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Sonic
Up-Tilt:
Proposal for new animation/stats that aim to widen the range and practicality yet maintain the spirit of Vanilla's up tilt.
Assets:
hdr-assets-dev-sonic-utilt.zip
8mb.video-6fX-4FLAZnve.mp4
[-] Removed f6 scooping hitbox near Sonic's feet to emphasize the move beginning behind Sonic
1st Hit:
Disabled Reverse Hit
[+]Hitbox Duration: 7-8 > 8-12
Hitbox Size (Leg, knee, foot):3/4/5 > 3/3/4
Angle (Leg, knee, foot): 90/95/95 > 80/80/361 GROUNDED / 366/366/366 AIR
KBG: (Leg, knee, foot): 60/35/12 > 35/35/45
2nd Hit:
Hitbox Duration: 13-15 > 13-21
Hitbox Size (Leg, knee, foot): 4/5/6 > 4/4/4.2
Angle (Leg, knee, foot): 70/70/70 > 75/75/75
Disabled Motion Rating on the end of the animation, FAF of 36 maintained.