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Merge pull request #2226 from HDR-Development/ganon-jab
Ganondorf. 2.5.
2 parents 869218f + c933aa7 commit ba18b1a

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fighters/ganon/src/acmd/ground.rs

+6-6
Original file line numberDiff line numberDiff line change
@@ -11,12 +11,12 @@ unsafe fn ganon_attack_11_game(fighter: &mut L2CAgentBase) {
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FT_MOTION_RATE(fighter, 1.0);
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frame(lua_state, 6.0);
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if is_excute(fighter) {
14-
ATTACK(fighter, 0, 0, Hash40::new("top"), 5.0, 70, 60, 0, 45, 5.0, 0.0, 12.0, 7.0, Some(0.0), Some(15.0), Some(7.0), 2.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
15-
ATTACK(fighter, 1, 0, Hash40::new("top"), 5.0, 70, 60, 0, 45, 3.5, 0.0, 12.0, 11.0, Some(0.0), Some(15.0), Some(11.0), 2.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
16-
ATTACK(fighter, 2, 0, Hash40::new("top"), 5.0, 70, 60, 0, 45, 2.0, 0.0, 12.0, 14.0, Some(0.0), Some(15.0), Some(14.0), 2.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
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ATK_SET_SHIELD_SETOFF_MUL(fighter, 0, 2.75);
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ATK_SET_SHIELD_SETOFF_MUL(fighter, 1, 2.75);
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ATK_SET_SHIELD_SETOFF_MUL(fighter, 2, 2.75);
14+
ATTACK(fighter, 0, 0, Hash40::new("top"), 5.0, 60, 20, 0, 55, 5.0, 0.0, 12.0, 7.0, Some(0.0), Some(15.0), Some(7.0), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
15+
ATTACK(fighter, 1, 0, Hash40::new("top"), 5.0, 60, 20, 0, 55, 3.5, 0.0, 12.0, 11.0, Some(0.0), Some(15.0), Some(11.0), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
16+
ATTACK(fighter, 2, 0, Hash40::new("top"), 5.0, 60, 20, 0, 55, 2.0, 0.0, 12.0, 14.0, Some(0.0), Some(15.0), Some(14.0), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
17+
ATK_SET_SHIELD_SETOFF_MUL(fighter, 0, 2.0);
18+
ATK_SET_SHIELD_SETOFF_MUL(fighter, 1, 2.0);
19+
ATK_SET_SHIELD_SETOFF_MUL(fighter, 2, 2.0);
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}
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wait(lua_state, 3.0);
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if is_excute(fighter) {

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