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Misc Adjustments 5 #2239

Merged
merged 10 commits into from
Feb 5, 2024
Merged

Misc Adjustments 5 #2239

merged 10 commits into from
Feb 5, 2024

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SkewedAskew
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@SkewedAskew SkewedAskew commented Feb 2, 2024

You know the drill

Assets: assets-misc.zip

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Remote Bomb (Down Special)

  • (*) Removed the ability to fastfall during the detonation animation

Samus

Screw Attack (Up Special)

  • [-] Shield Damage: 3.0% -> 0.0%

Standing Grab

  • [-] FAF: 60 -> 71

Dash Grab

  • [-] FAF: 68 -> 79

Pivot Grab

  • [-] FAF: 63 -> 74

Kirby

Dash Attack

  • [$] Animation adjusted
  • (*) Fixed instances where Kirby could get strange momentum in certain situations such as hitting a shield at a specific timing

Back Air

  • [$] Adjusted vfx

Copy Ability (Neutral Special)

  • [+] Projectile Grab Box: 3.0u -> 4.0u
  • Dead Man's Drift (Ganondorf)
    • (*) Fixed not being able to cancel into air jumps

Cutter Dash (Up Special)

  • (*) Now properly stales

Luigi

Thunderhand (Neutral Special)

  • [-] Hitlag Multiplier: 0.6x -> 0.45x

Green Missile (Side Special)

  • (!) Added a visual indicator immediately upon starting Green Missile that is larger and greener during a misfire
  • (*) Fixed an issue where Luigi was guaranteed a misfire at match start

Standing Grab

  • [+] Grab range increased by 1.0u
  • [$] Adjusted vfx
  • [+] FAF: 44 -> 36

Bowser

Whirling Fortress (Up Special)

  • Air
    • [+] Max Horizontal Speed: 0.8 -> 1.0
    • [+] Height Gain per press: 0.9 -> 0.95

Sheik

Dash Attack

  • Early
    • [R] BKB: 50 -> 40
    • [R] KBG: 100 -> 85
    • [+] SDI Multiplier: 1.25x -> 1.0x

Up Smash

  • [$] Adjusted rumble

Back Air

  • Early
    • [-] Damage (foot/knee): 12.0/10.0% -> 11.0/9.0%
  • Late
    • [+] Damage (hip): 6.0% -> 7.0%

Up Air

  • Early
    • [-] Damage: 12.0% -> 11.0%
    • [-] KBG: 120 -> 118

Vanish (Up Special)

  • [-] Can no longer drift before entering special fall

Bouncing Fish (Down Special)

  • [-] Horizontal Speed: 0.95 -> 0.8

Marth

Dancing Blade (Side Special)

  • Hit 1 (Ground)
    • (*) Adjusted animation timing

Young Link

Back Throw

  • [R] BKB: 45 -> 35
  • [R] KBG: 140 -> 105
  • [+] FAF: 40 -> 36

Mr. Game and Watch

Parachute (Up Special)

  • (*) Fixed an issue where the move could be performed during a command grab
  • (*) Now properly stales

Snake

C4 (Down Special)

  • [R] Input for fakeout changed from holding Special to holding Shield

Ike

Quick Draw (Side Special)

  • Lethal Blow
    • [R] Removed slowdown on hit

Down Taunt

  • [R] Removed slowdown on hit
  • [-] Hitbox Duration: F17-20 -> F17-18
  • [-] Additional Hitstun: 15F -> 0F

Diddy Kong

Forward Air

  • [+] KBG (early): 95 -> 101

Back Air

  • [-] KBG: 112 -> 106

Back Throw

  • [-] Startup: F18 -> F22

Down Throw

  • [-] FAF: 32 -> 35

Toon Link

Up Air

  • [$] Adjusted rumble

Wolf

Forward Smash

  • [/] The arm hitbox can no longer reverse hit

Wolf Flash (Side Special)

  • [-] Hitbox Duration (sweetspot): F20-21 -> F21-22

Reflector (Down Special)

  • [$] Adjusted rumble

Wii Fit Trainer

Header (Side Special)

  • [+] Now has a hitbox when pushed by a charging Sun Salutation

Little Mac

KO Punch (Neutral Special)

  • (*) Only stalls once per airtime

Rosalina and Luma

Luma

  • [-] Tumble Threshold (detethered): 70 -> 45

Back Air

  • [-] Luma hitbox moved inward 4.0u
  • [$] Adjusted vfx
    Screenshot 2024-02-01 15-00-16
    Screenshot 2024-02-01 15-23-15
    Screenshot 2024-02-01 15-00-20
    Screenshot 2024-02-01 15-23-20

Up Air

  • [$] Adjusted vfx
  • [-] Hitbox Duration (early/mid/late): F8-10/F11-14/F15-19 -> F8-10/F11-13/F14-16
  • [/] Hitlag (ring): 1.0/1.2/1.4x -> 1.0x

Down Air

  • [$] Adjusted vfx

Launch Star (Up Special)

  • [-] Travel Speed (forward/neutral/backward): 2.7/2.5/2.3 -> 2.55/2.35/2.15
  • [/] Gravity (ending): 1.3 -> 1.15

Teleport (Down Special)

  • [-] Sends Rosalina into special fall if started in the air

Mii Brawler

Soaring Axe Kick (Up Special 1)

  • Early
    • [+] Added lower leg intangibility
    • [+] Hitbox Duration: F7-8 -> F4-5
    • [-] Angle: 45 -> 52
    • [-] KBG: 80 -> 65
    • [/] Hitlag Multiplier: 1.0x -> 1.1x
    • [+] SDI Multiplier: 1.2x -> 1.0x
  • Late
    • [+] Hitbox Duration: F9-17 -> F6-14
    • [-] Hitbox Size: 3.5/4.0/4.0u -> 3.0/3.5/3.5u

Thrust Uppercut (Up Special 3)

  • [-] Startup: F3 -> F6

Earthquake Fist (Down Special 1)

  • Air
    • [-] The dive now transitions into special fall after 30 frames instead of being indefinite (can still be canceled early)
    • [-] Hitbox Size (dive): 7.0u -> 6.0u

Mii Swordfighter

Soaring Zephyr (Neutral Special 1)

  • [R] Adjusted tornado params to cover a lower, wider path

Standing Grab

  • [-] Grab range decreased by 2.0u

Dash Grab

  • [-] Grab range decreased by 3.0u

Pivot Grab

  • [-] Grab range decreased by 4.0u

Mii Gunner

Down Air

  • [-] The height gain from the boosted variant is reduced by 50% if used more than once in the same airtime

Absorbing Vortex (Down Special 3)

  • [+] The windbox can now hit downed opponents
  • [+] Startup: F9 -> F6
  • [+] Angle (release): 361 -> 55

Palutena

Power Board (Neutral Special)

  • (*) All variants now properly stale

Cloud

Down Tilt

  • [-] Travel distance reduced
  • Early
    • [+] Damage: 6.0/7.0% -> 7.0%
    • [-] BKB: 80 -> 45
    • [/] KBG: 75 -> 80
  • Late
    • [-] Damage: 6.0/7.0% -> 6.0%
    • [-] BKB: 85 -> 45
    • [/] KBG: 75 -> 80

Bayonetta

Jab 1

  • [$] Adjusted animation
  • [/] Hitbox priority reversed
  • [-] Hitbox Duration: F5-9 -> F5-8
  • [+] Angle (shoulder/arm/hand): 35/60/60 -> 52/58/64
  • [+] BKB: 41/39/31 -> 35/35/32
  • [-] Additional Hitstun: 3/1F -> 1/2F
  • [+] FAF: 21 -> 20

Jab 2

  • (*) Adjusted locking hitbox
  • [/] Hitbox priority reversed
  • [$] Adjusted hit sfx
  • [+] Hitbox Duration: F7-8 -> F7-9
  • [+] Angle (shoulder/arm/hand): 50/60/60 -> 35/40/40
  • [+] Additional Hitstun: 0F -> 1F
  • [+] FAF: 21 -> 20

Jab 3

  • [$] Adjusted hit sfx
  • [/] BKB: 65 -> 57
  • [/] KBG: 65 -> 101

Rapid Jab

  • [R] Removed Bullet Arts
  • [+] BKB: 15 -> 14
  • [+] SDI Multiplier: 0.4x -> 0.3x
  • [+] Hitbox Size (body): 4.0u -> 5.6u

Heel Slide (Side Special)

  • Ground
    • Slide
      • [$] Slide-off given new animation
      • [/] Adjusted momentum when hitting a shield
    • Kick
      • (*) Now properly stales

Witch Strike (Up Special)

  • [/] Adjusted ending momentum
  • [+] Hitbox Activity (launcher): F19-21 -> F19-22

Inkling

Splat Roller (Side Special)

  • [+] No longer takes away jump on use

Daisy

Forward Air

  • [+] Matched sourspot to sweetspot

Ridley

Up Tilt

  • [-] Hitbox Duration: F6-14 -> F7-15
  • [-] Angle: 88 -> 85
  • [/] Hitlag Multiplier: 0.8x -> 1.0x
  • [-] Hitbox Size (body/wing): 7.0/6.0/5.5u -> 6.0/5.5u
  • [-] FAF: 32 -> 33

Plasma Breath (Neutral Special)

  • [R] Changed explosion input; now occurs immediately on Attack press while charging

Skewer (Down Special)

  • Air
    • [+] Damage (sourspot): 7.0/12.0% -> 12.0%
    • [/] Angle (sourspot): 48/361 -> 46

Down Throw

  • [-] Angle: 79 -> 75
  • [-] KBG: 88 -> 98

Simon

Up Tilt

  • [$] Cleaned up hitboxes
  • [-] Removed early whip scoop hitbox
  • [-] Body hitbox now clears after frame 12
  • [-] Hitbox Duration: F9-23 -> F9-18
  • [-] Hitbox Size (whip): 5.0u -> 4.5u
    Screenshot 2024-02-01 14-47-27
    Screenshot 2024-02-01 14-54-13
    Screenshot 2024-02-01 14-47-39
    Screenshot 2024-02-01 14-54-50

Dark Samus

General

  • (*) Hitstun Gravity: 0.09 -> 0.1

Forward Tilt

  • [$] Adjusted vfx

Screw Attack (Up Special)

  • [-] Shield Damage: 3.0% -> 0.0%
  • [-] KBG (launcher): 189 -> 170

King K. Rool

Propellerpack (Up Special)

  • [R] Krool now rises straight up instead of in an arc and can move either forward or backward during the ascent

Incineroar

Up Smash

  • [-] Added late hit
  • Early
    • [-] Hitbox Duration: F13-18 -> F13-16
    • [-] KBG: 68 -> 63
  • Late
    • Hitbox Duration: F17-18
    • Damage: 14.0%
    • Angle: 88
    • BKB: 94
    • KBG: 63
    • Hitbox Size (arm/hand): 5.5/3.6u

Cross Chop (Up Special)

  • Impact
    • [-] Removed outermost hitbox
    • [-] Hitbox Size (outer): 10.0u -> 9.0u

Revenge (Down Special)

  • [-] Counter Duration: F3-27 -> F3-20

Piranha Plant

Poison Breath (Side Special [Putrid])

  • (!) Can no longer be reflected
  • (!) Can now be absorbed
  • Uncharged
    • [=] Damage (outer/inner): 0.5/0.9% -> 1.8/3.2%
    • [R] Rehit Rate: 4F -> 14F
  • Max Charge
    • [=] Damage (outer/inner): 1.2/2.1% -> 2.4/4.2%
    • [R] Rehit Rate: 7F -> 14F

Hero

Command Selection (Down Special)

  • [+] Earliest cast frame: F20 -> F18

Min Min

Arms Special (Side Special)

  • (*) Fixed an interpolation issue on the first active frame of Dragon Arm

Mythra

Chroma Dust (Up Special)

  • (*) Now properly stales

Kazuya

Gates of Hell (323 Grab)

  • [-] BKB: 45 -> 30

@SkewedAskew SkewedAskew added bug Something isn't working character change For working on general character changes semver:patch includes assets labels Feb 2, 2024
@SkewedAskew SkewedAskew self-assigned this Feb 2, 2024
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github-actions bot commented Feb 2, 2024

Download the artifacts for this pull request:

@hdr-balance-backroom hdr-balance-backroom added the balance approved This change has been approved for balance label Feb 5, 2024
@SkewedAskew SkewedAskew merged commit 6dea02d into dev Feb 5, 2024
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