@@ -1016,8 +1016,8 @@ unsafe fn roy_special_lw_hit_game(fighter: &mut L2CAgentBase) {
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let boma = fighter. boma ( ) ;
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frame ( lua_state, 5.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 8.0 , 35 , 70 , 0 , 35 , 7.7 , 0.0 , 8.0 , 13.0 , Some ( 0.0 ) , Some ( 8.0 ) , Some ( 3.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 8.0 , 35 , 70 , 0 , 35 , 7.5 , 0.0 , 8.0 , 18.0 , Some ( 0.0 ) , Some ( 8.0 ) , Some ( 2.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 8.0 , 35 , 70 , 0 , 45 , 7.7 , 0.0 , 8.0 , 13.0 , Some ( 0.0 ) , Some ( 8.0 ) , Some ( 3.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 8.0 , 35 , 70 , 0 , 45 , 7.5 , 0.0 , 8.0 , 18.0 , Some ( 0.0 ) , Some ( 8.0 ) , Some ( 2.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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AttackModule :: set_force_reaction ( boma, 0 , true , false ) ;
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AttackModule :: set_force_reaction ( boma, 1 , true , false ) ;
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if WorkModule :: is_flag ( boma, * FIGHTER_ROY_STATUS_SPECIAL_LW_FLAG_SPECIAL_EFFECT ) {
@@ -1038,8 +1038,8 @@ unsafe fn roy_special_air_lw_hit_game(fighter: &mut L2CAgentBase) {
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let boma = fighter. boma ( ) ;
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frame ( lua_state, 5.0 ) ;
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if is_excute ( fighter) {
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 8.0 , 35 , 70 , 0 , 35 , 7.7 , 0.0 , 8.0 , 13.0 , Some ( 0.0 ) , Some ( 8.0 ) , Some ( 3.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 8.0 , 35 , 70 , 0 , 35 , 7.5 , 0.0 , 8.0 , 18.0 , Some ( 0.0 ) , Some ( 8.0 ) , Some ( 2.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 8.0 , 35 , 70 , 0 , 45 , 7.7 , 0.0 , 8.0 , 13.0 , Some ( 0.0 ) , Some ( 8.0 ) , Some ( 3.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 8.0 , 35 , 70 , 0 , 45 , 7.5 , 0.0 , 8.0 , 18.0 , Some ( 0.0 ) , Some ( 8.0 ) , Some ( 2.0 ) , 1.2 , 1.0 , * ATTACK_SETOFF_KIND_OFF , * ATTACK_LR_CHECK_F , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_fire" ) , * ATTACK_SOUND_LEVEL_L , * COLLISION_SOUND_ATTR_FIRE , * ATTACK_REGION_SWORD ) ;
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AttackModule :: set_force_reaction ( boma, 0 , true , false ) ;
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AttackModule :: set_force_reaction ( boma, 1 , true , false ) ;
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}
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