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Data.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<!-- Set build action to EmbeddedResource -->
<!-- Content:
- 0 = Unknown
- 1 = Maps
- 2 = Icon data
- 3 = Raw image
- 4 = Headered image
- 5 = ILBM image
- 6 = Palette
- 7 = Lab data
- 8 = Font
- 9 = Block
- 10 = Event
- 11 = Text
- 12 =
- 13 =
- 14 =
- 15 =
- 16 =
- 17 =
- 18 =
- 19 =
- =
-->
<!-- Type:
- 0 = Map data
- 1 = Icon data
- 2 = Icon graphics
- 3 = Palette
- 4 = Global palette
- 5 = Slab
- 6 = Big party graphics
- 7 = Small party graphics
- 8 = Lab data
- 9 = 3D wall
- 10 = 3D object
- 11 = 3D overlay
- 12 = 3D floor
- 13 = Big NPC graphics
- 14 = Background graphics
- 15 = Font
- 16 = Block list
- 17 = Party character data
- 18 = Small portrait
- 19 = System texts
- 20 = Event set
- 21 = Event texts
- 22 = Map texts
- 23 = Item list
- 24 = Item names
- 25 = Item graphics
- 26 = Full-body picture
- 27 = Automap
- 28 = Automap graphics
- 29 = Song
- 30 = Sample
- 31 = Wave library
- 33 = Chest data
- 34 = Merchant data
- 35 = NPC character data
- 36 = Monster group
- 37 = Monster character data
- 38 = Monster graphics
- 39 = Combat background
- 40 = Combat graphics
- 41 = Tactical icon
- 42 = Spell data
- 43 = Small NPC graphics
- 44 = Flic
- 45 = Dictionary
- 46 = Script
- 47 = Picture
- 48 = Transparency tables
-->
<files>
<file name="MAPDATA*.XLD" type="0" />
<file name="ICONDAT*.XLD" type="1" />
<file name="ICONGFX*.XLD" type="2" />
<file name="PALETTE*.XLD" type="3" />
<file name="PALETTE.000" type="4" />
<file name="SLAB" type="5" />
<file name="PARTGR*.XLD" type="6" />
<file name="PARTKL*.XLD" type="7" />
<file name="LABDATA*.XLD" type="8" />
<file name="3DWALLS*.XLD" type="9" />
<file name="3DOBJEC*.XLD" type="10" />
<file name="3DOVERL*.XLD" type="11" />
<file name="3DFLOOR*.XLD" type="12" />
<file name="NPCGR*.XLD" type="13" />
<file name="3DBCKGR*.XLD" type="14" />
<file name="FONTS*.XLD" type="15" />
<file name="BLKLIST*.XLD" type="16" />
<file name="PRTCHAR*.XLD" type="17" />
<file name="SMLPORT*.XLD" type="18" />
<file name="SYSTEXTS" type="19" />
<file name="EVNTSET*.XLD" type="20" />
<file name="EVNTTXT*.XLD" type="21" />
<file name="MAPTEXT*.XLD" type="22" />
<file name="ITEMLIST.DAT" type="23" />
<file name="ITEMNAME.DAT" type="24" />
<file name="ITEMGFX" type="25" />
<file name="FBODPIX*.XLD" type="26" />
<file name="AUTOMAP*.XLD" type="27" />
<file name="AUTOGFX*.XLD" type="28" />
<file name="SONGS*.XLD" type="29" />
<file name="SAMPLES*.XLD" type="30" />
<file name="WAVELIB*.XLD" type="31" />
<file name="CHESTDT*.XLD" type="33" />
<file name="MERCHDT*.XLD" type="34" />
<file name="NPCCHAR*.XLD" type="35" />
<file name="MONGRP*.XLD" type="36" />
<file name="MONCHAR*.XLD" type="37" />
<file name="MONGFX*.XLD" type="38" />
<file name="COMBACK*.XLD" type="39" />
<file name="COMGFX*.XLD" type="40" />
<file name="TACTICO*.XLD" type="41" />
<file name="SPELLDAT.DAT" type="42" />
<file name="NPCKL*.XLD" type="43" />
<file name="FLICS*.XLD" type="44" />
<file name="WORDLIS*.XLD" type="45" />
<file name="SCRIPTS*.XLD" type="46" />
<file name="PICTURE*.XLD" type="47" />
<file name="TRANSTB*.XLD" type="48" />
</files>