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Random Hotfixes #2275

Merged
merged 12 commits into from
Feb 20, 2024
Merged

Random Hotfixes #2275

merged 12 commits into from
Feb 20, 2024

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SuddyN
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@SuddyN SuddyN commented Feb 19, 2024

  • Adjusted Marth's UAir animation timing to fix the effects not aligning with the hitboxes
    • FAF 43 --> 42
  • Fixed a bug which caused pikmin to detonate immediately if hit while latching during SSpecial
  • Fixed a bug which cause Lucario's USpecial cancel to cost twice as much as expected
  • Fixed a bug which caused Smash 64 mode to have lower shield stun
  • Fixed a bug which caused Smash 64 mode to have higher landing lag
  • Fixed a bug which caused Smash 64 mode to have higher hitlag (fixes Smash 64 mode has WAY too much hitstop/hitpause #2274)
  • Fixed a bug which caused Smash 64 mode to have higher gravity
  • Fixed a bug which caused Smash 64 mode to have higher fall speed
  • Fixed a bug which caused Ken and Ryu to crash on load
  • Fixed a bug which caused Piranha Plant's Ptooie to have the wrong lifetime
  • Fixed a bug which caused Lucario's Aura Bomb to have a the wrong lifetime
  • Fixed a bug which caused Lucario's Aura Bomb to travel at the same speed as Aura Sphere
  • Fixed a bug which caused Joker's Arsene Recall to behave incorrectly
  • Fixed a bug which caused the killscreen zoom to sometimes occur
  • Fixed a bug which caused parry inputs to sometimes cause platdrops, roll, or spotdodge
  • Temporarily forces hazards off for Lylat Cruise, Warioware Inc., and Ganon's Tower/Pirate Ship.

@SuddyN SuddyN added bug Something isn't working semver:patch labels Feb 19, 2024
@SuddyN SuddyN requested review from WuBoytH and blu-dev February 19, 2024 22:48
@SuddyN SuddyN self-assigned this Feb 19, 2024
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github-actions bot commented Feb 19, 2024

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WuBoytH
WuBoytH previously approved these changes Feb 20, 2024
@WuBoytH WuBoytH merged commit f503797 into dev Feb 20, 2024
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Smash 64 mode has WAY too much hitstop/hitpause
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