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Cleanups and Corrections #2264

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Feb 17, 2024
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8 changes: 4 additions & 4 deletions fighters/captain/src/acmd/aerials.rs
Original file line number Diff line number Diff line change
Expand Up @@ -198,13 +198,13 @@ unsafe fn captain_attack_air_hi_game(fighter: &mut L2CAgentBase) {
}
frame(lua_state, 6.0);
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("legl"), 13.0, 361, 86, 0, 30, 5.25, 3.2, 2.1, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 12.0, 361, 88, 0, 29, 5.75, 5.8, 0.9, -0.4, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 0, 0, Hash40::new("legl"), 13.0, 361, 86, 0, 30, 4.25, 3.2, 2.1, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 12.0, 361, 88, 0, 29, 4.75, 5.8, 0.9, -0.4, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
}
frame(lua_state, 11.0);
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("legl"), 11.0, 30, 70, 0, 15, 5.25, 3.2, 2.1, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 10.0, 30, 70, 0, 15, 5.75, 5.8, 0.9, -0.4, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 0, 0, Hash40::new("legl"), 11.0, 30, 70, 0, 15, 4.25, 3.2, 2.1, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 10.0, 30, 70, 0, 15, 4.75, 5.8, 0.9, -0.4, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
}
wait(lua_state, 3.0);
if is_excute(fighter) {
Expand Down
14 changes: 7 additions & 7 deletions fighters/cloud/src/acmd/tilts.rs
Original file line number Diff line number Diff line change
Expand Up @@ -98,19 +98,19 @@ unsafe fn cloud_attack_hi3_expression(fighter: &mut L2CAgentBase) {
unsafe fn cloud_attack_lw3_game(fighter: &mut L2CAgentBase) {
let lua_state = fighter.lua_state_agent;
let boma = fighter.boma();
sv_kinetic_energy!(set_speed_mul, fighter, FIGHTER_KINETIC_ENERGY_ID_MOTION, 0.8);
sv_kinetic_energy!(set_speed_mul, fighter, FIGHTER_KINETIC_ENERGY_ID_MOTION, 0.92);
frame(lua_state, 8.0);
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("legr"), 7.0, 80, 80, 0, 45, 3.0, 0.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneer"), 7.0, 80, 80, 0, 45, 3.5, 0.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 2, 0, Hash40::new("kneer"), 7.0, 80, 80, 0, 45, 4.0, 6.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 0, 0, Hash40::new("legr"), 7.0, 70, 80, 0, 45, 3.0, 0.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneer"), 7.0, 70, 80, 0, 45, 3.5, 0.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 2, 0, Hash40::new("kneer"), 7.0, 70, 80, 0, 45, 4.0, 6.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
AttackModule::set_attack_height_all(boma, app::AttackHeight(*ATTACK_HEIGHT_LOW), false);
}
frame(lua_state, 12.0);
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("legr"), 6.0, 78, 80, 0, 45, 2.0, 0.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneer"), 6.0, 78, 80, 0, 45, 2.5, 0.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 2, 0, Hash40::new("kneer"), 6.0, 78, 80, 0, 45, 3.0, 6.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 0, 0, Hash40::new("legr"), 6.0, 70, 80, 0, 45, 2.0, 0.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneer"), 6.0, 70, 80, 0, 45, 2.5, 0.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 2, 0, Hash40::new("kneer"), 6.0, 70, 80, 0, 45, 3.0, 6.0, -1.0, 1.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
}
frame(lua_state, 20.0);
if is_excute(fighter) {
Expand Down
2 changes: 0 additions & 2 deletions fighters/common/src/function_hooks/set_fighter_status_data.rs
Original file line number Diff line number Diff line change
Expand Up @@ -34,8 +34,6 @@ unsafe fn set_fighter_status_data_hook(boma: &mut BattleObjectModuleAccessor, ar
&& boma.is_status_one_of(&[*FIGHTER_STATUS_KIND_SPECIAL_LW, *FIGHTER_LINK_STATUS_KIND_SPECIAL_LW_BLAST]))
|| (boma.kind() == *FIGHTER_KIND_LITTLEMAC
&& boma.is_status_one_of(&[*FIGHTER_STATUS_KIND_SPECIAL_N, *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_N_START, *FIGHTER_STATUS_KIND_SPECIAL_HI, *FIGHTER_LITTLEMAC_STATUS_KIND_SPECIAL_HI_START]))
|| (boma.kind() == *FIGHTER_KIND_MARIO
&& boma.is_status_one_of(&[*FIGHTER_STATUS_KIND_SPECIAL_LW, *FIGHTER_MARIO_STATUS_KIND_SPECIAL_LW_SHOOT]))
|| (boma.kind() == *FIGHTER_KIND_MIIGUNNER
&& boma.is_status_one_of(&[*FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_1_GROUND, *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_1_AIR, *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_2_GROUND, *FIGHTER_MIIGUNNER_STATUS_KIND_SPECIAL_S3_2_AIR]))
|| (boma.kind() == *FIGHTER_KIND_PACMAN
Expand Down
6 changes: 3 additions & 3 deletions fighters/diddy/src/acmd/aerials.rs
Original file line number Diff line number Diff line change
Expand Up @@ -57,9 +57,9 @@ unsafe fn diddy_attack_air_f_game(fighter: &mut L2CAgentBase) {
}
frame(lua_state, 6.0);
if is_excute(fighter) {
ATTACK(fighter, 0, 0, Hash40::new("legl"), 12.0, 361, 101, 0, 35, 3.5, 0.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 12.0, 361, 101, 0, 35, 3.5, 0.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 2, 0, Hash40::new("footr"), 12.0, 361, 101, 0, 35, 3.5, 2.0, -0.5, 1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 0, 0, Hash40::new("legl"), 12.0, 361, 98, 0, 35, 3.5, 0.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 1, 0, Hash40::new("kneel"), 12.0, 361, 98, 0, 35, 3.5, 0.0, 0.0, -1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(fighter, 2, 0, Hash40::new("footr"), 12.0, 361, 98, 0, 35, 3.5, 2.0, -0.5, 1.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
}
frame(lua_state, 9.0);
if is_excute(fighter) {
Expand Down
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