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v0.46.1‐beta
Askew edited this page Oct 10, 2024
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Gives Magic Series canceling to all characters
- Jabs and Dash Attacks cancel into Tilts, Smashes, and Specials
- Tilts cancel into Smashes and Specials
- Smashes and Aerials cancel into Specials
2024081700242900-0E7DF678130F4F0FA2C88AE72B47AFDF.-.Trim.mp4
Gives every hitbox a random hit effect!
2024081701533100-0E7DF678130F4F0FA2C88AE72B47AFDF_-_Trim.mp4
- Max parry window: 7 -> 6
- Min parry window: 3 -> 2
- When hold buffering parry out of shieldstun, the parry success window decays to a minimum of 2 (previously 3) frames
- Adjusted the middle platform entrance animation to enter from the sky rather than from the floor (still exits through the floor)
2024081718265401-0E7DF678130F4F0FA2C88AE72B47AFDF.mp4
- [+] Can now influence the direction up until the frame movement starts
- (*) Fixed a bug that sometimes prevented the use of dash attack
- [+] Can now influence the direction until the frame movement starts
- [+] BKB: 110 -> 107
- [+] KBG: 50 -> 49
- [+] Additional Hitstun: -9F -> -3F
- [R] Removed late hit
- [-] Hitbox Duration: F4-F9/F10-F13 -> F4-F9
- [/] Damage: 7.5/6.5 -> 8.0/6.0
- [+] Angle: 65/70/75 -> 70/80
- [-] BKB: 65/67 -> 40
- [-] KBG: 107 -> 88
- [+] FAF: 38 -> 35
- Can now be CC'd for much longer
- Hit 1
- [-] Angle: 361 -> 72
- [/] KBG: 20 -> 48
- Can now be CC'd
- Hit 2
- [-] Angle: 361 -> 72
- [/] BKB: 32 -> 24
- [/] KBG: 25 -> 48
- [+] FAF: 28 -> 23
- Can now be CC'd, which makes it possible to CC the third hit
- Hit 3
- [-] BKB: 83 -> 75
- [+] Increased hitbox size by 0.4u on all sides
- Multihits
- [+] Angle: 366 -> 102/366/367
- [R] BKB: 45 -> 0
- [R] FKB: 0 -> 40/23/23
- [R] KBG: 25 -> 100
- [+] Can now influence the direction until the frame movement starts
- [R] Can no longer be canceled directly into roll or spotdodge
- (*) Fixed a bug that allowed the move to be used multiple times per-airtime if hit during the move
- [+] Airdodge lockout (jump, air): 20F -> 10F
- Ascent
- [/] Gravity start frame: 10 -> 1
- [+] Gravity: 0.1 -> 0.111
- [/] Initial vertical speed: 2.7 -> 3.7
- [+] Air accel multiplier: 0.6x -> 1.0x
- [+] Air speed multiplier: 0.8x -> 1.1x
- Higher speed and higher gravity balance out to give the move a more natural arc which is better at sweetspotting ledge
- Fall
- [+] Air accel multiplier: 0.6x -> 1.0x
- [/] Gravity multiplier: 0.65x -> 1.0x
- [/] Fall speed multiplier: 0.75x -> 1.0x
- Makes the move's falling arc feel more natural, like regular aerial falling
- Landing
- [+] Landing Lag (normal/fastfall/attack): 26/28/37F -> 23/23/30F
- [/] Special command input damage multiplier: 1.1x -> 1.2x
- (*) Specials base damage nerfed to compensate
- [+] Increased hitbox size on the foot
- [+] Added hip hitbox
- [+] Extended inner hitbox downward 3.0u
- [R] Now once per airtime but refreshes when Ryu lands an attack
- (*) Fixed a bug that caused an inconsistency with meter usage
- (*) Fixed not being able to activate VTrigger when canceling into Focus Attack from a special
- [/] Removed the grounded-only scoop hitbox
- [/] Allowed the air-only scoop hitbox to hit grounded opponents
- [/] Special command input damage multiplier: 1.1x -> 1.2x
- (*) Specials base damage nerfed to compensate
- [-] Weight: 103 -> 93
- [-] Angle: 91 -> 87
- [/] BKB: 49 -> 40
- [-] KBG: 192 -> 241
- [-] Damage: 9 -> 6
- [=] BKB: 45 -> 41
- [=] KBG: 70 -> 96
- [-] FAF: 28 -> 33
- [-] Landing lag: 8F -> 11F
- Air
- [-] Projectile lifetime multiplied by 0.75x
- [-] Launch angle: -30 -> -50
- [-] Startup: F12 -> F14
- [-] FAF: F51 -> F53
- [+] Extended inner hitbox downward 3.0u
- EX
- [-] Burst speed removed
- [+] Regular travel speed: 1.2 -> 1.9
- Multihits
- [+] Count: 3 -> 6
- [+] SDI multiplier: 0.5x -> 0.25x
- Launcher
- [-] Damage: 13.2 -> 6.0
- [-] Angle: 75 -> 50
- [/] KBG: 69 -> 105
- Endlag: 18F -> 26F
- [-] No longer refreshes as a recovery resource when Ken is hit
- (*) Fixed a bug that caused an inconsistency with meter usage
- (*) Fixed not being able to activate VTrigger when canceling into Drive Rush from a special
- (*) Adjusted input timing for summoning the talking flower during a parry.
- It will now activate if the button is triggered at any point during the initial parry pose
- [$] Adjusted dress physics on certain animations
- (*) Fixed an issue where charging the attack would not increase the damage
- (*) Fixed Daisy's golf club/frying pan still appearing for 1 frame when starting a charge
- High
- [$] Adjusted VFX
- Mid
- [/] Can no longer reverse hit
- Low
- [/] Can no longer reverse hit
- [+] Damage (multihits/launcher): 3.0/3.0% -> 4.0/6.0%
- [/] BKB (launcher): 65 -> 60
- [/] KBG (launcher): 175 -> 120
- [+] Damage (early): 10.0% -> 11.0%
- [+] Damage: 15.0% -> 17.0%
- [/] BKB: 50 -> 40
- [+] KBG: 78 -> 80
- [+] FAF: 54 -> 48
- Descent
- [/] Angle: 315 -> 300
- [R] Added a second hitbox exclusive to aerial opponents
- BKB: 45
- KBG: 48
- Grounded opponents still experience FKB as before
- Landing
- [+] KBG: 83 -> 94
- [/] Adjusted physics for a smoother drift at the end of the attack
- [+] Angle (early/late): 65/78 -> 75/80
- [$] Adjusted VFX and SFX
- [+] KBG: 88 -> 105
- (*) Fixed the inner launcher hitbox not matching the properties of the outer hitbox
- [+] Improved multihit linking consistency