@@ -67,7 +67,7 @@ unsafe fn game_attackhi4(agent: &mut L2CAgentBase) {
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}
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frame ( lua_state, 17.0 ) ;
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if is_excute ( agent) {
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- ATTACK ( agent, 0 , 0 , Hash40 :: new ( "top" ) , 14.6 , 84 , 100 , 0 , 52 , 4.8 , 0.0 , 28.6 , 3.8 , None , None , None , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_magic" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_TRAIL_KICK , * ATTACK_REGION_MAGIC ) ;
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+ ATTACK ( agent, 0 , 0 , Hash40 :: new ( "top" ) , 14.6 , 84 , 100 , 0 , 52 , 4.8 , 0.0 , 28.6 , 3.8 , None , None , None , 1.15 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_magic" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_TRAIL_KICK , * ATTACK_REGION_MAGIC ) ;
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ATTACK ( agent, 1 , 0 , Hash40 :: new ( "top" ) , 14.6 , 84 , 90 , 0 , 52 , 9.8 , 0.0 , 28.6 , 3.8 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_magic" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_TRAIL_KICK , * ATTACK_REGION_MAGIC ) ;
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ATTACK ( agent, 2 , 0 , Hash40 :: new ( "haver" ) , 14.6 , 84 , 90 , 0 , 52 , 3.6 , 0.0 , 4.2 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_magic" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_TRAIL_KICK , * ATTACK_REGION_MAGIC ) ;
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ATTACK ( agent, 3 , 0 , Hash40 :: new ( "haver" ) , 14.6 , 84 , 90 , 0 , 52 , 3.6 , 0.0 , -0.6 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_magic" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_TRAIL_KICK , * ATTACK_REGION_MAGIC ) ;
@@ -108,12 +108,12 @@ unsafe fn game_attacklw4(fighter: &mut L2CAgentBase) {
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}
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frame ( lua_state, 19.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "haver" ) , 7.0 , 85 , 20 , 0 , 88 , 3.8 , 0.0 , 4.0 , 0.0 , Some ( 0.0 ) , Some ( 7.5 ) , Some ( 0.0 ) , 1.4 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "haver" ) , 7.0 , 85 , 20 , 0 , 88 , 3.8 , 0.0 , 4.0 , 0.0 , Some ( 0.0 ) , Some ( 7.5 ) , Some ( 0.0 ) , 1.5 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_TRAIL_SLASH , * ATTACK_REGION_SWORD ) ;
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}
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frame ( lua_state, 21.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "throw" ) , 12.5 , 76 , 85 , 0 , 45 , 4.0 , 0.0 , 4.0 , -6.0 , Some ( 0.0 ) , Some ( 4.0 ) , Some ( 6.0 ) , 1.4 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_SWORD ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "throw" ) , 11.5 , 76 , 80 , 0 , 45 , 4.0 , 0.0 , 4.0 , -12.0 , Some ( 0.0 ) , Some ( 4.0 ) , Some ( 11.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "throw" ) , 12.5 , 76 , 85 , 0 , 45 , 4.0 , 0.0 , 4.0 , -6.0 , Some ( 0.0 ) , Some ( 4.0 ) , Some ( 6.0 ) , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "throw" ) , 11.5 , 76 , 80 , 0 , 45 , 4.0 , 0.0 , 4.0 , -12.0 , Some ( 0.0 ) , Some ( 4.0 ) , Some ( 11.0 ) , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , -7 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_normal" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_KICK , * ATTACK_REGION_SWORD ) ;
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AttackModule :: set_attack_height_all ( boma, app:: AttackHeight ( * ATTACK_HEIGHT_LOW ) , false ) ;
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}
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wait ( lua_state, 3.0 ) ;
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