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v0.47.4‐pre‐release
jobrien97 edited this page Dec 2, 2024
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5 revisions
- General
- Global rim lighting on fighters has been reduced by half. This makes characters less “shiny”, making colors appear more vibrant and less washed out.
- Other
- Damage vfx now persists during hitstun frames when crouch canceling as well as during missed tech animations
- Minimum magnifying glass scale: 0.9x -> 0.8x
- Fixed parry always having its minimum active duration
- Fixed a bug where damage vfx would be disabled if hit out of parry endlag
Kirby
~ (*) Fixed an issue that broke the copy abilities for Ganondorf and Sora
Squirtle
- [-] Max Angleability (down): 20 -> 10
# Mitigates instances of the water being able to travel through stage collision
Isabelle
~ (*) Fixed an issue where grabbed opponents would have collision permanently disabled