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Ganondorf move reverts
1 parent 41064e4 commit a7c7bff

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3 files changed

+5
-5
lines changed

3 files changed

+5
-5
lines changed

fighters/ganon/src/acmd/ground.rs

+3-3
Original file line numberDiff line numberDiff line change
@@ -11,9 +11,9 @@ unsafe fn ganon_attack_11_game(fighter: &mut L2CAgentBase) {
1111
FT_MOTION_RATE(fighter, 1.0);
1212
frame(lua_state, 6.0);
1313
if is_excute(fighter) {
14-
ATTACK(fighter, 0, 0, Hash40::new("top"), 5.0, 60, 20, 0, 55, 5.0, 0.0, 12.0, 7.0, Some(0.0), Some(15.0), Some(7.0), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
15-
ATTACK(fighter, 1, 0, Hash40::new("top"), 5.0, 60, 20, 0, 55, 3.5, 0.0, 12.0, 11.0, Some(0.0), Some(15.0), Some(11.0), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
16-
ATTACK(fighter, 2, 0, Hash40::new("top"), 5.0, 60, 20, 0, 55, 2.0, 0.0, 12.0, 14.0, Some(0.0), Some(15.0), Some(14.0), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
14+
ATTACK(fighter, 0, 0, Hash40::new("top"), 5.0, 60, 20, 0, 55, 5.0, 0.0, 12.0, 7.0, Some(0.0), Some(15.0), Some(7.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
15+
ATTACK(fighter, 1, 0, Hash40::new("top"), 5.0, 60, 20, 0, 55, 3.5, 0.0, 12.0, 11.0, Some(0.0), Some(15.0), Some(11.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
16+
ATTACK(fighter, 2, 0, Hash40::new("top"), 5.0, 60, 20, 0, 55, 2.0, 0.0, 12.0, 14.0, Some(0.0), Some(15.0), Some(14.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
1717
ATK_SET_SHIELD_SETOFF_MUL(fighter, 0, 2.0);
1818
ATK_SET_SHIELD_SETOFF_MUL(fighter, 1, 2.0);
1919
ATK_SET_SHIELD_SETOFF_MUL(fighter, 2, 2.0);

fighters/ganon/src/acmd/tilts.rs

+1-1
Original file line numberDiff line numberDiff line change
@@ -339,7 +339,7 @@ unsafe fn ganon_attack_lw32_game(fighter: &mut L2CAgentBase) {
339339
let boma = fighter.boma();
340340
frame(lua_state, 14.0);
341341
if is_excute(fighter) {
342-
ATTACK(fighter, 0, 0, Hash40::new("top"), 8.0, 65, 100, 0, 85, 4.0, 0.0, 4.0, -5.0, Some(0.0), Some(4.0), Some(15.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.35, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
342+
ATTACK(fighter, 0, 0, Hash40::new("top"), 8.0, 85, 55, 0, 75, 4.0, 0.0, 4.0, -5.0, Some(0.0), Some(4.0), Some(15.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.35, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
343343
}
344344
wait(lua_state, 4.0);
345345
if is_excute(fighter) {

romfs/source/fighter/ganon/motion/body/motion_patch.yaml

+1-1
Original file line numberDiff line numberDiff line change
@@ -64,7 +64,7 @@ attack_11:
6464
flags:
6565
move: true
6666
extra:
67-
cancel_frame: 25
67+
cancel_frame: 24
6868
attack_lw3:
6969
extra:
7070
cancel_frame: 36

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