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v0.46.1‐beta

Askew edited this page Oct 10, 2024 · 2 revisions

New Features

New Extra Mode: Magic Series

Gives Magic Series canceling to all characters

  • Jabs and Dash Attacks cancel into Tilts, Smashes, and Specials
  • Tilts cancel into Smashes and Specials
  • Smashes and Aerials cancel into Specials
2024081700242900-0E7DF678130F4F0FA2C88AE72B47AFDF.-.Trim.mp4

New Extra Mode: Element

Gives every hitbox a random hit effect!

2024081701533100-0E7DF678130F4F0FA2C88AE72B47AFDF_-_Trim.mp4

General

Parry

  • Max parry window: 7 -> 6
  • Min parry window: 3 -> 2
  • When hold buffering parry out of shieldstun, the parry success window decays to a minimum of 2 (previously 3) frames

Stages

3D Land

  • Adjusted the middle platform entrance animation to enter from the sky rather than from the floor (still exits through the floor)
2024081718265401-0E7DF678130F4F0FA2C88AE72B47AFDF.mp4

Fox

Fire Fox (Up Special)

  • [+] Can now influence the direction up until the frame movement starts

Ice Climbers

Dash Attack

  • (*) Fixed a bug that sometimes prevented the use of dash attack

Falco

Fire Bird (Up Special)

  • [+] Can now influence the direction until the frame movement starts

Reflector (Down Special)

  • [+] BKB: 110 -> 107
  • [+] KBG: 50 -> 49
  • [+] Additional Hitstun: -9F -> -3F

Meta Knight

Dash Attack

  • [R] Removed late hit
  • [-] Hitbox Duration: F4-F9/F10-F13 -> F4-F9
  • [/] Damage: 7.5/6.5 -> 8.0/6.0
  • [+] Angle: 65/70/75 -> 70/80
  • [-] BKB: 65/67 -> 40
  • [-] KBG: 107 -> 88
  • [+] FAF: 38 -> 35
  • Can now be CC'd for much longer

Forward Tilt

  • Hit 1
    • [-] Angle: 361 -> 72
    • [/] KBG: 20 -> 48
    • Can now be CC'd
  • Hit 2
    • [-] Angle: 361 -> 72
    • [/] BKB: 32 -> 24
    • [/] KBG: 25 -> 48
    • [+] FAF: 28 -> 23
    • Can now be CC'd, which makes it possible to CC the third hit
  • Hit 3
    • [-] BKB: 83 -> 75

Up Air

  • [+] Increased hitbox size by 0.4u on all sides

Zero Suit Samus

Up Smash

  • Multihits
    • [+] Angle: 366 -> 102/366/367
    • [R] BKB: 45 -> 0
    • [R] FKB: 0 -> 40/23/23
    • [R] KBG: 25 -> 100

Wolf

Jet Wolf (Up Special)

  • [+] Can now influence the direction until the frame movement starts

Little Mac

Straight Lunge (Down Special)

  • [R] Can no longer be canceled directly into roll or spotdodge

Bowser Jr

Clown Kart Dash (Side Special)

  • (*) Fixed a bug that allowed the move to be used multiple times per-airtime if hit during the move
  • [+] Airdodge lockout (jump, air): 20F -> 10F

Abandon Ship! (Up Special)

  • Ascent
    • [/] Gravity start frame: 10 -> 1
    • [+] Gravity: 0.1 -> 0.111
    • [/] Initial vertical speed: 2.7 -> 3.7
    • [+] Air accel multiplier: 0.6x -> 1.0x
    • [+] Air speed multiplier: 0.8x -> 1.1x
    • Higher speed and higher gravity balance out to give the move a more natural arc which is better at sweetspotting ledge
  • Fall
    • [+] Air accel multiplier: 0.6x -> 1.0x
    • [/] Gravity multiplier: 0.65x -> 1.0x
    • [/] Fall speed multiplier: 0.75x -> 1.0x
    • Makes the move's falling arc feel more natural, like regular aerial falling
  • Landing
    • [+] Landing Lag (normal/fastfall/attack): 26/28/37F -> 23/23/30F

Ryu

General

  • [/] Special command input damage multiplier: 1.1x -> 1.2x
  • (*) Specials base damage nerfed to compensate

Jab 2

  • [+] Increased hitbox size on the foot

Jab 3

  • [+] Added hip hitbox

Tatsumaki Senpukyaku (Side Special)

  • [+] Extended inner hitbox downward 3.0u

Focus Attack (Down Special)

  • [R] Now once per airtime but refreshes when Ryu lands an attack
  • (*) Fixed a bug that caused an inconsistency with meter usage
  • (*) Fixed not being able to activate VTrigger when canceling into Focus Attack from a special

Shinku Hadouken (236 + AB during Denjin Renki)

  • [/] Removed the grounded-only scoop hitbox
  • [/] Allowed the air-only scoop hitbox to hit grounded opponents

Ken

General

  • [/] Special command input damage multiplier: 1.1x -> 1.2x
  • (*) Specials base damage nerfed to compensate
  • [-] Weight: 103 -> 93

Up Throw

  • [-] Angle: 91 -> 87
  • [/] BKB: 49 -> 40
  • [-] KBG: 192 -> 241

Up Air

  • [-] Damage: 9 -> 6
  • [=] BKB: 45 -> 41
  • [=] KBG: 70 -> 96
  • [-] FAF: 28 -> 33
  • [-] Landing lag: 8F -> 11F

Hadouken (Neutral Special)

  • Air
    • [-] Projectile lifetime multiplied by 0.75x
    • [-] Launch angle: -30 -> -50
    • [-] Startup: F12 -> F14
    • [-] FAF: F51 -> F53

Tatsumaki Senpukyaku (Side Special)

  • [+] Extended inner hitbox downward 3.0u
  • EX
    • [-] Burst speed removed
    • [+] Regular travel speed: 1.2 -> 1.9
    • Multihits
      • [+] Count: 3 -> 6
      • [+] SDI multiplier: 0.5x -> 0.25x
    • Launcher
      • [-] Damage: 13.2 -> 6.0
      • [-] Angle: 75 -> 50
      • [/] KBG: 69 -> 105
    • Endlag: 18F -> 26F

Drive Rush (Down Special)

  • [-] No longer refreshes as a recovery resource when Ken is hit
  • (*) Fixed a bug that caused an inconsistency with meter usage
  • (*) Fixed not being able to activate VTrigger when canceling into Drive Rush from a special

Daisy

General

  • (*) Adjusted input timing for summoning the talking flower during a parry.
    • It will now activate if the button is triggered at any point during the initial parry pose
  • [$] Adjusted dress physics on certain animations

Forward Smash

  • (*) Fixed an issue where charging the attack would not increase the damage
  • (*) Fixed Daisy's golf club/frying pan still appearing for 1 frame when starting a charge
  • High
    • [$] Adjusted VFX
  • Mid
    • [/] Can no longer reverse hit
  • Low
    • [/] Can no longer reverse hit

Down Smash

  • [+] Damage (multihits/launcher): 3.0/3.0% -> 4.0/6.0%
  • [/] BKB (launcher): 65 -> 60
  • [/] KBG (launcher): 175 -> 120

Neutral Air

  • [+] Damage (early): 10.0% -> 11.0%

Forward Air

  • [+] Damage: 15.0% -> 17.0%
  • [/] BKB: 50 -> 40
  • [+] KBG: 78 -> 80
  • [+] FAF: 54 -> 48

Crystal Smash! (Neutral Special)

  • Descent
    • [/] Angle: 315 -> 300
    • [R] Added a second hitbox exclusive to aerial opponents
      • BKB: 45
      • KBG: 48
      • Grounded opponents still experience FKB as before
  • Landing
    • [+] KBG: 83 -> 94

Crystal Uppercut (Up Special)

  • [/] Adjusted physics for a smoother drift at the end of the attack
  • [+] Angle (early/late): 65/78 -> 75/80

Back Throw

  • [$] Adjusted VFX and SFX
  • [+] KBG: 88 -> 105

Sephiroth

Octaslash (Up Special)

  • (*) Fixed the inner launcher hitbox not matching the properties of the outer hitbox
  • [+] Improved multihit linking consistency