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dtilt
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fighters/falco/src/acmd/tilts.rs

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@@ -110,7 +110,7 @@ unsafe fn falco_attack_lw3_game(fighter: &mut L2CAgentBase) {
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frame(lua_state, 10.0);
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if is_excute(fighter) {
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ATTACK(fighter, 0, 0, Hash40::new("tail2"), 13.0, 75, 125, 0, 25, 3.5, -4.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.4, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_TAIL);
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ATTACK(fighter, 1, 0, Hash40::new("tail2"), 12.5, 75, 125, 0, 25, 3.0, 1.2, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.4, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_TAIL);
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ATTACK(fighter, 1, 0, Hash40::new("tail2"), 13.0, 75, 125, 0, 25, 3.0, 1.2, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.4, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_TAIL);
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ATTACK(fighter, 2, 0, Hash40::new("tail2"), 12.0, 75, 125, 0, 25, 2.5, 5.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.4, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_TAIL);
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AttackModule::set_attack_height_all(boma, app::AttackHeight(*ATTACK_HEIGHT_LOW), false);
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}

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