@@ -888,14 +888,14 @@ unsafe fn game_specials4back(fighter: &mut L2CAgentBase) {
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}
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frame ( lua_state, 18.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "colonells" ) , 11.0 , 40 , 119 , 0 , 30 , 3.13 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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- ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "armr" ) , 11.0 , 40 , 119 , 0 , 30 , 3.91 , 0.0 , 0.0 , 0.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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- ATTACK ( fighter, 3 , 0 , Hash40 :: new ( "sword1" ) , 11.0 , 40 , 119 , 0 , 30 , 4.5 , 0.0 , 0.0 , 2.2 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "colonells" ) , 11.0 , 40 , 119 , 0 , 30 , 3.13 , 0.0 , 0.0 , 0.0 , None , None , None , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "armr" ) , 11.0 , 40 , 119 , 0 , 30 , 3.91 , 0.0 , 0.0 , 0.0 , None , None , None , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 3 , 0 , Hash40 :: new ( "sword1" ) , 11.0 , 40 , 119 , 0 , 30 , 4.5 , 0.0 , 0.0 , 2.2 , None , None , None , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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}
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frame ( lua_state, 19.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 11.0 , 40 , 119 , 0 , 30 , 2.75 , 0.0 , 3.0 , -13.0 , Some ( 0.0 ) , Some ( 3.0 ) , Some ( -6.0 ) , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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- ATTACK ( fighter, 4 , 0 , Hash40 :: new ( "sword1" ) , 9.0 , 40 , 119 , 0 , 30 , 3.75 , 0.0 , 0.0 , 9.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 11.0 , 40 , 119 , 0 , 30 , 2.75 , 0.0 , 3.0 , -13.0 , Some ( 0.0 ) , Some ( 3.0 ) , Some ( -6.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 4 , 0 , Hash40 :: new ( "sword1" ) , 9.0 , 40 , 119 , 0 , 30 , 4.25 , 0.0 , 0.0 , 9.0 , None , None , None , 1.0 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_F , false , 2 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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}
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frame ( lua_state, 22.0 ) ;
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