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Sonic Up Tilt Rework #2263

Merged
merged 5 commits into from
Mar 6, 2024
Merged

Sonic Up Tilt Rework #2263

merged 5 commits into from
Mar 6, 2024

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naptimehtx
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@naptimehtx naptimehtx commented Feb 13, 2024

Sonic

Up-Tilt:
Proposal for new animation/stats that aim to widen the range and practicality yet maintain the spirit of Vanilla's up tilt.
Assets:

hdr-assets-dev-sonic-utilt.zip

8mb.video-6fX-4FLAZnve.mp4

[-] Removed f6 scooping hitbox near Sonic's feet to emphasize the move beginning behind Sonic

1st Hit:

  • Disabled Reverse Hit
    [+]Hitbox Duration: 7-8 > 8-12

  • Hitbox Size (Leg, knee, foot):3/4/5 > 3/3/4

  • Angle (Leg, knee, foot): 90/95/95 > 80/80/361 GROUNDED / 366/366/366 AIR

  • KBG: (Leg, knee, foot): 60/35/12 > 35/35/45

2nd Hit:

  • Disabled Reverse Hit
    Hitbox Duration: 13-15 > 13-21
    Hitbox Size (Leg, knee, foot): 4/5/6 > 4/4/4.2
    Angle (Leg, knee, foot): 70/70/70 > 75/75/75

Disabled Motion Rating on the end of the animation, FAF of 36 maintained.

@SkewedAskew SkewedAskew added character change For working on general character changes semver:patch includes assets labels Feb 13, 2024
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github-actions bot commented Feb 13, 2024

Download the artifacts for this pull request:

@WuBoytH WuBoytH added the balance approved This change has been approved for balance label Mar 6, 2024
@WuBoytH WuBoytH merged commit f3e2580 into HDR-Development:dev Mar 6, 2024
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4 participants