@@ -109,7 +109,7 @@ unsafe fn game_speciallwstart(fighter: &mut L2CAgentBase) {
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frame ( lua_state, 1.0 ) ;
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FT_MOTION_RATE_RANGE ( fighter, 1.0 , 4.0 , 4.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 3.0 , 360 , 100 , 90 , 0 , 8.0 , 0.0 , 6.5 , 0.0 , None , None , None , 0.9 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_POS , false , -1 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_G , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_ENERGY ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 3.0 , 360 , 100 , 80 , 0 , 8.0 , 0.0 , 6.5 , 0.0 , None , None , None , 0.9 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_POS , false , -1 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_G , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_ENERGY ) ;
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ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 3.0 , 24 , 24 , 0 , 66 , 8.0 , 0.0 , 6.5 , 0.0 , None , None , None , 0.9 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_POS , false , -1 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_A , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_S , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_ENERGY ) ;
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AttackModule :: set_add_reaction_frame ( boma, 0 , 2.0 , false ) ;
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ReflectorModule :: set_status ( boma, * FIGHTER_FOX_REFLECTOR_KIND_REFLECTOR , app:: ShieldStatus ( * SHIELD_STATUS_NORMAL ) , * FIGHTER_REFLECTOR_GROUP_EXTEND ) ;
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