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Sora Re:Coded HD 358/2.8 Final Mix #2238

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merged 8 commits into from
Feb 6, 2024
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@moklmaru moklmaru commented Feb 2, 2024

In collaboration with @Wish325, we present a hefty batch of Sora adjustments that (hopefully) bring his design to a near-final state.
Read closely, this might be a good place to find some ingredients...

Assets: sora-assets.zip


GENERAL

+ [+] Increased double jump speed
+ [+] Sora can now wall jump
~ [$] Added footstep sfx to Sora's run cycle
~ [$] Slightly increased hitlag across various kill moves
~ (*) Cleaned up various scripts/implementations

JAB

Hit 1
~ [/] Evened out BKB between hitboxes
    - ID 0/1: 65 -> 70
    - ID 3: 85 -> 75 
5 Hit Combo (performing forward tilt out of jab 2) 
+ [+] Increased attack speed on all 3 swings
+ [+] Increased damage
    * Hit 3/4: 0.5% -> 3.0%
    * Hit 5: 1.0% -> 5.0%
~ [/] BKB (final hit): 45 -> 55
~ [/] KBG (final hit): 235 -> 120
~ [$] Adjusted collision sfx on final hit
2024-02-03.11-27-45.mp4

DASH ATTACK

+ [+] Adjusted animation to improve DACUS length/leniency

UP TILT

Initial Hit
! [!] Combined into a single hitbox
~ [/] Angle: 110 -> 90
+ [+] 100 FKB -> 150 BKB / 0 KBG
+ [+] SDI Multipler: 1.0x -> 0.25x
Multihits
! [!] Changed from FKB to BKB / 0 KBG
+ [+] SDI Multiplier: 1.0x -> 0.25x
* These changes are to help counteract the issue of ASDI down letting characters fall out of the move consistently
Before After

UP SMASH

+ [+] KBG (sweetspot): 88 -> 100
+ [+] KBG (non-sweetspot): 78 -> 90

DOWN SMASH

Finishing leap's functionality has been entirely overhauled

+ [+] Startup: f20 -> f15
! [!] Will now continue past ledge when performing the move with forward momentum
! [!] Added an early hitbox attached to the keyblade on frames 15-16
    - Damage: 7.0%
    - Angle: 85
    - BKB: 88
    - KBG: 20
    - On hit, Sora will bounce upwards alongside the opponent
    - Jumping past a ledge will pause the animation on frame 16 until colliding with the ground, or an opponent
    - If Sora doesn't collide with anything after 19 frames, he will transition into fall
        * This means that move is not a guaranteed suicide if missed, but it will leave Sora quite far below the stage
    - When colliding with the ground, the move will continue into the finishing blast
Blast hitbox
- [-] Removed keyblade hitbox
- [-] Decreased hitbox size (less horizontal coverage, slightly more vertical)
- [-] Damage: 15.2%/14.2% -> 12.5%/11.5%
- [-] KBG: 100/94 -> 85/80
+ [+] Can now hit aerial opponents
~ [$] Shrunk effects to match new hitboxes
~ [$] SFX Level: L -> M

The blast now functions as more of a "sour" hitbox in leu of the new bouncing properties of the initial hit
sora-dsmash.mp4

Bouncing hitbox:

F15 F16
Blast hitbox:
Before After

NEUTRAL AIR

+ [+] Added body hitbox
    - Damage (early/late): 10%/8%
    - Angle: 361
    - KBG (early/late): 115/100
    - BKB (early/late): 30/25
- [-] Outermost hitboxes pulled in by 2.5 units
~ [$] Keyblade has been shrunk during the animation to match the reduced range
Before After

FORWARD AIR

! [!] Prioritized outermost hitbox on all hits
! [!] Matched data of the inner 2 hitboxes on all hits
! [!] All hits now have consistent stats throughout their respective motions
Hit 1
+ [+] Adjusted motion rating to have a more favorable range for catching opponents
+ [+] Active frames: 8-13 -> 7-14
! [!] Stats have been reworked and standardized across the attack
    * Angle (base): 62/74/60/76 -> 82
    * Angle (tip): 82/88 -> 75
    * BKB (base): 64/42/68/74 -> 55
    * BKB (tip): 38/68/74 -> 60
    * Hitstun (base): +4/+6 -> +4
    * Hitstun (tip): +8 (unchanged)
Hit 2
+ [+] Active frames: 7-12 -> 7-14
+ [+] Hitbox size: 3.8 -> 4.0
! [!] Stats have been reworked and standardized across the attack
    * Angle (base): 72/74/70/76/48/64 -> 85
    * Angle (tip): 78/86/92 -> 78
    * BKB (base): 58/74/66/48/52 -> 65
    * BKB (tip): 74/70/58 -> 75
    * Hitstun (base): -3/-10 -> -5
    * Hitstun (tip): -10 -> -1
Hit 3
~ [$] Adjusted motion rating
+ [+] Active frames: 7-12 -> 7-14
- [-] Removed body hitbox
+ [+] Damage (tip): 4.5% -> 5.5%
+ [+] Angle: 50 -> 40
~ [/] KBG: 135 -> 110
~ [$] Hit sound level: M -> L
Overall, the move should now be more practical at comboing off of the first 2 hits, as well as feeling significantly more powerful to land.

Hitbox comparison (interpolations are slightly different due to motion rate changes):

Before After

DOWN AIR

~ [/] Spike hitbox moved up by 1 frame (6/2 -> 5/3 split)
Early Hit
+ [+] Angle: 58 -> 62
+ [+] BKB: 60 -> 50

DOWN THROW

+ [+] Damage: 4.6% -> 5.0%
~ [/] Angle: 74 -> 78
~ [/] BKB: 64 -> 75

MAGIC

~ [$] Adjusted the colors of the keyblade's sparkle effect when cycling spells to reflect the new order
Blizzaga
! [!] Can now be turned around during the animation
+ [+] Startup: f10 -> f8
~ (*) Fixed an issue that would affect Sora's traction when using the move out of a dash
~ (*) Fixed an issue where Sora's magic would not cycle when getting hit during the startup of the animation
~ [$] Updated animations
Thundaga
+ [+] Damage (hit 3): 5.2% -> 6.0%
+ [+] Angle (hit 3): 64 -> 75

SONIC BLADE

- [-] Reduced to a single strike
+ [+] Startup: f17 -> f15
+ [+] Speed multiplier: 4.0x -> 4.5x
    * Note that this also increases travel distance
+ [+] Max angle: 30 -> 35
+ [+] Damage: 5.2% -> 8.0%
! [!] Aerial sonic blade will now retain Sora's momentum when jump cancelled
! [!] Can now wall jump out of the move
- [-] FAF (after hitboxes clear) 27 -> 28
~ [/] Matched FAF between ground and air
~ [$] Adjusted voice line frequency to be less repetitive

Momentum Carrying:

2024-02-03.11-10-35.mp4

Wall Jump:

2024-02-03.11-08-04.mp4

AERIAL SWEEP

Final Hit
+ [+] KBG: 176 -> 180
- [-] Removed actionability on hit
Special Fall
+ [+] Max drift speed multiplier: 0.9x -> 1.1x

COUNTERATTACK

! [!] Can now be b-reversed
- [-] FAF: 52 -> 64

@moklmaru moklmaru added character change For working on general character changes semver:patch includes assets labels Feb 2, 2024
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github-actions bot commented Feb 2, 2024

Download the artifacts for this pull request:

@hdr-balance-backroom hdr-balance-backroom added the balance approved This change has been approved for balance label Feb 5, 2024
@moklmaru moklmaru merged commit ff34ef6 into HDR-Development:dev Feb 6, 2024
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