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revert dsmash angle
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fighters/trail/src/acmd/smashes.rs

+2-2
Original file line numberDiff line numberDiff line change
@@ -112,8 +112,8 @@ unsafe fn game_attacklw4(fighter: &mut L2CAgentBase) {
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}
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frame(lua_state, 21.0);
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if is_excute(fighter) {
115-
ATTACK(fighter, 0, 0, Hash40::new("throw"), 12.5, 80, 85, 0, 45, 4.0, 0.0, 4.0, -6.0, Some(0.0), Some(4.0), Some(6.0), 1.4, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, -7, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_SWORD);
116-
ATTACK(fighter, 1, 0, Hash40::new("throw"), 11.5, 74, 80, 0, 45, 4.0, 0.0, 4.0, -12.0, Some(0.0), Some(4.0), Some(11.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, -7, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_SWORD);
115+
ATTACK(fighter, 0, 0, Hash40::new("throw"), 12.5, 76, 85, 0, 45, 4.0, 0.0, 4.0, -6.0, Some(0.0), Some(4.0), Some(6.0), 1.4, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, -7, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_SWORD);
116+
ATTACK(fighter, 1, 0, Hash40::new("throw"), 11.5, 76, 80, 0, 45, 4.0, 0.0, 4.0, -12.0, Some(0.0), Some(4.0), Some(11.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, -7, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_SWORD);
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AttackModule::set_attack_height_all(boma, app::AttackHeight(*ATTACK_HEIGHT_LOW), false);
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}
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wait(lua_state, 3.0);

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