@@ -110,7 +110,7 @@ unsafe fn falco_attack_lw3_game(fighter: &mut L2CAgentBase) {
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frame ( lua_state, 10.0 ) ;
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if is_excute ( fighter) {
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ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "tail2" ) , 13.0 , 75 , 125 , 0 , 25 , 3.5 , -4.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.4 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_CUTUP , * ATTACK_REGION_TAIL ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "tail2" ) , 12.5 , 75 , 125 , 0 , 25 , 3.0 , 1.2 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.4 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_CUTUP , * ATTACK_REGION_TAIL ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "tail2" ) , 13.0 , 75 , 125 , 0 , 25 , 3.0 , 1.2 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.4 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_CUTUP , * ATTACK_REGION_TAIL ) ;
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ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "tail2" ) , 12.0 , 75 , 125 , 0 , 25 , 2.5 , 5.5 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.4 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_cutup" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_CUTUP , * ATTACK_REGION_TAIL ) ;
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AttackModule :: set_attack_height_all ( boma, app:: AttackHeight ( * ATTACK_HEIGHT_LOW ) , false ) ;
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}
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