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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Instant Graftification</title>
<script src="./js/vue.js"></script>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" type="text/css" href="./css/style.css">
<link rel="stylesheet" type="text/css" href="./css/print.css" media="print" />
</head>
<body>
<div id="app">
<div class="sidenav">
<span class="sidenav-text"><b>Core Selections</b></span>
<input type="text" v-model="npcData.npcName" placeholder="Name Me">
<select v-model="npcData.npcArray" @change="updateCR">
<option value="">Select an array.</option>
<option>Combatant</option>
<option>Expert</option>
<option>Spellcaster</option>
</select><br>
<select v-model="npcData.npcCR" @change="updateCR">
<option value="">Select a CR.</option>
<option>1/3</option>
<option>1/2</option>
<option>1</option>
<option>2</option>
<option>3</option>
<option>4</option>
<option>5</option>
<option>6</option>
<option>7</option>
<option>8</option>
<option>9</option>
<option>10</option>
<option>11</option>
<option>12</option>
<option>13</option>
<option>14</option>
<option>15</option>
<option>16</option>
<option>17</option>
<option>18</option>
<option>19</option>
<option>20</option>
<option>21</option>
<option>22</option>
<option>23</option>
<option>24</option>
<option>25</option>
</select><br>
<select v-model="npcData.npcSize" @change="updateSize">
<option selected value="">Creature Size</option>
<option v-for="size in npcData.sizes" v-bind:value="size">
{{size}}
</option>
</select>
<select v-model="npcData.npcType" @change="updateType">
<option selected value="">Creature Type</option>
<option v-for="type in npcData.types" v-bind:value="type">
{{type}}
</option>
</select>
<select v-model="npcData.npcSubtype" @change="updateSubtype">
<option selected value="">Creature Sub-Type</option>
<option v-for="subtype in npcData.subtypes" v-bind:value="subtype">
{{subtype}}
</option>
</select>
<select v-model="npcData.npcAlignment">
<option value="">Alignment</option>
<option>LG</option>
<option>NG</option>
<option>CG</option>
<option>LN</option>
<option>N</option>
<option>CN</option>
<option>LE</option>
<option>NE</option>
<option>CE</option>
</select><br>
<select v-model="npcData.npcRace" @change="updateRace">
<option selected value="">No Race</option>
<option v-for="race in npcData.races" v-bind:value="race">
{{ race }}
</option>
</select>
<select v-model="npcData.npcClass" @change="updateClass">
<option selected value="">No Class</option>
<option v-for="classname in npcData.classes" v-bind:value="classname" v-if="displayClassInList(npcData.npcArray,classname)">
{{ classname }}
</option>
</select>
<div class="customHr">.</div>
<span class="sidenav-text"><b>Ability Scores by CR</b></span>
<select v-model="npcData.npcAbilityScore1Assigned" @change="updateAbilities()">
<option selected value="">Ability Score +{{npcData.npcAbilityScore1}}</option>
<option value="Str">Strength +{{npcData.npcAbilityScore1}}</option>
<option value="Dex">Dexterity +{{npcData.npcAbilityScore1}}</option>
<option value="Con">Constitution +{{npcData.npcAbilityScore1}}</option>
<option value="Int">Intelligence +{{npcData.npcAbilityScore1}}</option>
<option value="Wis">Wisdom +{{npcData.npcAbilityScore1}}</option>
<option value="Cha">Charisma +{{npcData.npcAbilityScore1}}</option>
</select>
<select v-model="npcData.npcAbilityScore2Assigned" @change="updateAbilities()">
<option selected value="">Ability Score +{{npcData.npcAbilityScore2}}</option>
<option value="Str">Strength +{{npcData.npcAbilityScore2}}</option>
<option value="Dex">Dexterity +{{npcData.npcAbilityScore2}}</option>
<option value="Con">Constitution +{{npcData.npcAbilityScore2}}</option>
<option value="Int">Intelligence +{{npcData.npcAbilityScore2}}</option>
<option value="Wis">Wisdom +{{npcData.npcAbilityScore2}}</option>
<option value="Cha">Charisma +{{npcData.npcAbilityScore2}}</option>
</select>
<select v-model="npcData.npcAbilityScore3Assigned" @change="updateAbilities()">
<option selected value="">Ability Score +{{npcData.npcAbilityScore3}}</option>
<option value="Str">Strength +{{npcData.npcAbilityScore3}}</option>
<option value="Dex">Dexterity +{{npcData.npcAbilityScore3}}</option>
<option value="Con">Constitution +{{npcData.npcAbilityScore3}}</option>
<option value="Int">Intelligence +{{npcData.npcAbilityScore3}}</option>
<option value="Wis">Wisdom +{{npcData.npcAbilityScore3}}</option>
<option value="Cha">Charisma +{{npcData.npcAbilityScore3}}</option>
</select>
<div class="customHr">.</div>
<span class="sidenav-text"><b>Defense Options</b></span>
<input type="text" v-model="npcData.npcDR" placeholder="Damage Resistances">
<input type="text" v-model="npcData.npcImmunities" placeholder="Immunities">
<input type="text" v-model="npcData.npcResistances" placeholder="Resistances">
<input type="text" v-model="npcData.npcSR" placeholder="SR">
<input type="text" v-model="npcData.npcWeaknesses" placeholder="Weaknesses">
<div class="customHr">.</div>
<span class="sidenav-text"><b>Offense Options</b></span>
<input type="text" v-model="npcData.npcSpeed" placeholder="Land Speed">
<input type="text" v-model="npcData.npcClimb" placeholder="Climb Speed">
<input type="text" v-model="npcData.npcBurrow" placeholder="Burrow Speed">
<input type="text" v-model="npcData.npcFly" placeholder="Fly Speed (source)">
<input type="text" v-model="npcData.npcSwim" placeholder="Swim Speed">
<span class="sidenav-text">Recommended space:<br>
{{npcData.sizeChartRecs.space}}<span><br>
<input type="text" v-model="npcData.npcSpace" placeholder="Space (if not 5')"><br>
<span class="sidenav-text">Recommended reach:<br>
Tall: {{npcData.sizeChartRecs.tallReach}}<br>
Long: {{npcData.sizeChartRecs.longReach}}<span><br>
<input type="text" v-model="npcData.npcReach" placeholder="Reach (if not 5')"><br>
<div class="customHr">.</div>
<span class="sidenav-text"><b>Attacks</b><br>
High +{{npcData.npcAttackHigh}} , Low +{{npcData.npcAttackLow}}<br>
Natural Attack Damage:<br>
First/Second: {{npcData.npcMeleeDamageStandard}}<br>
Third: {{npcData.npcMeleeDamageThreeAttacks}}<br>
Fourth: {{npcData.npcMeleeDamageFourAttacks}}</span><br>
<select v-model="npcData.npcAttacksTemp.type">
<option selected value="">Attack Type</option>
<option value="melee">Melee</option>
<option value="ranged">Ranged</option>
<option value="multi">Multi</option>
</select>
<input type="text" v-model="npcData.npcAttacksTemp.name" placeholder="Name">
<input type="number" v-model="npcData.npcAttacksTemp.bonus" placeholder="Bonus">
<input type="text" v-model="npcData.npcAttacksTemp.damage" placeholder="Damage">
<button type="button" @click="addAttack">Add Attack</button><br>
<div v-if="npcData.npcAttacks.melee.length >= 1">
<div v-for="(attack, index) in npcData.npcAttacks.melee">
<span class="sidenav-text">{{attack.name}} (m)</span><br>
<button type="button" @click="editAttack('melee',index)">Edit</button><button type="button" @click="deleteAttack('melee',index)">Delete</button><br>
</div>
</div>
<div v-if="npcData.npcAttacks.multi.length >= 1">
<div v-for="(attack, index) in npcData.npcAttacks.multi">
<span class="sidenav-text">{{attack.name}} (x)</span><br>
<button type="button" @click="editAttack('multi',index)">Edit</button><button type="button" @click="deleteAttack('multi',index)">Delete</button><br>
</div>
</div>
<div v-if="npcData.npcAttacks.ranged.length >= 1">
<div v-for="(attack, index) in npcData.npcAttacks.ranged">
<span class="sidenav-text">{{attack.name}} (r)</span><br>
<button type="button" @click="editAttack('ranged',index)">Edit</button><button type="button" @click="deleteAttack('ranged',index)">Delete</button><br>
</div>
</div>
<div class="customHr">.</div>
<span class="sidenav-text"><b>Skills</b><br>
Master +{{npcData.npcMasterSkill}} ({{npcData.npcMasterSkillCount}})<br>
Good +{{npcData.npcGoodSkill}} ({{npcData.npcGoodSkillCount}})<br></span>
<input type="text" v-model="npcData.npcAcro" placeholder="Acrobatics (Dex)">
<input type="text" v-model="npcData.npcAthl" placeholder="Athletics (Str)">
<input type="text" v-model="npcData.npcBluf" placeholder="Bluff (Cha)">
<input type="text" v-model="npcData.npcComp" placeholder="Computers (Int)">
<input type="text" v-model="npcData.npcCult" placeholder="Culture (Int)">
<input type="text" v-model="npcData.npcDipl" placeholder="Diplomacy (Cha)">
<input type="text" v-model="npcData.npcDisg" placeholder="Disguise (Cha)">
<input type="text" v-model="npcData.npcEngi" placeholder="Engineering (Int)">
<input type="text" v-model="npcData.npcInti" placeholder="Intimidate (Cha)">
<input type="text" v-model="npcData.npcLife" placeholder="Life Science (Int)">
<input type="text" v-model="npcData.npcMedi" placeholder="Medicine (Int)">
<input type="text" v-model="npcData.npcMyst" placeholder="Mysticism (Wis)">
<input type="text" v-model="npcData.npcPerc" placeholder="Perception (Wis)">
<input type="text" v-model="npcData.npcPhys" placeholder="Physical Science (Int)">
<input type="text" v-model="npcData.npcPilo" placeholder="Piloting (Dex)">
<input type="text" v-model="npcData.npcProf" placeholder="Profession (below)">
<input type="text" v-model="npcData.npcProfName" placeholder="Profession name">
<input type="text" v-model="npcData.npcSens" placeholder="Sense Motive (Wis)">
<input type="text" v-model="npcData.npcSlei" placeholder="Sleight of Hand (Dex)">
<input type="text" v-model="npcData.npcStea" placeholder="Stealth (Dex)">
<input type="text" v-model="npcData.npcSurv" placeholder="Survival (Wis)">
</span>
<div class="customHr">.</div>
<span class="sidenav-text"><b>Special Abilities</b><br>
Recommended count: {{npcData.npcSpecialsCount}}</span><br>
<input type="text" v-model="npcData.npcSpecialsTemp.name" placeholder="Name (Su. Ex. Sp.)">
<textarea rows="2" v-model="npcData.npcSpecialsTemp.description"placeholder="Add ability description"></textarea>
<button type="button" @click="addAbility">Add Ability</button><br>
<div v-if="npcData.npcSpecials.length != 0">
<div v-for="(special, index) in npcData.npcSpecials">
<span class="sidenav-text">{{special.name}}</span><br>
<button type="button" @click="editAbility(index)">Edit</button><button type="button" @click="deleteAbility(index)">Delete</button><br>
</div>
</div>
<div class="customHr">.</div>
<span class="sidenav-text"><b>Various Abilities</b></span>
<input type="text" v-model="npcData.npcSenses" placeholder="Senses"><br>
<input type="text" v-model="npcData.npcDefensiveAbilities" placeholder="Defensive Abilities"><br>
<input type="text" v-model="npcData.npcOffensiveAbilities" placeholder="Offensive Abilities"><br>
<input type="text" v-model="npcData.npcSpellLikeAbilities" placeholder="Spell-like Abilities"><br>
<input type="text" v-model="npcData.npcOtherAbilities" placeholder="Other Abilities"><br>
<input type="text" v-model="npcData.npcAura" placeholder="Aura"><br>
<div class="customHr">.</div>
<span class="sidenav-text"><b>Misc. Info</b></span><br>
<input type="text" v-model="npcData.npcLanguages" placeholder="Known languages"><br>
<input type="text" v-model="npcData.npcGear" placeholder="Gear carried"><br>
<input type="text" v-model="npcData.npcEnv" placeholder="Describe environment, planet, etc.">
<input type="text" v-model="npcData.npcOrg" placeholder="Describe organization, size, etc.">
<div class="customHr">.</div>
<span class="sidenav-text"><b>Manual Adjustments</b><br>
The manual fields below will be <i>overridden</i> if you make changes to the standard fields above!</span>
<input class="input-50" type="text" v-model="npcData.npcXP" placeholder="Experience Points" title="XP"><span class="sidenav-text"> XP</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcHP" placeholder="Health Points" title="HP"><span class="sidenav-text"> HP</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcRP" placeholder="Resolve Points" title="RP"><span class="sidenav-text"> RP</span><br>
<input type="text" v-model="npcData.npcType" placeholder="Custom Type" title="Custom Type"><br>
<input type="text" v-model="npcData.npcSubtype" placeholder="Custom Subtype" title="Custom Subtype"><br>
<input type="text" v-model="npcData.npcRace" placeholder="Custom Race" title="Custom Race"><br>
<input type="text" v-model="npcData.npcClass" placeholder="Custom Class" title="Custom Class"><br>
<input class="input-50" type="text" v-model.number="npcData.npcInitiative" placeholder="Initiative Mod" title="Initative Modifier"><span class="sidenav-text"> Initiative</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcPerception" placeholder="Perception Mod" title="Perception Modifier"><span class="sidenav-text"> Perception</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcEAC" placeholder="Energy Armor Class" title="Energy Armor Class"><span class="sidenav-text"> EAC</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcKAC" placeholder="Kinetic Armor Class" title="Kinetic Armor Class"><span class="sidenav-text"> KAC</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcFort" placeholder="Fortitude Mod" title="Fortitude Save Modifier"><span class="sidenav-text"> Fortitude</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcRef" placeholder="Reflex Mod" title="Reflex Save Modifier"><span class="sidenav-text"> Reflex</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcWill" placeholder="Will Mod" title="Will Save Modifier"><span class="sidenav-text"> Will</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcStr" placeholder="Strength Mod" title="Strength Modifier"><span class="sidenav-text"> Strength</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcDex" placeholder="Dexterity Mod" title="Dexterity Modifier"><span class="sidenav-text"> Dexterity</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcCon" placeholder="Constitution Mod" title="Constitution Modifier"><span class="sidenav-text"> Constitution</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcInt" placeholder="Intelligence Mod" title="Intelligence Modifier"><span class="sidenav-text"> Intelligence</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcWis" placeholder="Wisdom Mod" title="Wisdom Modifier"><span class="sidenav-text"> Wisdom</span><br>
<input class="input-50" type="text" v-model.number="npcData.npcCha" placeholder="Charisma Mod" title="Charisma Modifier"><span class="sidenav-text"> Charisma</span><br>
</div>
<div class="content">
<div>
<h1>{{ npcData.npcName }} (CR {{npcData.npcCR}})</h1>
<p><b>{{ npcData.npcXP }} XP </b><br>
<span>{{npcData.npcRace}} {{npcData.npcClass}}</span><br>
{{ npcData.npcAlignment }} {{ npcData.npcSize }} {{ npcData.npcType }} <span v-if="npcData.npcSubtype != ''">({{ npcData.npcSubtype }})</span><br>
<b>Init</b> +{{ npcData.npcInitiative }};
<span v-if="npcData.npcSenses != ''"><b>Senses</b> {{npcData.npcSenses}}; </span>
<b>Perception</b> +{{npcData.npcPerception}}<br>
<span v-if="npcData.npcAura != ''"><b>Aura</b> {{npcData.npcAura}}</span>
</p>
<h2>Defense</h2>
<p>
<b>HP</b> {{ npcData.npcHP }};
<span v-if="npcData.npcRP >= 1"><b>RP</b> {{npcData.npcRP}};</span>
<b>EAC</b> {{npcData.npcEAC}};
<b>KAC</b> {{npcData.npcKAC}}<br>
<b>Fort</b> +{{npcData.npcFort}}; <b>Ref</b> +{{npcData.npcRef}}; <b>Will</b> +{{npcData.npcWill}}<br>
<span v-if="npcData.npcDefensiveAbilities != ''"><b>Defensive Abilities</b> {{npcData.npcDefensiveAbilities}}; </span>
<span v-if="npcData.npcDR != ''"><b>DR</b> {{npcData.npcDR}}; </span>
<span v-if="npcData.npcImmunities != ''"><b>Immunities</b> {{npcData.npcImmunities}}; </span>
<span v-if="npcData.npcResistances != ''"><b>Resistances</b> {{npcData.npcResistances}}; </span>
<span v-if="npcData.npcSR != ''"><b>SR</b> {{npcData.npcSR}}; </span>
<span v-if="npcData.npcWeaknesses != ''"><b>Weaknesses</b> {{npcData.npcWeaknesses}}</span>
</p>
<h2>Offense</h2>
<p>
<b>Speed</b><span v-if="npcData.npcSpeed != ''"> {{npcData.npcSpeed}} </span>
<span v-if="npcData.npcClimb != ''"><b>Climb</b> {{npcData.npcClimb}} </span>
<span v-if="npcData.npcBurrow != ''"><b>Burrow</b> {{npcData.npcBurrow}} </span>
<span v-if="npcData.npcFly != ''"><b>Fly</b> {{npcData.npcFly}} </span>
<span v-if="npcData.npcSwim != ''"><b>Swim</b> {{npcData.npcSwim}} </span><br>
<span v-if="npcData.npcAttacks.melee.length != 0"><b>Melee</b></span>
<span v-for="(attack, index) in npcData.npcAttacks.melee">
<span v-if="index >= 1"> or</span> {{attack.name}} +{{attack.bonus}} ({{attack.damage}})<br v-if="index == npcData.npcAttacks.melee.length-1"></span>
<span v-if="npcData.npcAttacks.multi.length != 0"><b>Multiattack</b></span>
<span v-for="(attack, index) in npcData.npcAttacks.multi">
<span v-if="index >= 1"> or</span> {{attack.name}} +{{attack.bonus}} ({{attack.damage}})<br v-if="index == npcData.npcAttacks.multi.length-1"></span>
<span v-if="npcData.npcAttacks.ranged.length != 0"><b>Ranged</b></span>
<span v-for="(attack, index) in npcData.npcAttacks.ranged">
<span v-if="index >= 1"> or</span> {{attack.name}} +{{attack.bonus}} ({{attack.damage}})<br v-if="index == npcData.npcAttacks.ranged.length-1"></span>
<span v-if="npcData.npcSpace != ''"><b>Space</b> {{npcData.npcSpace}}; </span>
<span v-if="npcData.npcReach != ''"><b>Reach</b> {{npcData.npcReach}}<br></span>
<span v-if="npcData.npcOffensiveAbilities != ''"><b>Offensive Abilities</b> {{npcData.npcOffensiveAbilities}}<br></span>
<span v-if="npcData.npcSpellLikeAbilities != ''"><b>Spell-Like Abilities</b> {{npcData.npcSpellLikeAbilities}}<br></span>
</p>
<h2>Statistics</h2>
<p>
<span v-show="showWarning('abilities')" class="warning">You have the same ability selected for two modifiers!<br></span>
<b>Str</b> <span v-if="npcData.npcStr >= 0 ">+</span>{{npcData.npcStr}};
<b>Dex</b> <span v-if="npcData.npcDex >= 0 ">+</span>{{npcData.npcDex}};
<b>Con</b> <span v-if="npcData.npcCon >= 0 ">+</span>{{npcData.npcCon}};
<b>Int</b> <span v-if="npcData.npcInt >= 0 ">+</span>{{npcData.npcInt}};
<b>Wis</b> <span v-if="npcData.npcWis >= 0 ">+</span>{{npcData.npcWis}};
<b>Cha</b> <span v-if="npcData.npcCha >= 0 ">+</span>{{npcData.npcCha}}<br>
<b>Skills</b>
<span v-if="npcData.npcAcro != ''"> Acrobatics +{{npcData.npcAcro}},</span>
<span v-if="npcData.npcAthl != ''"> Athletics +{{npcData.npcAthl}},</span>
<span v-if="npcData.npcBluf != ''"> Bluff +{{npcData.npcBluf}},</span>
<span v-if="npcData.npcComp != ''"> Computers +{{npcData.npcComp}},</span>
<span v-if="npcData.npcCult != ''"> Culture +{{npcData.npcCult}},</span>
<span v-if="npcData.npcDipl != ''"> Diplomacy +{{npcData.npcDipl}},</span>
<span v-if="npcData.npcDisg != ''"> Disguise +{{npcData.npcDisg}},</span>
<span v-if="npcData.npcEngi != ''"> Engineering +{{npcData.npcEngi}},</span>
<span v-if="npcData.npcInti != ''"> Intimidate +{{npcData.npcInti}},</span>
<span v-if="npcData.npcLife != ''"> Life Science +{{npcData.npcLife}},</span>
<span v-if="npcData.npcMedi != ''"> Medicine +{{npcData.npcMedi}},</span>
<span v-if="npcData.npcMyst != ''"> Mysticism +{{npcData.npcMyst}},</span>
<span v-if="npcData.npcPhys != ''"> Physical Science +{{npcData.npcPhys}},</span>
<span v-if="npcData.npcPilo != ''"> Piloting +{{npcData.npcPilo}},</span>
<span v-if="npcData.npcProf != ''"> Profession ({{npcData.npcProfName}}) +{{npcData.npcProf}},</span>
<span v-if="npcData.npcSens != ''"> Sense Motive +{{npcData.npcSens}},</span>
<span v-if="npcData.npcSlei != ''"> Sleight Of Hand +{{npcData.npcSlei}},</span>
<span v-if="npcData.npcStea != ''"> Stealth +{{npcData.npcStea}},</span>
<span v-if="npcData.npcSurv != ''"> Survival +{{npcData.npcSurv}}</span>
<br>
<b>Languages</b> {{npcData.npcLanguages}}<br>
<span v-if="npcData.npcOtherAbilities != ''"><b>Other Abilities</b> {{npcData.npcOtherAbilities}}<br></span>
<b>Gear</b> {{npcData.npcGear}}<br>
</p>
<h2>Ecology</h2>
<p>
<b>Environment</b> {{npcData.npcEnv}}<br>
<b>Organization</b> {{npcData.npcOrg}}
</p>
<div v-if="npcData.npcSpecials.length != 0">
<h2>Special Abilities</h2>
<p>
<div v-for="special in npcData.npcSpecials">
<b>{{special.name}}</b> {{special.description}}
</div>
</p>
</div>
</div>
</div>
</div>
<script src="./app.js"></script>
</script>
</body>
</html>