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fighters/mariod/src/acmd/smashes.rs

+9-9
Original file line numberDiff line numberDiff line change
@@ -6,9 +6,9 @@ unsafe fn mariod_attack_s4_hi_game(fighter: &mut L2CAgentBase) {
66
let boma = fighter.boma();
77
frame(lua_state, 15.0);
88
if is_excute(fighter) {
9-
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 16.0, 361, 97, 0, 30, 2.5, 0.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
10-
ATTACK(fighter, 1, 0, Hash40::new("arml"), 16.0, 361, 97, 0, 30, 2.5, -2.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
11-
ATTACK(fighter, 2, 0, Hash40::new("arml"), 20.0, 361, 97, 0, 30, 5.0, 4.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_ELEC, *ATTACK_REGION_PUNCH);
9+
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 16.0, 361, 95, 0, 25, 2.5, 0.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
10+
ATTACK(fighter, 1, 0, Hash40::new("arml"), 16.0, 361, 95, 0, 25, 2.5, -2.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
11+
ATTACK(fighter, 2, 0, Hash40::new("arml"), 20.0, 361, 95, 0, 25, 5.0, 4.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_ELEC, *ATTACK_REGION_PUNCH);
1212
}
1313
wait(lua_state, 3.0);
1414
if is_excute(fighter) {
@@ -27,9 +27,9 @@ unsafe fn mariod_attack_s4_s_game(fighter: &mut L2CAgentBase) {
2727
}
2828
frame(lua_state, 15.0);
2929
if is_excute(fighter) {
30-
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 16.0, 361, 97, 0, 30, 2.5, 0.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
31-
ATTACK(fighter, 1, 0, Hash40::new("arml"), 16.0, 361, 97, 0, 30, 2.5, -2.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
32-
ATTACK(fighter, 2, 0, Hash40::new("arml"), 20.0, 361, 97, 0, 30, 5.0, 4.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_ELEC, *ATTACK_REGION_PUNCH);
30+
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 16.0, 361, 95, 0, 25, 2.5, 0.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
31+
ATTACK(fighter, 1, 0, Hash40::new("arml"), 16.0, 361, 95, 0, 25, 2.5, -2.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
32+
ATTACK(fighter, 2, 0, Hash40::new("arml"), 20.0, 361, 95, 0, 25, 5.0, 4.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_ELEC, *ATTACK_REGION_PUNCH);
3333
}
3434
wait(lua_state, 3.0);
3535
if is_excute(fighter) {
@@ -48,9 +48,9 @@ unsafe fn mariod_attack_s4_lw_game(fighter: &mut L2CAgentBase) {
4848
}
4949
frame(lua_state, 15.0);
5050
if is_excute(fighter) {
51-
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 16.0, 361, 97, 0, 30, 2.5, 0.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
52-
ATTACK(fighter, 1, 0, Hash40::new("arml"), 16.0, 361, 97, 0, 30, 2.5, -2.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
53-
ATTACK(fighter, 2, 0, Hash40::new("arml"), 20.0, 361, 97, 0, 30, 5.0, 4.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_ELEC, *ATTACK_REGION_PUNCH);
51+
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 16.0, 361, 95, 0, 25, 2.5, 0.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
52+
ATTACK(fighter, 1, 0, Hash40::new("arml"), 16.0, 361, 95, 0, 25, 2.5, -2.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_PUNCH);
53+
ATTACK(fighter, 2, 0, Hash40::new("arml"), 20.0, 361, 95, 0, 25, 5.0, 4.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_ELEC, *ATTACK_REGION_PUNCH);
5454
}
5555
wait(lua_state, 3.0);
5656
if is_excute(fighter) {

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