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Duck Hunt Buff #2163

Merged
merged 15 commits into from
Feb 7, 2024
Merged

Duck Hunt Buff #2163

merged 15 commits into from
Feb 7, 2024

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elias-michaias
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@elias-michaias elias-michaias commented Jan 12, 2024

This PR includes animation edits. Make sure to grab them and load them!

Here are the assets to download and load into your ultimate/mods folder: dh-pr-assets-total.zip

Changelog:

Global Parameters:
~ [+] Dash Speed: 1.512 -> 1.59
~ [+] Horizontal Aerial Acceleration Multiplier: 0.048 -> 0.056

Jab 1 & 2:
~ [/] Angle: 361 -> 70

Jab 3:
~ [+] Angle: 45 -> 55
~ [/] BKB: 50 -> 55

Up Tilt:
~ [+] Size (top): 5.0 -> 6.3

Up Smash:
~ [*] Complete Rework of Hitbox Linking Mechanism
~ [-] Third Hit removed
~ [+] Damage (second): 10 -> 11.5
~ [+] BKB (first): 45 -> 50
~ [+] FAF: 57 -> 45

Down Smash:
~ [*] Complete Rework of Hitbox Linking Mechanism
~ [-] Third Hit Removed
~ [/] BKB (second): 0 -> 70
~ [/] KBG (second): 100 -> 70
~ [/] Angle (second): 37 -> 35
~ [+] FAF: 57 -> 45

Neutral Air:
~ [+] Landing Lag: 8 -> 7

Up Air:
~ [+] X2 Coordinate (first: base & body): 0, 0 -> -1.5, -3.0
~ [+] X2 Coordinate (second: base & body): 0, 0 -> 1.0, 2.0 
~ [+] SDI Multiplier (first & second): 1.0 -> 0.6

Back Air:
~ [+] KBG (early): 98 -> 102

Down Air:
~ [+] FAF: 45 -> 39
	~ Notably, can now autocancel in a shorthop

Trick Shot (Neutral Special):
~ [+] Can Appearance Frame: F6 -> F5
~ [+] Damage (explosion): 11.0 -> 12.0

Clay Pigeon (Side Special):
~ [+] BKB (explosion): 70 -> 82
~ [/] Angle (explosion): 80 -> 75

Crawl Tilt:
~ [+] Added crawl tilt (brand new move)
~ [+] Comes out on F8 and lasts until F10
~ [+] Swipes low like down tilt with longer range and much weaker hitbox
~ [+] Pronounced sourspot and sweetspot distinction
~ [+] Designed to set up into projectiles
~ [+] Creates DI trap combos when opponent tries to escape projectiles


*Hitbox Linking Rework:
~ Previously, linking hits did not use actual KB and Angle values but rather applied motion vector to target on hit
~ These have been removed in favor of traditional launching. The effect should remain the same, but more consistent
~ Notably, both Up Smash and Down Smash are no longer completely ruined by CC at 999% (and should cause knockdowns)
~ FAF is increased to be able to stay neutral when either smash attack gets teched

@elias-michaias elias-michaias added character change For working on general character changes semver:patch labels Jan 12, 2024
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github-actions bot commented Jan 12, 2024

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@SkewedAskew
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The new smash attack adjustments will also need edited expression scripts for rumble parity

@hdr-balance-backroom hdr-balance-backroom added the balance approved This change has been approved for balance label Feb 5, 2024
@moklmaru moklmaru merged commit 60ce7a2 into HDR-Development:dev Feb 7, 2024
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5 participants