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pannel.h
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#ifndef PANNEL_H_INCLUDED
#define PANNEL_H_INCLUDED
#include <SFML/Graphics.hpp>
#include <iostream>
#include <sstream>
#include "player.h"
#include "const.h"
#include "image_manager.h"
#include "population.h"
#include "levels/level_manager.h"
class Pannel
{
public:
Pannel(const std::string &filepath, sf::Vector2f position, std::tr1::shared_ptr<Player> player, std::tr1::shared_ptr<Player> player2);
//Destructeur
virtual ~Pannel();
//Accesseur sur le sprite du pannel
sf::Sprite* getSprite();
//Mettent à jour le pannel
void checkPannel();
void drawLife();
void drawScore();
void drawEnemyStats();
void drawArmor();
void drawProgress();
protected:
//L'image sur le pannel
sf::Image *imagePannel;
sf::Image *imageTopPannel;
sf::Image *imageTopPannel2;
//Le sprite du pannel
sf::Sprite sprite;
sf::Sprite topPannel;
sf::Sprite topPannel2;
//Les images des icones de vie
sf::Image *imageLife;
sf::Image *imageLifeFade;
//Les images des icones d'armure
sf::Image *imageArmor;
sf::Image *imageArmorFade;
//LEs sprites des icones de vie
sf::Sprite spriteLife1;
sf::Sprite spriteLife2;
sf::Sprite spriteLife3;
sf::Sprite spriteLife21;
sf::Sprite spriteLife22;
sf::Sprite spriteLife23;
//LEs sprites des icones de l'armure
sf::Sprite spriteArmor1;
sf::Sprite spriteArmor2;
sf::Sprite spriteArmor3;
sf::Sprite spriteArmor21;
sf::Sprite spriteArmor22;
sf::Sprite spriteArmor23;
//Images de l'avancement
sf::Image *imageProgressBar;
sf::Image *imageProgressBackground;
//Sprites de l'avancement
sf::Sprite spriteProgressBar;
sf::Sprite spriteProgressBackground;
//Position du pannel
sf::Vector2f m_position;
int playerScore;
//Echelle d'affichage
const sf::Vector2f m_scale;
//Variable du joueur
std::tr1::shared_ptr<Player> m_player, m_player2;
};
#endif // PANNEL_H_INCLUDED