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+16
-16
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3 files changed

+16
-16
lines changed

fighters/captain/src/acmd/aerials.rs

+4-4
Original file line numberDiff line numberDiff line change
@@ -198,13 +198,13 @@ unsafe fn captain_attack_air_hi_game(fighter: &mut L2CAgentBase) {
198198
}
199199
frame(lua_state, 6.0);
200200
if is_excute(fighter) {
201-
ATTACK(fighter, 0, 0, Hash40::new("legl"), 13.0, 361, 86, 0, 30, 4.25, 3.2, 2.1, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
202-
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 12.0, 361, 88, 0, 29, 4.75, 5.8, 0.9, -0.4, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
201+
ATTACK(fighter, 0, 0, Hash40::new("legl"), 13.0, 361, 86, 0, 30, 5.25, 3.2, 2.1, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
202+
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 12.0, 361, 88, 0, 29, 5.75, 5.8, 0.9, -0.4, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
203203
}
204204
frame(lua_state, 11.0);
205205
if is_excute(fighter) {
206-
ATTACK(fighter, 0, 0, Hash40::new("legl"), 11.0, 30, 70, 0, 15, 4.25, 3.2, 2.1, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
207-
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 10.0, 30, 70, 0, 15, 4.75, 5.8, 0.9, -0.4, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
206+
ATTACK(fighter, 0, 0, Hash40::new("legl"), 11.0, 30, 70, 0, 15, 5.25, 3.2, 2.1, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
207+
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 10.0, 30, 70, 0, 15, 5.75, 5.8, 0.9, -0.4, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
208208
}
209209
wait(lua_state, 3.0);
210210
if is_excute(fighter) {

fighters/duckhunt/src/acmd/aerials.rs

+11-11
Original file line numberDiff line numberDiff line change
@@ -106,12 +106,12 @@ unsafe fn duckhunt_attack_air_hi_game(fighter: &mut L2CAgentBase) {
106106
frame(lua_state, 6.0);
107107
if is_excute(fighter) {
108108
//Ground-only
109-
ATTACK(fighter, 0, 0, Hash40::new("top"), 2.0, 95, 30, 0, 30, 4.5, 0.0, 11.5, 0.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
110-
ATTACK(fighter, 1, 0, Hash40::new("top"), 2.0, 95, 30, 0, 30, 4.5, 0.0, 16.5, 2.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
109+
ATTACK(fighter, 0, 0, Hash40::new("top"), 2.0, 95, 30, 0, 30, 4.5, 0.0, 11.5, 1.0, None, None, Some(-1.5), 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
110+
ATTACK(fighter, 1, 0, Hash40::new("top"), 2.0, 95, 30, 0, 30, 4.5, 0.0, 16.5, 2.0, None, None, Some(-3.0), 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
111111
ATTACK(fighter, 2, 0, Hash40::new("top"), 2.0, 95, 30, 0, 30, 5.0, 0.0, 21.5, 4.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
112112
//Air-only
113-
ATTACK(fighter, 3, 0, Hash40::new("top"), 2.0, 367, 30, 0, 30, 4.5, 0.0, 11.5, 0.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
114-
ATTACK(fighter, 4, 0, Hash40::new("top"), 2.0, 95, 30, 0, 30, 4.5, 0.0, 16.5, 2.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
113+
ATTACK(fighter, 3, 0, Hash40::new("top"), 2.0, 367, 30, 0, 30, 4.5, 0.0, 11.5, 1.0, None, None, Some(-1.5), 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
114+
ATTACK(fighter, 4, 0, Hash40::new("top"), 2.0, 367, 30, 0, 30, 4.5, 0.0, 16.5, 2.0, None, None, Some(-3.0), 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
115115
ATTACK(fighter, 5, 0, Hash40::new("top"), 2.0, 367, 30, 0, 30, 5.0, 0.0, 21.5, 4.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD); }
116116
wait(lua_state, 2.0);
117117
if is_excute(fighter) {
@@ -120,12 +120,12 @@ unsafe fn duckhunt_attack_air_hi_game(fighter: &mut L2CAgentBase) {
120120
frame(lua_state, 12.0);
121121
if is_excute(fighter) {
122122
//Ground-only
123-
ATTACK(fighter, 0, 0, Hash40::new("top"), 2.0, 363, 30, 0, 30, 4.5, 0.0, 11.5, 0.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
124-
ATTACK(fighter, 1, 0, Hash40::new("top"), 2.0, 363, 30, 0, 30, 5.0, 0.0, 16.5, -3.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
125-
ATTACK(fighter, 2, 0, Hash40::new("top"), 2.0, 363, 30, 0, 30, 5.0, 0.0, 21.5, -6.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
123+
ATTACK(fighter, 0, 0, Hash40::new("top"), 2.0, 95, 30, 0, 30, 4.5, 0.0, 11.5, -1.5, None, None, Some(1.0), 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
124+
ATTACK(fighter, 1, 0, Hash40::new("top"), 2.0, 95, 30, 0, 30, 5.0, 0.0, 16.5, -3.0, None, None, Some(2.0), 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
125+
ATTACK(fighter, 2, 0, Hash40::new("top"), 2.0, 95, 30, 0, 30, 5.0, 0.0, 21.5, -6.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
126126
//Air-only
127-
ATTACK(fighter, 3, 0, Hash40::new("top"), 2.0, 366, 30, 0, 30, 4.5, 0.0, 11.5, 0.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
128-
ATTACK(fighter, 4, 0, Hash40::new("top"), 2.0, 366, 30, 0, 30, 5.0, 0.0, 16.5, -3.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
127+
ATTACK(fighter, 3, 0, Hash40::new("top"), 2.0, 366, 30, 0, 30, 4.5, 0.0, 11.5, -1.5, None, None, Some(1.0), 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
128+
ATTACK(fighter, 4, 0, Hash40::new("top"), 2.0, 366, 30, 0, 30, 5.0, 0.0, 16.5, -3.0, None, None, Some(2.0), 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
129129
ATTACK(fighter, 5, 0, Hash40::new("top"), 2.0, 366, 30, 0, 30, 5.0, 0.0, 21.5, -6.0, None, None, None, 1.0, 0.6, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
130130
}
131131
wait(lua_state, 2.0);
@@ -134,8 +134,8 @@ unsafe fn duckhunt_attack_air_hi_game(fighter: &mut L2CAgentBase) {
134134
}
135135
frame(lua_state, 20.0);
136136
if is_excute(fighter) {
137-
ATTACK(fighter, 0, 0, Hash40::new("top"), 7.0, 91, 125, 0, 50, 4.0, 0.0, 11.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
138-
ATTACK(fighter, 1, 0, Hash40::new("top"), 7.0, 91, 125, 0, 50, 4.0, 0.0, 16.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
137+
ATTACK(fighter, 0, 0, Hash40::new("top"), 7.0, 91, 125, 0, 50, 4.0, 0.0, 11.5, -1.5, None, None, Some(1.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
138+
ATTACK(fighter, 1, 0, Hash40::new("top"), 7.0, 91, 125, 0, 50, 4.0, 0.0, 16.5, -3.0, None, None, Some(2.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
139139
ATTACK(fighter, 2, 0, Hash40::new("top"), 7.0, 91, 125, 0, 50, 6.0, 0.0, 21.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_HEAD);
140140
}
141141
wait(lua_state, 2.0);

fighters/duckhunt/src/acmd/tilts.rs

+1-1
Original file line numberDiff line numberDiff line change
@@ -67,7 +67,7 @@ unsafe fn duckhunt_attack_hi3_game(fighter: &mut L2CAgentBase) {
6767
}
6868
frame(lua_state, 8.0);
6969
if is_excute(fighter) {
70-
ATTACK(fighter, 2, 0, Hash40::new("top"), 7.5, 96, 75, 0, 75, 6.2, 2.5, 14.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_BODY);
70+
ATTACK(fighter, 2, 0, Hash40::new("top"), 7.5, 96, 75, 0, 75, 6.9, 2.5, 14.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_BODY);
7171
}
7272
frame(lua_state, 9.0);
7373
if is_excute(fighter) {

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