Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sonic Bugs & Oversights #2517

Open
kcucullen opened this issue Sep 11, 2024 · 0 comments
Open

Sonic Bugs & Oversights #2517

kcucullen opened this issue Sep 11, 2024 · 0 comments

Comments

@kcucullen
Copy link

Yo wanted to bring up a couple sonic issues that I’d love to see fixed:

  1. Spin dash will randomly ZOOM past the opponent when hitting them with spin dash-> spin dash jump. Like he will shoot across the whole screen. It’s random and really weird. You can find footage of this somewhere in the Sonic channel, but I'll try to get some of my own.

  2. Landing on spring still doesn’t count as landing on the ground like it does in Ult. This makes it very awkward to use a grounded spring to extend juggles and was already said to be an oversight by the devs.

  3. Sonic still doesn’t grab ledge correctly after an airdodge. When you airdodge into the ledge you will not grab it if the character is not almost completely above the ledge after the animation is over. This is fine if it’s intentional I guess, but since so many other characters have more lenient grabboxes it’s very jarring for the rat. Compare his ledge grab after airdodge to Kirby for example.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant