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jeu.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="jeu" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="enemies\;" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\jeu" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-pedantic-errors" />
<Add option="-Wall" />
<Add option="-g" />
</Compiler>
<Linker>
<Add library="sfml-audio" />
<Add library="sfml-graphics" />
<Add library="sfml-network" />
<Add library="sfml-system" />
<Add library="sfml-window" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\jeu" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="sfml-audio" />
<Add library="sfml-graphics" />
<Add library="sfml-network" />
<Add library="sfml-system" />
<Add library="sfml-window" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="$(#sfml.include)" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="sfml-audio" />
<Add library="sfml-graphics" />
<Add library="sfml-network" />
<Add library="sfml-system" />
<Add library="sfml-window" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add directory="$(#sfml.lib)" />
</Linker>
<Unit filename="Anim.cpp" />
<Unit filename="Anim.hpp" />
<Unit filename="Animated.cpp" />
<Unit filename="Animated.hpp" />
<Unit filename="Cheat_manager.cpp" />
<Unit filename="Cheat_manager.h" />
<Unit filename="Frame.cpp" />
<Unit filename="Frame.hpp" />
<Unit filename="background.cpp" />
<Unit filename="background.h" />
<Unit filename="cb.bmp" />
<Unit filename="collision.cpp" />
<Unit filename="collision.h" />
<Unit filename="const.h" />
<Unit filename="drop.cpp" />
<Unit filename="drop.h" />
<Unit filename="drop_manager.cpp" />
<Unit filename="drop_manager.h" />
<Unit filename="enemies\adds.cpp" />
<Unit filename="enemies\adds.h" />
<Unit filename="enemies\boss.cpp" />
<Unit filename="enemies\boss.h" />
<Unit filename="enemies\boss\lilith.cpp" />
<Unit filename="enemies\boss\lilith.h" />
<Unit filename="enemies\boss\megaspawner.cpp" />
<Unit filename="enemies\boss\megaspawner.h" />
<Unit filename="enemies\boss\octopus.cpp" />
<Unit filename="enemies\boss\octopus.h" />
<Unit filename="enemies\enemy.cpp" />
<Unit filename="enemies\enemy.h" />
<Unit filename="enemies\flying_saucer.cpp" />
<Unit filename="enemies\flying_saucer.h" />
<Unit filename="enemies\ship.cpp" />
<Unit filename="enemies\ship.h" />
<Unit filename="image_manager.cpp" />
<Unit filename="image_manager.h" />
<Unit filename="jeu.cpp" />
<Unit filename="jeu.h" />
<Unit filename="levels\level_manager.cpp" />
<Unit filename="levels\level_manager.h" />
<Unit filename="main.cpp" />
<Unit filename="menu.cpp" />
<Unit filename="menu.h">
<Option virtualFolder="enemies\" />
</Unit>
<Unit filename="pannel.cpp" />
<Unit filename="pannel.h" />
<Unit filename="player.cpp" />
<Unit filename="player.h" />
<Unit filename="population.cpp" />
<Unit filename="population.h" />
<Unit filename="script.cpp" />
<Unit filename="script.h" />
<Unit filename="son\sound_manager.cpp" />
<Unit filename="son\sound_manager.h" />
<Unit filename="timer.cpp" />
<Unit filename="timer.h" />
<Unit filename="tirs\missile.cpp" />
<Unit filename="tirs\missile.h" />
<Unit filename="tirs\missile_manager.cpp" />
<Unit filename="tirs\missile_manager.h" />
<Unit filename="tirs\projectile.cpp" />
<Unit filename="tirs\projectile.h" />
<Unit filename="tirs\projectile_manager.cpp" />
<Unit filename="tirs\projectile_manager.h" />
<Unit filename="tirs\score.cpp" />
<Unit filename="tirs\score.h" />
<Unit filename="tirs\score_manager.cpp" />
<Unit filename="tirs\score_manager.h" />
<Unit filename="tirs\weapon_manager.cpp" />
<Unit filename="tirs\weapon_manager.h" />
<Unit filename="unit.cpp" />
<Unit filename="unit.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>