diff --git a/_config.yml b/_config.yml index 53974ab..7c33ab1 100644 --- a/_config.yml +++ b/_config.yml @@ -40,6 +40,11 @@ defaults: values: show_date: true read_time: true + author_profile: true + read_time: true + comments: true + share: true + related: true search: true # Exclude from processing. diff --git a/_data/_includes.yml b/_data/_includes.yml new file mode 100644 index 0000000..e69de29 diff --git a/_posts/2024-07-28-example-cards.md b/_posts/2024-07-28-example-cards.md index 87ff369..015ed68 100644 --- a/_posts/2024-07-28-example-cards.md +++ b/_posts/2024-07-28-example-cards.md @@ -20,10 +20,6 @@ gallery: image_path: /assets/images/general/cards/pre-alpha/Daiyousei-Alpha-4.png alt: "Daiyousei 4" title: "Daiyousei 4" - - url: /assets/images/general/cards/pre-alpha/Example Card-Alpha-5.png - image_path: /assets/images/general/cards/pre-alpha/Example Card-Alpha-5.png - alt: "Example Card 5" - title: "Example Card 5" - url: /assets/images/general/cards/pre-alpha/Hakurei Reimu-Alpha-6.png image_path: /assets/images/general/cards/pre-alpha/Hakurei Reimu-Alpha-6.png alt: "Hakurei Reimu 6" diff --git a/_posts/2024-08-05-some-basic-cards.md b/_posts/2024-08-05-some-basic-cards.md new file mode 100644 index 0000000..50c13ec --- /dev/null +++ b/_posts/2024-08-05-some-basic-cards.md @@ -0,0 +1,35 @@ +--- +layout: single +title: "Some Small Fry!" +date: 2024-08-05 00:14:22 -0600 +categories: devlog +author_profile: true +read_time: true +comments: true +share: true +related: true +gallery: + - url: /assets/images/general/cards/pre-alpha/2/Hairball-Alpha2-1.png + image_path: /assets/images/general/cards/pre-alpha/2/Hairball-Alpha2-1.png + alt: "Hairball" + title: "Hairball" + - url: /assets/images/general/cards/pre-alpha/2/Blue Fairy-Alpha2-2.png + image_path: /assets/images/general/cards/pre-alpha/2/Blue Fairy-Alpha2-2.png + alt: "Blue Fairy" + title: "Blue Fairy" + - url: /assets/images/general/cards/pre-alpha/2/Green Fairy-Alpha2-4.png + image_path: /assets/images/general/cards/pre-alpha/2/Green Fairy-Alpha2-4.png + alt: "Green Fairy" + title: "Green Fairy" + - url: /assets/images/general/cards/pre-alpha/2/Red Fairy-Alpha2-3.png + image_path: /assets/images/general/cards/pre-alpha/2/Red Fairy-Alpha2-3.png + alt: "Red Fairy" + title: "Red Fairy" + - url: /assets/images/general/cards/pre-alpha/2/Yellow Fairy-Alpha2-5.png + image_path: /assets/images/general/cards/pre-alpha/2/Yellow Fairy-Alpha2-5.png + alt: "Yellow Fairy" + title: "Yellow Fairy" +--- +Some Small Fry, these are some Basic Easy to use cards. +{: .text-right} +{% include gallery caption="Art and Effects **Not Final**." %} diff --git a/assets/board.svg b/assets/board.svg index 1edcce6..7e3ad04 100644 --- a/assets/board.svg +++ b/assets/board.svg @@ -28,8 +28,8 @@ inkscape:document-units="mm" showgrid="true" inkscape:zoom="0.25606581" - inkscape:cx="2714.1461" - inkscape:cy="939.2117" + inkscape:cx="441.29281" + inkscape:cy="259.69886" inkscape:window-width="1920" inkscape:window-height="1009" inkscape:window-x="2512" @@ -347,5 +347,30 @@ x="185.53839" y="204.15956" id="tspan60">Zone + + CurrentStage diff --git a/assets/field-1 - Copy.png b/assets/field-1 - Copy.png new file mode 100644 index 0000000..0e563ef Binary files /dev/null and b/assets/field-1 - Copy.png differ diff --git a/assets/field-1.png b/assets/field-1.png index 0e563ef..7def907 100644 Binary files a/assets/field-1.png and b/assets/field-1.png differ diff --git a/assets/images/general/cards/pre-alpha/2/Blue Fairy-Alpha2-2.png b/assets/images/general/cards/pre-alpha/2/Blue Fairy-Alpha2-2.png new file mode 100644 index 0000000..eb153a5 Binary files /dev/null and b/assets/images/general/cards/pre-alpha/2/Blue Fairy-Alpha2-2.png differ diff --git a/assets/images/general/cards/pre-alpha/2/Green Fairy-Alpha2-4.png b/assets/images/general/cards/pre-alpha/2/Green Fairy-Alpha2-4.png new file mode 100644 index 0000000..7439cfa Binary files /dev/null and b/assets/images/general/cards/pre-alpha/2/Green Fairy-Alpha2-4.png differ diff --git a/assets/images/general/cards/pre-alpha/2/Hairball-Alpha2-1.png b/assets/images/general/cards/pre-alpha/2/Hairball-Alpha2-1.png new file mode 100644 index 0000000..2965d9c Binary files /dev/null and b/assets/images/general/cards/pre-alpha/2/Hairball-Alpha2-1.png differ diff --git a/assets/images/general/cards/pre-alpha/2/Red Fairy-Alpha2-3.png b/assets/images/general/cards/pre-alpha/2/Red Fairy-Alpha2-3.png new file mode 100644 index 0000000..bb89ad3 Binary files /dev/null and b/assets/images/general/cards/pre-alpha/2/Red Fairy-Alpha2-3.png differ diff --git a/assets/images/general/cards/pre-alpha/2/Yellow Fairy-Alpha2-5.png b/assets/images/general/cards/pre-alpha/2/Yellow Fairy-Alpha2-5.png new file mode 100644 index 0000000..3e525bb Binary files /dev/null and b/assets/images/general/cards/pre-alpha/2/Yellow Fairy-Alpha2-5.png differ diff --git a/assets/images/general/cards/pre-alpha/Example Card-Alpha-5.png b/assets/images/general/cards/pre-alpha/Example Card-Alpha-5.png deleted file mode 100644 index 31509b9..0000000 Binary files a/assets/images/general/cards/pre-alpha/Example Card-Alpha-5.png and /dev/null differ diff --git a/assets/images/general/cards/pre-alpha/Hakurei Reimu-Alpha-5.png b/assets/images/general/cards/pre-alpha/Hakurei Reimu-Alpha-5.png new file mode 100644 index 0000000..f90518d Binary files /dev/null and b/assets/images/general/cards/pre-alpha/Hakurei Reimu-Alpha-5.png differ diff --git a/assets/images/icons/damage-types/grapple.svg b/assets/images/icons/damage-types/grapple.svg new file mode 100644 index 0000000..58d1ea5 --- /dev/null +++ b/assets/images/icons/damage-types/grapple.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/images/icons/elements/type chart.png b/assets/images/icons/elements/type chart.png new file mode 100644 index 0000000..06c6bd0 Binary files /dev/null and b/assets/images/icons/elements/type chart.png differ diff --git a/assets/images/icons/tenacity-types/block.svg b/assets/images/icons/tenacity-types/block.svg new file mode 100644 index 0000000..26a9222 --- /dev/null +++ b/assets/images/icons/tenacity-types/block.svg @@ -0,0 +1,1586 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + diff --git a/assets/images/icons/tenacity-types/bombs.svg b/assets/images/icons/tenacity-types/bombs.svg new file mode 100644 index 0000000..8c271c8 --- /dev/null +++ b/assets/images/icons/tenacity-types/bombs.svg @@ -0,0 +1,1581 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + diff --git a/assets/images/icons/tenacity-types/dodge.svg b/assets/images/icons/tenacity-types/dodge.svg new file mode 100644 index 0000000..f68d346 --- /dev/null +++ b/assets/images/icons/tenacity-types/dodge.svg @@ -0,0 +1,41 @@ + + + + + + + diff --git a/assets/images/icons/tenacity-types/lives.svg b/assets/images/icons/tenacity-types/lives.svg new file mode 100644 index 0000000..9a4b0dc --- /dev/null +++ b/assets/images/icons/tenacity-types/lives.svg @@ -0,0 +1,1590 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + diff --git a/index.md b/index.md index b043375..4a1feb3 100644 --- a/index.md +++ b/index.md @@ -27,6 +27,8 @@ thank you for your consideration. - The general flow of the game consists of summoning characters, activating effects and using mechanics to clear your opponent's stages and solve incidents. A player who runs out of stages loses; the last player standing wins. +- Please visit the [Rules' Page](/rules.md) for more information. + ## In Development - Touhou Spirit Clash is in development, everything in the game is subject to change. @@ -37,4 +39,4 @@ thank you for your consideration. - The Game itself is intended as a physical card game. If there is interest for it I will be also making packages for simulators. -- Please visit the [Rules' Page](/rules.md) for more information. + diff --git a/rules.md b/rules.md index 5b81529..9c69dce 100644 --- a/rules.md +++ b/rules.md @@ -12,34 +12,26 @@ sidebar: nav: post --- - - + ``` This Documentation is a work in progress, thank you for your consideration. ``` -## Welcome to Touhou Spirit Clash -- *Touhou Spirit Clash* is a Trading Card Game (TCG) that combines strategy, skill, and luck. Players build decks of cards representing various characters, spells, events, and equipment. +## Rules and Game Mechanics -- Through the use of card abilities and mechanics, players can create powerful combinations and interactions. The game also incorporates artwork and flavor inspired by the Touhou universe +### Objective: _All Stage Clear_ -- The general flow of the game consists of summoning characters, activating effects and using mechanics to clear your opponent's stages and solve incidents. A player who runs out of stages loses; the last player standing wins. +The objective of the game is to Clear 7 of your Opponent's Stages, 6 Main Stages and 1 Extra Stage. Each Player takes turns, developing their board and Knocking Out opposing Units, as well as completing Objectives in order to Clear Stages. Be careful though, each Stage that is Cleared grants the Player with access to more resources and options. -## In Development +### Setup -- Touhou Spirit Clash is in development, everything in the game is subject to change. +To play the game you will need a deck composed of at least 60 Cards and a most 70 Cards. You may have up to 4 copies of cards with the same Name. -- At this moment, the [Card Maker](https://immac.itch.io/touhou-tcg-maker) is in development, you can visit the [devlogs on itch.io](https://immac.itch.io/touhou-tcg-maker) for more updates. - -- For some early examples please visit [Pre Alpha](/pre-alpha-cards.md). - -- The Game itself is intended as a physical card game. If there is interest for it I will be also making packages for simulators. - -## Game Mechanics ### What is in a card? -![alt text]({{ site.baseurl }}/assets/card-parts.png) +![alt text](assets/card-parts.png) ### Playing a Card Cards come in the following Card Types: @@ -63,7 +55,7 @@ The following chart describes how the turns are played. ### Damage Types -Cards can deal the following Types of damage. Damage can sometimes be reduces with block (BLOCK_ICON) or avoided completely with graze (GRAZE_ICON). Refer to the chart below for specific interactions. +Cards can deal the following Types of damage. Damage can be reduced with block block or avoided completely with graze block in accordance to the chart below. | Name | Icon | Target | Block? | Graze? | | ---- | :----: | ------ | :----------: | :----------: |