
if is_excute(fighter) {
112112
ATTACK(fighter, 0, 0, Hash40::new("s_tail1"), 13.0, 361, 105, 0, 5, 4.5, 2.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
113-
ATTACK(fighter, 1, 0, Hash40::new("s_tail5"), 12.0, 361, 95, 0, 5, 4.0, -0.7, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
113+
ATTACK(fighter, 1, 0, Hash40::new("s_tail5"), 12.0, 361, 95, 0, 5, 4.0, -0.8, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
114114
ATTACK(fighter, 2, 0, Hash40::new("s_tail7"), 11.0, 361, 95, 0, 5, 4.0, -0.3, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
115115
}
116116
frame(lua_state, 17.0);
@@ -175,15 +175,15 @@ unsafe fn mewtwo_attack_air_hi_game(fighter: &mut L2CAgentBase) {
175175
MotionModule::set_rate(boma, 1.0);
176176
frame(lua_state, 9.0);
177177
if is_excute(fighter) {
178-
ATTACK(fighter, 0, 0, Hash40::new("s_tail3"), 10.0, 55, 92, 0, 13, 4.5, -0.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
179-
ATTACK(fighter, 1, 0, Hash40::new("s_tail5"), 11.0, 55, 93, 0, 13, 4.0, 0.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
180-
ATTACK(fighter, 2, 0, Hash40::new("s_tail7"), 12.0, 55, 103, 0, 13, 4.0, 0.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
178+
ATTACK(fighter, 0, 0, Hash40::new("s_tail3"), 10.0, 55, 92, 0, 13, 4.5, -0.8, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
179+
ATTACK(fighter, 1, 0, Hash40::new("s_tail5"), 11.0, 55, 93, 0, 13, 4.0, 0.2, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
180+
ATTACK(fighter, 2, 0, Hash40::new("s_tail7"), 12.0, 55, 103, 0, 13, 4.0, -0.3, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
181181
}
182182
frame(lua_state, 11.0);
183183
if is_excute (fighter) {
184-
ATTACK(fighter, 0, 0, Hash40::new("s_tail3"), 7.0, 65, 92, 0, 13, 4.5, -0.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
185-
ATTACK(fighter, 1, 0, Hash40::new("s_tail5"), 8.0, 65, 92, 0, 13, 4.0, 0.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
186-
ATTACK(fighter, 2, 0, Hash40::new("s_tail7"), 9.0, 65, 92, 0, 13, 4.0, 0.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
184+
ATTACK(fighter, 0, 0, Hash40::new("s_tail3"), 7.0, 65, 92, 0, 13, 4.5, -0.8, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
185+
ATTACK(fighter, 1, 0, Hash40::new("s_tail5"), 8.0, 65, 92, 0, 13, 4.0, 0.2, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
186+
ATTACK(fighter, 2, 0, Hash40::new("s_tail7"), 9.0, 65, 92, 0, 13, 4.0, -0.2, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
187187
}
188188
frame(lua_state, 15.0);
189189
if is_excute(fighter) {

fighters/mewtwo/src/acmd/tilts.rs

+13-12
Original file line numberDiff line numberDiff line change
@@ -96,15 +96,15 @@ unsafe fn mewtwo_attack_s3_effect(fighter: &mut L2CAgentBase) {
9696
if is_excute(fighter) {
9797
let color = WorkModule::get_int(fighter.module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_COLOR);
9898
match color {
99-
0 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_01"), Hash40::new("mewtwo_tail_attack_a_01"), Hash40::new("top"), 2, 8.3, 5.8, 0, -85, -15, 1, true, *EF_FLIP_YZ),
100-
1 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_02"), Hash40::new("mewtwo_tail_attack_a_02"), Hash40::new("top"), 2, 8.3, 5.8, 0, -85, -15, 1, true, *EF_FLIP_YZ),
101-
2 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_03"), Hash40::new("mewtwo_tail_attack_a_03"), Hash40::new("top"), 2, 8.3, 5.8, 0, -85, -15, 1, true, *EF_FLIP_YZ),
102-
3 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_04"), Hash40::new("mewtwo_tail_attack_a_04"), Hash40::new("top"), 2, 8.3, 5.8, 0, -85, -15, 1, true, *EF_FLIP_YZ),
103-
4 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_05"), Hash40::new("mewtwo_tail_attack_a_05"), Hash40::new("top"), 2, 8.3, 5.8, 0, -85, -15, 1, true, *EF_FLIP_YZ),
104-
5 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_06"), Hash40::new("mewtwo_tail_attack_a_06"), Hash40::new("top"), 2, 8.3, 5.8, 0, -85, -15, 1, true, *EF_FLIP_YZ),
105-
6 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_07"), Hash40::new("mewtwo_tail_attack_a_07"), Hash40::new("top"), 2, 8.3, 5.8, 0, -85, -15, 1, true, *EF_FLIP_YZ),
106-
7 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_08"), Hash40::new("mewtwo_tail_attack_a_08"), Hash40::new("top"), 2, 8.3, 5.8, 0, -85, -15, 1, true, *EF_FLIP_YZ),
107-
_ => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_01"), Hash40::new("mewtwo_tail_attack_a_01"), Hash40::new("top"), 2, 8.3, 5.8, 0, -85, -15, 1, true, *EF_FLIP_YZ),
99+
0 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_01"), Hash40::new("mewtwo_tail_attack_a_01"), Hash40::new("top"), 2, 8.2, 6.2, 0, -85, -15.3, 1, true, *EF_FLIP_YZ),
100+
1 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_02"), Hash40::new("mewtwo_tail_attack_a_02"), Hash40::new("top"), 2, 8.2, 6.2, 0, -85, -15.3, 1, true, *EF_FLIP_YZ),
101+
2 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_03"), Hash40::new("mewtwo_tail_attack_a_03"), Hash40::new("top"), 2, 8.2, 6.2, 0, -85, -15.3, 1, true, *EF_FLIP_YZ),
102+
3 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_04"), Hash40::new("mewtwo_tail_attack_a_04"), Hash40::new("top"), 2, 8.2, 6.2, 0, -85, -15.3, 1, true, *EF_FLIP_YZ),
103+
4 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_05"), Hash40::new("mewtwo_tail_attack_a_05"), Hash40::new("top"), 2, 8.2, 6.2, 0, -85, -15.3, 1, true, *EF_FLIP_YZ),
104+
5 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_06"), Hash40::new("mewtwo_tail_attack_a_06"), Hash40::new("top"), 2, 8.2, 6.2, 0, -85, -15.3, 1, true, *EF_FLIP_YZ),
105+
6 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_07"), Hash40::new("mewtwo_tail_attack_a_07"), Hash40::new("top"), 2, 8.2, 6.2, 0, -85, -15.3, 1, true, *EF_FLIP_YZ),
106+
7 => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_08"), Hash40::new("mewtwo_tail_attack_a_08"), Hash40::new("top"), 2, 8.2, 6.2, 0, -85, -15.3, 1, true, *EF_FLIP_YZ),
107+
_ => EFFECT_FOLLOW_FLIP(fighter, Hash40::new("mewtwo_tail_attack_a_01"), Hash40::new("mewtwo_tail_attack_a_01"), Hash40::new("top"), 2, 8.2, 6.2, 0, -85, -15.3, 1, true, *EF_FLIP_YZ),
108108
};
109109
LAST_EFFECT_SET_RATE(fighter, 1.25);
110110
}
@@ -250,6 +250,7 @@ unsafe fn mewtwo_attack_hi3_game(fighter: &mut L2CAgentBase) {
250250
if is_excute(fighter) {
251251
ATTACK(fighter, 0, 0, Hash40::new("s_tail1"), 9.0, 65, 81, 0, 45, 4.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
252252
ATTACK(fighter, 1, 0, Hash40::new("s_tail3"), 8.0, 65, 81, 0, 45, 4.0, 1.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
253+
ATTACK(fighter, 3, 0, Hash40::new("s_tail7"), 5.0, 65, 71, 0, 45, 3.5, 0.5, 0.8, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
253254
}
254255
frame(lua_state, 14.0);
255256
if is_excute(fighter) {
@@ -299,9 +300,9 @@ unsafe fn mewtwo_attack_lw3_game(fighter: &mut L2CAgentBase) {
299300
}
300301
frame(lua_state, 5.0);
301302
if is_excute(fighter) {
302-
ATTACK(fighter, 0, 0, Hash40::new("s_tail3"), 9.0, 80, 84, 0, 60, 4.5, -1.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
303-
ATTACK(fighter, 1, 0, Hash40::new("s_tail5"), 8.0, 80, 84, 0, 60, 4.0, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
304-
ATTACK(fighter, 2, 0, Hash40::new("s_tail7"), 5.0, 90, 84, 0, 60, 4.0, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
303+
ATTACK(fighter, 0, 0, Hash40::new("s_tail3"), 9.0, 80, 84, 0, 60, 4.5, -1.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
304+
ATTACK(fighter, 1, 0, Hash40::new("s_tail5"), 8.0, 80, 84, 0, 60, 4.0, -0.6, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
305+
ATTACK(fighter, 2, 0, Hash40::new("s_tail7"), 5.0, 90, 84, 0, 60, 4.0, -0.3, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_TAIL);
305306
AttackModule::set_attack_height_all(boma, app::AttackHeight(*ATTACK_HEIGHT_LOW), false);
306307
}
307308
frame(lua_state, 9.0);

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