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Falco's lasers are no longer angleable on up throw or back throw; I do not know if this was an intentional reversion or not. Attempting to do so will cause a graphical glitch, in which a short second laser will appear at that given angle based on directional input, but with no hitbox.
On up throw, holding left:
On up throw, holding right:
On up throw, no angle (looks to be two lasers stacked together):
On back throw, holding up:
On back throw, holding down:
On back throw, no angle (looks to be two lasers stacked together):
Though starlight viewer already seems to confirm that this secondary angleable laser has no hitbox, I went ahead and doubly confirmed so: I had the CPU DI left, overlapping with the angled laser.
This behavior is present in both v0.45.40 and in v0.46.1-prerelease. These screenshots were taken on emulator, but this glitch is replicable on console hardware.
The text was updated successfully, but these errors were encountered:
Falco's lasers are no longer angleable on up throw or back throw; I do not know if this was an intentional reversion or not. Attempting to do so will cause a graphical glitch, in which a short second laser will appear at that given angle based on directional input, but with no hitbox.
On up throw, holding left:

On up throw, holding right:

On up throw, no angle (looks to be two lasers stacked together):

On back throw, holding up:

On back throw, holding down:

On back throw, no angle (looks to be two lasers stacked together):

Though starlight viewer already seems to confirm that this secondary angleable laser has no hitbox, I went ahead and doubly confirmed so: I had the CPU DI left, overlapping with the angled laser.

This behavior is present in both v0.45.40 and in v0.46.1-prerelease. These screenshots were taken on emulator, but this glitch is replicable on console hardware.
The text was updated successfully, but these errors were encountered: