@@ -112,8 +112,8 @@ unsafe fn game_attacklw4(fighter: &mut L2CAgentBase) {
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}
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frame ( lua_state, 21.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "throw" ) , 12.5 , 80 , 85 , 0 , 45 , 4.0 , 0.0 , 4.0 , -6.0 , Some ( 0.0 ) , Some ( 4.0 ) , Some ( 6.0 ) , 1.4 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_SWORD ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "throw" ) , 11.5 , 74 , 80 , 0 , 45 , 4.0 , 0.0 , 4.0 , -12.0 , Some ( 0.0 ) , Some ( 4.0 ) , Some ( 11.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "throw" ) , 12.5 , 76 , 85 , 0 , 45 , 4.0 , 0.0 , 4.0 , -6.0 , Some ( 0.0 ) , Some ( 4.0 ) , Some ( 6.0 ) , 1.4 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "throw" ) , 11.5 , 76 , 80 , 0 , 45 , 4.0 , 0.0 , 4.0 , -12.0 , Some ( 0.0 ) , Some ( 4.0 ) , Some ( 11.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_SWORD ) ;
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AttackModule :: set_attack_height_all ( boma, app:: AttackHeight ( * ATTACK_HEIGHT_LOW ) , false ) ;
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}
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wait ( lua_state, 3.0 ) ;
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