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v0.47.4‐pre‐release

jobrien97 edited this page Dec 2, 2024 · 5 revisions

Engine

  • General
    • Global rim lighting on fighters has been reduced by half. This makes characters less “shiny”, making colors appear more vibrant and less washed out.

rimlighting

  • Other
    • Damage vfx now persists during hitstun frames when crouch canceling as well as during missed tech animations
    • Minimum magnifying glass scale: 0.9x -> 0.8x

Bugfixes

  • Fixed parry always having its minimum active duration
  • Fixed a bug where damage vfx would be disabled if hit out of parry endlag

Characters

Kirby

Copy Abilities (Neutral Special)

~ (*) Fixed an issue that broke the copy abilities for Ganondorf and Sora
Squirtle

Water Gun (Neutral Special)

- [-] Max Angleability (down): 20 -> 10
# Mitigates instances of the water being able to travel through stage collision
Inkling

Super Jump (Up Special)

~ ($) Adjusted landing vfx
Isabelle

Fishing Rod (Side Special)

~ (*) Fixed an issue where grabbed opponents would have collision permanently disabled
Piranha Plant

Piranhacopter (Up Special)

! (!) Travel physics completely rewritten; rises faster over a shorter duration
- [-] Can no longer be canceled early
- [-] Reduced angleability
+ [+] Shortened how far Plant's head sticks out during the travel