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Copy file name to clipboardexpand all lines: README.md
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@@ -20,7 +20,7 @@ I am personally not a big fan of the callback based approach of GGPO hence why I
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- The added ability to spectate spectators. This might be handy if you have a seperate spectating service which propegates the inputs to more spectators.
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- Limited Saving
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- Save the gamestate less often which might help games where saving the game is expensive. This is at the cost of more iterations advancing the gamestate during rollback.
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- Abstracted socket manager. Plug GekkoNet into existing networking solutions such as Steamworks or default sockets by inheriting and overriding the socket manager.
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- Abstracted socket manager.
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- Event System for notifications for eg. specific players being done with syncing.
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- Desync Detection (Only when limited saving is disabled for now)
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