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1 parent 826e4cd commit d66bdd8

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5 files changed

+6
-9
lines changed

5 files changed

+6
-9
lines changed

fighters/link/src/opff.rs

-1
Original file line numberDiff line numberDiff line change
@@ -101,7 +101,6 @@ unsafe fn fastfall_specials(fighter: &mut L2CFighterCommon) {
101101
*FIGHTER_STATUS_KIND_SPECIAL_S,
102102
*FIGHTER_STATUS_KIND_SPECIAL_LW,
103103
*FIGHTER_LINK_STATUS_KIND_SPECIAL_S2,
104-
*FIGHTER_LINK_STATUS_KIND_SPECIAL_LW_BLAST
105104
])
106105
|| (fighter.is_motion(Hash40::new("special_air_hi")) && fighter.motion_frame() > 50.0) )
107106
&& fighter.is_situation(*SITUATION_KIND_AIR) {

fighters/miifighter/src/acmd/specials.rs

-2
Original file line numberDiff line numberDiff line change
@@ -315,8 +315,6 @@ unsafe fn miifighter_special_hi12_game(fighter: &mut L2CAgentBase) {
315315
if is_excute(fighter) {
316316
HIT_NODE(fighter, Hash40::new("kneer"), *HIT_STATUS_XLU);
317317
HIT_NODE(fighter, Hash40::new("kneel"), *HIT_STATUS_XLU);
318-
HIT_NODE(fighter, Hash40::new("legr"), *HIT_STATUS_XLU);
319-
HIT_NODE(fighter, Hash40::new("legl"), *HIT_STATUS_XLU);
320318
ATTACK(fighter, 0, 0, Hash40::new("legr"), 14.0, 52, 65, 0, 70, 4.0, 2.0, 0.0, 0.0, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
321319
ATTACK(fighter, 1, 0, Hash40::new("kneer"), 14.0, 52, 65, 0, 70, 4.5, 2.0, 0.0, 0.0, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
322320
ATTACK(fighter, 2, 0, Hash40::new("kneer"), 14.0, 52, 65, 0, 70, 5.0, 5.0, 0.0, 0.0, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);

fighters/miiswordsman/src/acmd/other.rs

+3-3
Original file line numberDiff line numberDiff line change
@@ -132,7 +132,7 @@ unsafe fn miiswordsman_catch_game(fighter: &mut L2CAgentBase) {
132132
}
133133
frame(lua_state, 7.0);
134134
if is_excute(fighter) {
135-
CATCH(fighter, 0, Hash40::new("top"), 4.3, 0.0, 6.6, 0.0, Some(0.0), Some(6.6), Some(9.2), *FIGHTER_STATUS_KIND_CAPTURE_PULLED, *COLLISION_SITUATION_MASK_GA);
135+
CATCH(fighter, 0, Hash40::new("top"), 4.3, 0.0, 6.6, 0.0, Some(0.0), Some(6.6), Some(7.2), *FIGHTER_STATUS_KIND_CAPTURE_PULLED, *COLLISION_SITUATION_MASK_GA);
136136
}
137137
game_CaptureCutCommon(fighter);
138138
wait(lua_state, 2.0);
@@ -154,7 +154,7 @@ unsafe fn miiswordsman_catch_dash_game(fighter: &mut L2CAgentBase) {
154154
}
155155
frame(lua_state, 9.0);
156156
if is_excute(fighter) {
157-
CATCH(fighter, 0, Hash40::new("top"), 4.3, 0.0, 6.6, 0.0, Some(0.0), Some(6.6), Some(13.4), *FIGHTER_STATUS_KIND_CAPTURE_PULLED, *COLLISION_SITUATION_MASK_GA);
157+
CATCH(fighter, 0, Hash40::new("top"), 4.3, 0.0, 6.6, 0.0, Some(0.0), Some(6.6), Some(10.4), *FIGHTER_STATUS_KIND_CAPTURE_PULLED, *COLLISION_SITUATION_MASK_GA);
158158
}
159159
game_CaptureCutCommon(fighter);
160160
wait(lua_state, 2.0);
@@ -177,7 +177,7 @@ unsafe fn miiswordsman_catch_turn_game(fighter: &mut L2CAgentBase) {
177177
}
178178
frame(lua_state, 9.0);
179179
if is_excute(fighter) {
180-
CATCH(fighter, 0, Hash40::new("top"), 4.3, 0.0, 6.6, 0.0, Some(0.0), Some(6.6), Some(-16.7), *FIGHTER_STATUS_KIND_CAPTURE_PULLED, *COLLISION_SITUATION_MASK_GA);
180+
CATCH(fighter, 0, Hash40::new("top"), 4.3, 0.0, 6.6, 0.0, Some(0.0), Some(6.6), Some(-12.7), *FIGHTER_STATUS_KIND_CAPTURE_PULLED, *COLLISION_SITUATION_MASK_GA);
181181
}
182182
game_CaptureCutCommon(fighter);
183183
wait(lua_state, 2.0);

fighters/tantan/src/acmd/other.rs

+2-2
Original file line numberDiff line numberDiff line change
@@ -563,7 +563,7 @@ unsafe fn dragon_game_attackshort(fighter: &mut L2CAgentBase) {
563563
AttackModule::disable_tip(boma);
564564
AttackModule::set_damage_shake_scale(boma, 0.5);
565565
}
566-
frame(lua_state, 1.0);
566+
frame(lua_state, 2.0);
567567
if is_excute(fighter) {
568568
ATTACK(fighter, 0, 0, Hash40::new("have"), 8.0, 45, 87, 0, 50, 2.9, 3.1, 0.5, 0.0, Some(1.0), Some(0.5), Some(0.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, -2.5, 0.0, 0, false, false, false, true, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TANTAN_PUNCH01, *ATTACK_REGION_PUNCH);
569569
ControlModule::set_rumble(boma, Hash40::new("rbkind_76_megabolt"), 24, false, *BATTLE_OBJECT_ID_INVALID as u32);
@@ -586,7 +586,7 @@ unsafe fn dragon_game_attacklong(fighter: &mut L2CAgentBase) {
586586
AttackModule::disable_tip(boma);
587587
AttackModule::set_damage_shake_scale(boma, 0.5);
588588
}
589-
frame(lua_state, 1.0);
589+
frame(lua_state, 2.0);
590590
if is_excute(fighter) {
591591
ATTACK(fighter, 0, 0, Hash40::new("have"), 12.0, 45, 78, 0, 40, 2.9, 3.1, 0.5, 0.0, Some(1.0), Some(0.5), Some(0.0), 0.9, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, -3.5, 0.0, 0, false, false, false, true, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_TANTAN_PUNCH01, *ATTACK_REGION_PUNCH);
592592
ControlModule::set_rumble(boma, Hash40::new("rbkind_76_megabolt"), 24, false, *BATTLE_OBJECT_ID_INVALID as u32);

fighters/wolf/src/acmd/smashes.rs

+1-1
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ unsafe fn wolf_attack_s4_s_game(fighter: &mut L2CAgentBase) {
1717
frame(lua_state, 13.0);
1818
if is_excute(fighter) {
1919
ATTACK(fighter, 0, 0, Hash40::new("arml"), 17.0, 361, 106, 0, 30, 4.5, 3.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_PUNCH);
20-
ATTACK(fighter, 1, 0, Hash40::new("arml"), 15.0, 361, 106, 0, 30, 4.0, -1.5, 0.0, -0.3, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_PUNCH);
20+
ATTACK(fighter, 1, 0, Hash40::new("arml"), 15.0, 361, 106, 0, 30, 4.0, -1.5, 0.0, -0.3, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_PUNCH);
2121
ATTACK(fighter, 2, 0, Hash40::new("shoulderl"), 15.0, 361, 106, 0, 30, 3.0, -1.5, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_PUNCH);
2222
ATTACK(fighter, 3, 0, Hash40::new("kneel"), 15.0, 361, 106, 0, 30, 3.0, 0.0, 0.0, 0.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_PUNCH);
2323
}

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