Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sora Re:Coded HD 358/2.8 Final Mix #2238

Merged
merged 8 commits into from
Feb 6, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 8 additions & 0 deletions dynamic/src/consts.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1080,6 +1080,10 @@ pub mod vars {
pub const COMBO_PLUS_GROUND: i32 = 0x0101;
pub const COMBO_PLUS_AIR: i32 = 0x0102;
pub const CYCLE_MAGIC: i32 = 0x0103; // used to properly cycle Sora's HUD to fire in training mode
pub const ATTACK_LW4_REBOUND: i32 = 0x0104;

// floats
pub const JUMP_CANCEL_MOMENTUM_HANDLER: i32 = 0x0100;
}
pub mod status {
// flags
Expand All @@ -1098,8 +1102,12 @@ pub mod vars {

pub const UP_SPECIAL_HIT: i32 = 0x1100;

// ints
pub const ATTACK_LW4_TIMER: i32 = 0x1100;

// floats
pub const SONIC_BLADE_Y: i32 = 0x1100;
pub const DACUS_SPEED_Y: i32 = 0x1101;
}
}

Expand Down
21 changes: 14 additions & 7 deletions fighters/common/src/function_hooks/change_status.rs
Original file line number Diff line number Diff line change
Expand Up @@ -91,13 +91,20 @@ unsafe fn change_status_request_from_script_hook(boma: &mut BattleObjectModuleAc
VarModule::on_flag(boma.object(), vars::common::instance::IS_CC_NON_TUMBLE);
}

else if boma.kind() == *FIGHTER_KIND_TRAIL
&& StatusModule::status_kind(boma) == *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_SEARCH
&& next_status == *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_TURN
&& ((!VarModule::is_flag(boma.object(), vars::trail::status::IS_SIDE_SPECIAL_INPUT)
&& !(ControlModule::check_button_on(boma, *CONTROL_PAD_BUTTON_SPECIAL) || ControlModule::check_button_on(boma, *CONTROL_PAD_BUTTON_SPECIAL_RAW)))
|| VarModule::is_flag(boma.object(), vars::trail::status::STOP_SIDE_SPECIAL)) {
next_status = *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_END;
else if boma.kind() == *FIGHTER_KIND_TRAIL {
if StatusModule::status_kind(boma) == *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_SEARCH
&& next_status == *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_TURN
&& ((!VarModule::is_flag(boma.object(), vars::trail::status::IS_SIDE_SPECIAL_INPUT)
&& !(ControlModule::check_button_on(boma, *CONTROL_PAD_BUTTON_SPECIAL) || ControlModule::check_button_on(boma, *CONTROL_PAD_BUTTON_SPECIAL_RAW)))
|| VarModule::is_flag(boma.object(), vars::trail::status::STOP_SIDE_SPECIAL)) {
next_status = *FIGHTER_TRAIL_STATUS_KIND_SPECIAL_S_END;
}
// prevent sora from immediately acting out of the down smash bounce
if boma.is_status(*FIGHTER_STATUS_KIND_CLIFF_JUMP2)
&& !boma.is_prev_status(*FIGHTER_STATUS_KIND_CLIFF_JUMP1)
&& boma.status_frame() < 16 {
return 0;
}
}
else if boma.kind() == *FIGHTER_KIND_KOOPAJR
&& StatusModule::status_kind(boma) == *FIGHTER_KOOPAJR_STATUS_KIND_SPECIAL_S_DASH
Expand Down
2 changes: 2 additions & 0 deletions fighters/common/src/function_hooks/set_fighter_status_data.rs
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,8 @@ unsafe fn set_fighter_status_data_hook(boma: &mut BattleObjectModuleAccessor, ar
|| (WorkModule::get_int(boma, *FIGHTER_INSTANCE_WORK_ID_INT_WAZA_CUSTOMIZE_TO) == *FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_3 && boma.is_status(*FIGHTER_STATUS_KIND_SPECIAL_LW))))
|| (boma.kind() == *FIGHTER_KIND_MIISWORDSMAN
&& (WorkModule::get_int(boma, *FIGHTER_INSTANCE_WORK_ID_INT_WAZA_CUSTOMIZE_TO) == *FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_3 && boma.is_status(*FIGHTER_STATUS_KIND_SPECIAL_LW)))
|| (boma.kind() == *FIGHTER_KIND_TRAIL
&& boma.is_status_one_of(&[*FIGHTER_TRAIL_STATUS_KIND_SPECIAL_N2, *FIGHTER_STATUS_KIND_SPECIAL_LW]))
{
// if b-reverse flag does not already exist in status_attr bitmask
if status_attr & *FIGHTER_STATUS_ATTR_START_TURN as u32 == 0 {
Expand Down
199 changes: 80 additions & 119 deletions fighters/trail/src/acmd/aerials.rs

Large diffs are not rendered by default.

10 changes: 5 additions & 5 deletions fighters/trail/src/acmd/ground.rs
Original file line number Diff line number Diff line change
Expand Up @@ -16,8 +16,8 @@ unsafe fn sora_attack_11_game(fighter: &mut L2CAgentBase) {
}
frame(lua_state, 8.0);
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 3.0, 60, 25, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 1, 0, Hash40::new("haver"), 3.0, 60, 25, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 3.0, 70, 25, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 1, 0, Hash40::new("haver"), 3.0, 70, 25, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 2, 0, Hash40::new("haver"), 3.0, 320, 25, 0, 15, 3.5, 0.0, 4.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 3, 0, Hash40::new("haver"), 3.0, 320, 25, 0, 15, 3.5, 0.0, 8.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
// Jab lock hitbox
Expand All @@ -32,10 +32,10 @@ unsafe fn sora_attack_11_game(fighter: &mut L2CAgentBase) {
}
frame(lua_state, 11.0);
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 3.0, 65, 25, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 1, 0, Hash40::new("haver"), 3.0, 65, 25, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 0, 0, Hash40::new("shoulderr"), 3.0, 70, 25, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 1, 0, Hash40::new("haver"), 3.0, 70, 25, 0, 30, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 2, 0, Hash40::new("haver"), 3.0, 75, 25, 0, 20, 3.5, 0.0, 4.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 3, 0, Hash40::new("haver"), 3.0, 85, 25, 0, 20, 3.5, 0.0, 8.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 3, 0, Hash40::new("haver"), 3.0, 75, 25, 0, 20, 3.5, 0.0, 8.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
// Jab lock hitbox
ATTACK(fighter, 4, 0, Hash40::new("shoulderr"), 3.0, 361, 16, 0, 26, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
ATTACK(fighter, 5, 0, Hash40::new("haver"), 3.0, 361, 16, 0, 26, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_TRAIL_SLASH, *ATTACK_REGION_SWORD);
Expand Down
Loading
Loading