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Sephiroth specials rework #2262

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Feb 17, 2024
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7 changes: 6 additions & 1 deletion dynamic/src/consts.rs
Original file line number Diff line number Diff line change
Expand Up @@ -525,7 +525,12 @@ pub mod vars {
pub mod edge {
pub mod instance {
// flags
pub const SPECIAL_HI_BLADE_DASH_NO_HITBOX: i32 = 0x1000;
pub const SPECIAL_HI_BLADE_DASH_NO_HITBOX: i32 = 0x0100;
}
pub mod status {
// flags
pub const FLASH_HOLD: i32 = 0x1101;
pub const SPECIAL_N_FIRE: i32 = 0x1102;
}
}

Expand Down
4 changes: 4 additions & 0 deletions fighters/edge/src/acmd/aerials.rs
Original file line number Diff line number Diff line change
Expand Up @@ -265,6 +265,10 @@ unsafe fn sephiroth_attack_air_b_effect(fighter: &mut L2CAgentBase) {
EFFECT_DETACH_KIND(fighter, Hash40::new("edge_attack_dash"), -1);
EFFECT_DETACH_KIND(fighter, Hash40::new("edge_attack_dash_aura"), -1);
}
frame(lua_state, 19.0);
if is_excute(fighter) {
EFFECT_OFF_KIND(fighter, Hash40::new("edge_slash_arc"), false, false);
}
frame(lua_state, 22.0);
if is_excute(fighter) {
EFFECT_OFF_KIND(fighter, Hash40::new("edge_attack_dash"), false, false);
Expand Down
21 changes: 6 additions & 15 deletions fighters/edge/src/acmd/ground.rs
Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,8 @@ unsafe fn sephiroth_attack_11_game(fighter: &mut L2CAgentBase) {
ATTACK(fighter, 0, 0, Hash40::new("legl"), 2.5, 60, 100, 30, 1, 3.0, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 2.5, 82, 100, 30, 1, 3.0, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 2, 0, Hash40::new("kneel"), 2.5, 82, 100, 30, 1, 3.5, 4.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_FIGHTER, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 3, 0, Hash40::new("top"), 2.5, 82, 100, 30, 1, 3.5, 0.0, 6.0, 8.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_FIGHTER, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 4, 0, Hash40::new("top"), 2.5, 361, 15, 0, 25, 3.0, 0.0, 3.0, 4.0, Some(0.0), Some(3.0), Some(12.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
AttackModule::set_down_only(boma, 4, false);
ATTACK(fighter, 3, 0, Hash40::new("top"), 2.5, 361, 15, 0, 25, 3.0, 0.0, 3.0, 4.0, Some(0.0), Some(3.0), Some(12.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
AttackModule::set_down_only(boma, 3, false);
}
wait(lua_state, 3.0);
if is_excute(fighter) {
Expand All @@ -24,10 +23,7 @@ unsafe fn sephiroth_attack_11_game(fighter: &mut L2CAgentBase) {
if is_excute(fighter) {
WorkModule::on_flag(boma, *FIGHTER_STATUS_ATTACK_FLAG_ENABLE_COMBO);
}
frame(lua_state, 18.0);
if is_excute(fighter) {
WorkModule::on_flag(boma, *FIGHTER_STATUS_ATTACK_FLAG_ENABLE_NO_HIT_COMBO);
}

}

#[acmd_script( agent = "edge", script = "expression_attack11", category = ACMD_EXPRESSION, low_priority )]
Expand Down Expand Up @@ -67,10 +63,8 @@ unsafe fn sephiroth_attack_12_game(fighter: &mut L2CAgentBase) {
ATTACK(fighter, 0, 0, Hash40::new("legr"), 3.0, 60, 100, 30, 1, 3.0, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneer"), 3.0, 75, 100, 30, 1, 3.0, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 2, 0, Hash40::new("kneer"), 3.0, 75, 100, 30, 1, 3.5, 4.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_FIGHTER, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 3, 0, Hash40::new("top"), 3.0, 75, 100, 30, 1, 3.5, 0.0, 6.0, 5.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_FIGHTER, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 4, 0, Hash40::new("top"), 3.0, 75, 100, 30, 1, 3.5, 0.0, 6.0, 11.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA_d, *COLLISION_CATEGORY_MASK_FIGHTER, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 5, 0, Hash40::new("top"), 3.0, 361, 15, 0, 25, 3.0, 0.0, 3.0, 4.0, Some(0.0), Some(3.0), Some(14.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
AttackModule::set_down_only(boma, 5, false);
ATTACK(fighter, 3, 0, Hash40::new("top"), 3.0, 361, 15, 0, 25, 3.0, 0.0, 3.0, 4.0, Some(0.0), Some(3.0), Some(14.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
AttackModule::set_down_only(boma, 3, false);
}
wait(lua_state, 3.0);
if is_excute(fighter) {
Expand All @@ -80,10 +74,7 @@ unsafe fn sephiroth_attack_12_game(fighter: &mut L2CAgentBase) {
if is_excute(fighter) {
WorkModule::on_flag(boma, *FIGHTER_STATUS_ATTACK_FLAG_ENABLE_COMBO);
}
frame(lua_state, 18.0);
if is_excute(fighter) {
WorkModule::on_flag(boma, *FIGHTER_STATUS_ATTACK_FLAG_ENABLE_NO_HIT_COMBO);
}

}

#[acmd_script( agent = "edge", script = "game_attack13" , category = ACMD_GAME , low_priority)]
Expand Down
64 changes: 64 additions & 0 deletions fighters/edge/src/acmd/other.rs
Original file line number Diff line number Diff line change
Expand Up @@ -189,6 +189,40 @@ unsafe fn turn_dash_game(fighter: &mut L2CAgentBase) {

}

#[acmd_script( agent = "edge_fire", script = "game_specialn1" , category = ACMD_GAME , low_priority)]
unsafe fn edge_fire_special_n1_game(fighter: &mut L2CAgentBase) {
let lua_state = fighter.lua_state_agent;
let boma = fighter.boma();

}

#[acmd_script( agent = "edge_fire", script = "game_specialn2" , category = ACMD_GAME , low_priority)]
unsafe fn edge_fire_special_n2_game(fighter: &mut L2CAgentBase) {
let lua_state = fighter.lua_state_agent;
let boma = fighter.boma();

}

#[acmd_script( agent = "edge_fire", script = "game_bursts" , category = ACMD_GAME , low_priority)]
unsafe fn edge_fire_burst_s_game(fighter: &mut L2CAgentBase) {
let lua_state = fighter.lua_state_agent;
let boma = fighter.boma();
if is_excute(fighter) {
ControlModule::set_rumble(boma, Hash40::new("rbkind_furafura"), 9, false, *BATTLE_OBJECT_ID_INVALID as u32);
}
frame(lua_state, 2.0);
if is_excute(fighter) {
ControlModule::set_rumble(boma, Hash40::new("rbkind_explosionm"), 6, false, *BATTLE_OBJECT_ID_INVALID as u32);
QUAKE(fighter, *CAMERA_QUAKE_KIND_S);
AttackModule::disable_tip(boma);
ATTACK(fighter, 0, 0, Hash40::new("top"), 10.5, 70, 64, 0, 77, 12.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, -5, 0.0, 0, false, true, false, false, false, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_MAGIC);
}
frame(lua_state, 6.0);
if is_excute(fighter) {
notify_event_msc_cmd!(fighter, Hash40::new_raw(0x199c462b5d));
}
}

#[acmd_script( agent = "edge_flare1", script = "game_fly" , category = ACMD_GAME , low_priority)]
unsafe fn edge_flare1_fly_game(fighter: &mut L2CAgentBase) {
let lua_state = fighter.lua_state_agent;
Expand Down Expand Up @@ -243,6 +277,32 @@ unsafe fn edge_flare2_try_game(fighter: &mut L2CAgentBase) {
}
}

#[acmd_script( agent = "edge_flash", script = "game_attack" , category = ACMD_GAME , low_priority)]
unsafe fn edge_flash_game_attack(fighter: &mut L2CAgentBase) {
let lua_state = fighter.lua_state_agent;
let boma = fighter.boma();
if is_excute(fighter) {
let owner_id = WorkModule::get_int(boma, *WEAPON_INSTANCE_WORK_ID_INT_LINK_OWNER) as u32;
let edge = utils::util::get_battle_object_from_id(owner_id);
if VarModule::is_flag(edge, vars::edge::status::FLASH_HOLD) {
let pos_x = PostureModule::pos_x(boma);
let pos_y = PostureModule::pos_y(boma);
let facing = PostureModule::lr(boma);
PostureModule::set_pos(boma, &Vector3f::new(pos_x + (35.0 * PostureModule::lr(boma)), pos_y, 0.0));
}
ATTACK(fighter, 0, 0, Hash40::new("top"), 2.0, 366, 65, 60, 40, 12.0, 0.0, 1.5, 0.0, None, None, None, 0.8, 0.5, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, true, -1, 0.0, 5, true, true, false, false, false, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_sting_flash"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_MAGIC);
}
frame(lua_state, 15.0);
if is_excute(fighter) {
AttackModule::clear_all(boma);
ATTACK(fighter, 0, 0, Hash40::new("top"), 6.5, 60, 70, 0, 80, 13.0, 0.0, 1.5, 0.0, None, None, None, 0.7, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, -3, 0.0, 0, true, true, false, false, false, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_sting_flash"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_MAGIC);
}
frame(lua_state, 16.0);
if is_excute(fighter) {
notify_event_msc_cmd!(fighter, Hash40::new_raw(0x199c462b5d));
}
}

#[acmd_script( agent = "edge", script = "game_escapeair" , category = ACMD_GAME , low_priority)]
unsafe fn escape_air_game(fighter: &mut L2CAgentBase) {
let lua_state = fighter.lua_state_agent;
Expand Down Expand Up @@ -282,10 +342,14 @@ pub fn install() {
dash_game,
dash_sound,
turn_dash_game,
edge_fire_special_n1_game,
edge_fire_special_n2_game,
edge_fire_burst_s_game,
edge_flare1_fly_game,
edge_flare2_exp_game,
edge_flare2_fly_game,
edge_flare2_try_game,
edge_flash_game_attack,
damageflyhi_sound,
damageflylw_sound,
damageflyn_sound,
Expand Down
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