@@ -11,12 +11,12 @@ unsafe fn ganon_attack_11_game(fighter: &mut L2CAgentBase) {
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FT_MOTION_RATE ( fighter, 1.0 ) ;
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frame ( lua_state, 6.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 5.0 , 70 , 60 , 0 , 45 , 5.0 , 0.0 , 12.0 , 7.0 , Some ( 0.0 ) , Some ( 15.0 ) , Some ( 7.0 ) , 2 .0, 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_HEAVY , * ATTACK_REGION_PUNCH ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 5.0 , 70 , 60 , 0 , 45 , 3.5 , 0.0 , 12.0 , 11.0 , Some ( 0.0 ) , Some ( 15.0 ) , Some ( 11.0 ) , 2 .0, 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_HEAVY , * ATTACK_REGION_PUNCH ) ;
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- ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "top" ) , 5.0 , 70 , 60 , 0 , 45 , 2.0 , 0.0 , 12.0 , 14.0 , Some ( 0.0 ) , Some ( 15.0 ) , Some ( 14.0 ) , 2 .0, 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_HEAVY , * ATTACK_REGION_PUNCH ) ;
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- ATK_SET_SHIELD_SETOFF_MUL ( fighter, 0 , 2.75 ) ;
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- ATK_SET_SHIELD_SETOFF_MUL ( fighter, 1 , 2.75 ) ;
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- ATK_SET_SHIELD_SETOFF_MUL ( fighter, 2 , 2.75 ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 5.0 , 60 , 20 , 0 , 55 , 5.0 , 0.0 , 12.0 , 7.0 , Some ( 0.0 ) , Some ( 15.0 ) , Some ( 7.0 ) , 1 .0, 1.5 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_HEAVY , * ATTACK_REGION_PUNCH ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 5.0 , 60 , 20 , 0 , 55 , 3.5 , 0.0 , 12.0 , 11.0 , Some ( 0.0 ) , Some ( 15.0 ) , Some ( 11.0 ) , 1 .0, 1.5 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_HEAVY , * ATTACK_REGION_PUNCH ) ;
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+ ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "top" ) , 5.0 , 60 , 20 , 0 , 55 , 2.0 , 0.0 , 12.0 , 14.0 , Some ( 0.0 ) , Some ( 15.0 ) , Some ( 14.0 ) , 1 .0, 1.5 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_HEAVY , * ATTACK_REGION_PUNCH ) ;
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+ ATK_SET_SHIELD_SETOFF_MUL ( fighter, 0 , 2.0 ) ;
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+ ATK_SET_SHIELD_SETOFF_MUL ( fighter, 1 , 2.0 ) ;
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+ ATK_SET_SHIELD_SETOFF_MUL ( fighter, 2 , 2.0 ) ;
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}
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wait ( lua_state, 3.0 ) ;
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if is_excute ( fighter) {
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