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matched reverse swing hitlag to other 4th hits, slight increase tip size
tip would look like it whiffed sometimes since the active frames end slightly before it is fully extended
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fighters/roy/src/acmd/specials.rs

+5-5
Original file line numberDiff line numberDiff line change
@@ -888,14 +888,14 @@ unsafe fn game_specials4back(fighter: &mut L2CAgentBase) {
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}
889889
frame(lua_state, 18.0);
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if is_excute(fighter) {
891-
ATTACK(fighter, 1, 0, Hash40::new("colonells"), 11.0, 40, 119, 0, 30, 3.13, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
892-
ATTACK(fighter, 2, 0, Hash40::new("armr"), 11.0, 40, 119, 0, 30, 3.91, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
893-
ATTACK(fighter, 3, 0, Hash40::new("sword1"), 11.0, 40, 119, 0, 30, 4.5, 0.0, 0.0, 2.2, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
891+
ATTACK(fighter, 1, 0, Hash40::new("colonells"), 11.0, 40, 119, 0, 30, 3.13, 0.0, 0.0, 0.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
892+
ATTACK(fighter, 2, 0, Hash40::new("armr"), 11.0, 40, 119, 0, 30, 3.91, 0.0, 0.0, 0.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
893+
ATTACK(fighter, 3, 0, Hash40::new("sword1"), 11.0, 40, 119, 0, 30, 4.5, 0.0, 0.0, 2.2, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
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}
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frame(lua_state, 19.0);
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if is_excute(fighter) {
897-
ATTACK(fighter, 0, 0, Hash40::new("top"), 11.0, 40, 119, 0, 30, 2.75, 0.0, 3.0, -13.0, Some(0.0), Some(3.0), Some(-6.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
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ATTACK(fighter, 4, 0, Hash40::new("sword1"), 9.0, 40, 119, 0, 30, 3.75, 0.0, 0.0, 9.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
897+
ATTACK(fighter, 0, 0, Hash40::new("top"), 11.0, 40, 119, 0, 30, 2.75, 0.0, 3.0, -13.0, Some(0.0), Some(3.0), Some(-6.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
898+
ATTACK(fighter, 4, 0, Hash40::new("sword1"), 9.0, 40, 119, 0, 30, 4.25, 0.0, 0.0, 9.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 2, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
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900900
}
901901
frame(lua_state, 22.0);

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