@@ -212,43 +212,6 @@ extern "Rust" {
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fn gimmick_flash ( boma : & mut BattleObjectModuleAccessor ) ;
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}
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- // NokNok Shell Timer Count
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- unsafe fn noknok_timer ( fighter : & mut L2CFighterCommon , boma : & mut BattleObjectModuleAccessor , id : usize ) {
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- let gimmick_timerr = VarModule :: get_int ( fighter. battle_object , vars:: common:: instance:: GIMMICK_TIMER ) ;
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- if gimmick_timerr > 0 && gimmick_timerr < 1801 {
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- if gimmick_timerr > 1799 {
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- VarModule :: off_flag ( boma. object ( ) , vars:: mario:: instance:: NOKNOK_SHELL ) ;
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- VarModule :: set_int ( fighter. battle_object , vars:: common:: instance:: GIMMICK_TIMER , 0 ) ;
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- gimmick_flash ( boma) ;
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- } else {
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- VarModule :: set_int ( fighter. battle_object , vars:: common:: instance:: GIMMICK_TIMER , gimmick_timerr + 1 ) ;
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- }
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- }
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- }
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-
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- // NokNok shell flag reset
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- unsafe fn noknok_reset ( fighter : & mut L2CFighterCommon , id : usize , status_kind : i32 ) {
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- if VarModule :: is_flag ( fighter. battle_object , vars:: mario:: instance:: NOKNOK_SHELL ) {
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- if [ * FIGHTER_STATUS_KIND_DEAD ,
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- * FIGHTER_STATUS_KIND_REBIRTH ,
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- * FIGHTER_STATUS_KIND_WIN ,
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- * FIGHTER_STATUS_KIND_LOSE ,
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- * FIGHTER_STATUS_KIND_ENTRY ] . contains ( & status_kind) {
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- VarModule :: off_flag ( fighter. battle_object , vars:: mario:: instance:: NOKNOK_SHELL ) ;
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- }
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- }
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- }
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-
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- // TRAINING MODE
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- // NokNok shell flag reset via taunt
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- unsafe fn noknok_training ( fighter : & mut L2CFighterCommon , id : usize , status_kind : i32 ) {
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- if is_training_mode ( ) {
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- if status_kind == * FIGHTER_STATUS_KIND_APPEAL {
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- VarModule :: off_flag ( fighter. battle_object , vars:: mario:: instance:: NOKNOK_SHELL ) ;
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- }
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- }
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- }
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-
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unsafe fn fastfall_specials ( fighter : & mut L2CFighterCommon ) {
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if !fighter. is_in_hitlag ( )
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&& !StatusModule :: is_changing ( fighter. module_accessor )
@@ -287,9 +250,6 @@ pub unsafe fn moveset(fighter: &mut L2CFighterCommon, boma: &mut BattleObjectMod
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galaxy_spin_poc ( fighter, boma, status_kind) ;
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galaxy_spin_rise ( fighter, boma, status_kind, motion_kind, situation_kind, frame) ;
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galaxy_spin_move ( fighter, boma, status_kind, motion_kind, situation_kind, frame, stick_x, facing) ;
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- noknok_timer ( fighter, boma, id) ;
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- noknok_reset ( fighter, id, status_kind) ;
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- noknok_training ( fighter, id, status_kind) ;
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fastfall_specials ( fighter) ;
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}
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