Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Duck Hunt Buff #2163

Merged
merged 15 commits into from
Feb 7, 2024
Prev Previous commit
Next Next commit
USmash Attempt 138382
  • Loading branch information
elias-michaias committed Jan 16, 2024
commit 0d8676a741b838ea640af303e250cb14ca28d092
4 changes: 2 additions & 2 deletions fighters/duckhunt/src/acmd/smashes.rs
Original file line number Diff line number Diff line change
@@ -13,11 +13,11 @@ unsafe fn duckhunt_attack_hi4_game(fighter: &mut L2CAgentBase) {
WorkModule::set_int(boma, 5, *FIGHTER_DUCKHUNT_STATUS_ATTACK_INT_SMASH_DELAY_FRAME,);
WorkModule::set_int(boma, 6, *FIGHTER_DUCKHUNT_STATUS_ATTACK_INT_SMASH_RETICLE_DISPLAY_FRAME,);
FT_MOTION_RATE_RANGE(fighter, 17.0, 57.0, 28.0);
ATTACK(fighter, /*ID*/ 0, /*Part*/ 0, /*Bone*/ Hash40::new("top"), /*Damage*/ 5.0, /*Angle*/ 100, /*KBG*/ 145, /*FKB*/ 0, /*BKB*/ 70, /*Size*/ 5.3, /*X*/ 0.0, /*Y*/ 6.0, /*Z*/ 9.0, /*X2*/ None, /*Y2*/ None, /*Z2*/ None, /*Hitlag*/ 1.0, /*SDI*/ 0.5, /*Clang_Rebound*/ *ATTACK_SETOFF_KIND_THRU, /*FacingRestrict*/ *ATTACK_LR_CHECK_POS, /*SetWeight*/ false, /*ShieldDamage*/ 0, /*Trip*/ 0.0, /*Rehit*/ 0, /*Reflectable*/ false, /*Absorbable*/ false, /*Flinchless*/ false, /*DisableHitlag*/ false, /*Direct_Hitbox*/ true, /*Ground_or_Air*/ *COLLISION_SITUATION_MASK_GA, /*Hitbits*/ *COLLISION_CATEGORY_MASK_ALL, /*CollisionPart*/ *COLLISION_PART_MASK_ALL, /*FriendlyFire*/ false, /*Effect*/ Hash40::new("collision_attr_fire"), /*SFXLevel*/ *ATTACK_SOUND_LEVEL_M, /*SFXType*/ *COLLISION_SOUND_ATTR_PUNCH, /*Type*/ *ATTACK_REGION_NONE,);
ATTACK(fighter, /*ID*/ 0, /*Part*/ 0, /*Bone*/ Hash40::new("top"), /*Damage*/ 5.0, /*Angle*/ 127, /*KBG*/ 0, /*FKB*/ 0, /*BKB*/ 110, /*Size*/ 5.3, /*X*/ 0.0, /*Y*/ 6.0, /*Z*/ 9.0, /*X2*/ None, /*Y2*/ None, /*Z2*/ None, /*Hitlag*/ 1.0, /*SDI*/ 0.5, /*Clang_Rebound*/ *ATTACK_SETOFF_KIND_THRU, /*FacingRestrict*/ *ATTACK_LR_CHECK_POS, /*SetWeight*/ false, /*ShieldDamage*/ 0, /*Trip*/ 0.0, /*Rehit*/ 0, /*Reflectable*/ false, /*Absorbable*/ false, /*Flinchless*/ false, /*DisableHitlag*/ false, /*Direct_Hitbox*/ true, /*Ground_or_Air*/ *COLLISION_SITUATION_MASK_GA, /*Hitbits*/ *COLLISION_CATEGORY_MASK_ALL, /*CollisionPart*/ *COLLISION_PART_MASK_ALL, /*FriendlyFire*/ false, /*Effect*/ Hash40::new("collision_attr_fire"), /*SFXLevel*/ *ATTACK_SOUND_LEVEL_M, /*SFXType*/ *COLLISION_SOUND_ATTR_PUNCH, /*Type*/ *ATTACK_REGION_NONE,);
}
frame(lua_state, 15.0);
if is_excute(fighter) {
ATTACK(fighter, /*ID*/ 2, /*Part*/ 0, /*Bone*/ Hash40::new("top"), /*Damage*/ 11.5, /*Angle*/ 85, /*KBG*/ 120, /*FKB*/ 0, /*BKB*/ 50, /*Size*/ 8.3, /*X*/ 0.0, /*Y*/ 21.0, /*Z*/ 0.0, /*X2*/ None, /*Y2*/ None, /*Z2*/ None, /*Hitlag*/ 1.0, /*SDI*/ 1.0, /*Clang_Rebound*/ *ATTACK_SETOFF_KIND_THRU, /*FacingRestrict*/ *ATTACK_LR_CHECK_POS, /*SetWeight*/ false, /*ShieldDamage*/ 0, /*Trip*/ 0.0, /*Rehit*/ 0, /*Reflectable*/ false, /*Absorbable*/ false, /*Flinchless*/ false, /*DisableHitlag*/ false, /*Direct_Hitbox*/ true, /*Ground_or_Air*/ *COLLISION_SITUATION_MASK_GA, /*Hitbits*/ *COLLISION_CATEGORY_MASK_ALL, /*CollisionPart*/ *COLLISION_PART_MASK_ALL, /*FriendlyFire*/ false, /*Effect*/ Hash40::new("collision_attr_fire"), /*SFXLevel*/ *ATTACK_SOUND_LEVEL_L, /*SFXType*/ *COLLISION_SOUND_ATTR_KICK, /*Type*/ *ATTACK_REGION_NONE,);
ATTACK(fighter, /*ID*/ 1, /*Part*/ 0, /*Bone*/ Hash40::new("top"), /*Damage*/ 11.5, /*Angle*/ 85, /*KBG*/ 120, /*FKB*/ 0, /*BKB*/ 50, /*Size*/ 9.3, /*X*/ 0.0, /*Y*/ 16.0, /*Z*/ 0.0, /*X2*/ None, /*Y2*/ None, /*Z2*/ None, /*Hitlag*/ 1.0, /*SDI*/ 1.0, /*Clang_Rebound*/ *ATTACK_SETOFF_KIND_THRU, /*FacingRestrict*/ *ATTACK_LR_CHECK_POS, /*SetWeight*/ false, /*ShieldDamage*/ 0, /*Trip*/ 0.0, /*Rehit*/ 0, /*Reflectable*/ false, /*Absorbable*/ false, /*Flinchless*/ false, /*DisableHitlag*/ false, /*Direct_Hitbox*/ true, /*Ground_or_Air*/ *COLLISION_SITUATION_MASK_GA, /*Hitbits*/ *COLLISION_CATEGORY_MASK_ALL, /*CollisionPart*/ *COLLISION_PART_MASK_ALL, /*FriendlyFire*/ false, /*Effect*/ Hash40::new("collision_attr_fire"), /*SFXLevel*/ *ATTACK_SOUND_LEVEL_L, /*SFXType*/ *COLLISION_SOUND_ATTR_KICK, /*Type*/ *ATTACK_REGION_NONE,);
}
}