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small counter bkb buff
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fighters/roy/src/acmd/specials.rs

+4-4
Original file line numberDiff line numberDiff line change
@@ -1016,8 +1016,8 @@ unsafe fn roy_special_lw_hit_game(fighter: &mut L2CAgentBase) {
10161016
let boma = fighter.boma();
10171017
frame(lua_state, 5.0);
10181018
if is_excute(fighter) {
1019-
ATTACK(fighter, 0, 0, Hash40::new("top"), 8.0, 35, 70, 0, 35, 7.7, 0.0, 8.0, 13.0, Some(0.0), Some(8.0), Some(3.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
1020-
ATTACK(fighter, 1, 0, Hash40::new("top"), 8.0, 35, 70, 0, 35, 7.5, 0.0, 8.0, 18.0, Some(0.0), Some(8.0), Some(2.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
1019+
ATTACK(fighter, 0, 0, Hash40::new("top"), 8.0, 35, 70, 0, 45, 7.7, 0.0, 8.0, 13.0, Some(0.0), Some(8.0), Some(3.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
1020+
ATTACK(fighter, 1, 0, Hash40::new("top"), 8.0, 35, 70, 0, 45, 7.5, 0.0, 8.0, 18.0, Some(0.0), Some(8.0), Some(2.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
10211021
AttackModule::set_force_reaction(boma, 0, true, false);
10221022
AttackModule::set_force_reaction(boma, 1, true, false);
10231023
if WorkModule::is_flag(boma, *FIGHTER_ROY_STATUS_SPECIAL_LW_FLAG_SPECIAL_EFFECT) {
@@ -1038,8 +1038,8 @@ unsafe fn roy_special_air_lw_hit_game(fighter: &mut L2CAgentBase) {
10381038
let boma = fighter.boma();
10391039
frame(lua_state, 5.0);
10401040
if is_excute(fighter) {
1041-
ATTACK(fighter, 0, 0, Hash40::new("top"), 8.0, 35, 70, 0, 35, 7.7, 0.0, 8.0, 13.0, Some(0.0), Some(8.0), Some(3.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
1042-
ATTACK(fighter, 1, 0, Hash40::new("top"), 8.0, 35, 70, 0, 35, 7.5, 0.0, 8.0, 18.0, Some(0.0), Some(8.0), Some(2.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
1041+
ATTACK(fighter, 0, 0, Hash40::new("top"), 8.0, 35, 70, 0, 45, 7.7, 0.0, 8.0, 13.0, Some(0.0), Some(8.0), Some(3.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
1042+
ATTACK(fighter, 1, 0, Hash40::new("top"), 8.0, 35, 70, 0, 45, 7.5, 0.0, 8.0, 18.0, Some(0.0), Some(8.0), Some(2.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);
10431043
AttackModule::set_force_reaction(boma, 0, true, false);
10441044
AttackModule::set_force_reaction(boma, 1, true, false);
10451045
}

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