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adjust damage and rehit rate of air shooter
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fighters/rockman/src/acmd/other.rs

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Original file line numberDiff line numberDiff line change
@@ -83,7 +83,7 @@ unsafe fn rockman_airshooter_regular_game(fighter: &mut L2CAgentBase) {
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let lua_state = fighter.lua_state_agent;
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let boma = fighter.boma();
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if is_excute(fighter) {
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ATTACK(fighter, 0, 0, Hash40::new("top"), 1.25, 366, 100, 50, 0, 5.0, 0.0, 3.0, 0.0, None, None, None, 0.2, 0.7, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 6, true, false, false, false, false, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_NONE);
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ATTACK(fighter, 0, 0, Hash40::new("top"), 1.0, 366, 100, 50, 0, 5.0, 0.0, 3.0, 0.0, None, None, None, 0.2, 0.7, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 5, true, false, false, false, false, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_NONE);
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ATK_SET_SHIELD_SETOFF_MUL(fighter, 0, 0.5);
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}
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frame(lua_state, 20.0);

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