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Mewtwo Adjustments #2257
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Mewtwo Adjustments #2257
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…suals more natural and fixes me unintentionally increasing effective disjoint
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Labels
balance approved
This change has been approved for balance
character change
For working on general character changes
includes assets
semver:patch
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This aims to pull Mewtwo more in-line with his post-3.02 design. His tail moves have less range, he has a slightly worse disadv, but some other tools have been improved.
Assets:mewtwo trim.zip
Hitboxes: https://imgur.com/a/ak8Y0cc
#General :
Tail:
Jab 1:
Forward Tilt:
Stronger overall, but lowered bkb (used to be 70) makes it significantly worse than beta
Down Tilt:
Dash Attack:
Neutral Air:
Should make cross-ups less random feeling for both parties
Back Air:
Makes it significantly weaker at all percents, but a lot weaker early. Higher KBG should make staled bair trains far weaker.
Up Smash:
Neutral Special:
Side Special:
Up Special:
Down Special:
I think this can work due to disable range and furafura cancel window changes done previously
#Up Throw:
Also thought about removing up b re-use check, re-enabling side b fastfall now that the effect follows, and making bair use tipper mechanics to match his other tail moves. Also, potentially keeping tail hurtboxes active during endlag