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Added Mantis decapitation patch
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Patches/PSPSXMantisDecapitation.diff

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--- /dev/null Thu Jan 1 03:00:00 1970
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+++ defs/actors/monsters/mantis_gib.txt Tue Mar 15 22:05:41 2022
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@@ -0,0 +1,17 @@
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+#include "defs/defines.txt"
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+
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+#define Obj_MantisGib01 11000
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+
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+Actor Obj_MantisGib01
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+{
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+ classname "kexSlaveActor"
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+ radius 28
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+ height 56
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+ stepHeight 32
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+ scale 3.0
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+ health 40
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+ spawnAnim "monsters/mantis_gib01"
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+ moveable 1
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+ expires 1
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+ group "Effects"
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+}
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--- sprites/monsters/mantis_anim.txt Sun Jul 4 01:26:20 2021
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+++ sprites/monsters/mantis_anim.txt Sun Jul 4 01:26:20 2021
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@@ -6,9 +6,9 @@
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// ##000 0 0
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sprites
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{
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- { "monsters/mantis", 99, 0, 0, 0 }
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- { "monsters/mantis", 100, 64, 0, 0 }
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- { "monsters/mantis", 101, 0, 64, 0 }
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+ { "monsters/mantis", 99, -39, -48, 0 }
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+ { "monsters/mantis", 100, 25, -48, 0 }
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+ { "monsters/mantis", 101, -39, 16, 0 }
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}
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}
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--- sprites/monsters/mantis_death_anim.txt Sat Sep 18 02:35:22 2021
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+++ sprites/monsters/mantis_death_anim.txt Sat Sep 18 02:35:22 2021
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@@ -494,6 +494,8 @@
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{
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// ##005 0 0
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action A_MantisExplode()
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+ action A_TossActor("Obj_MantisGib01", 0, 0, 32, 8, 8, 4, 12)
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+ action A_Hide()
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rotation_N
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{
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sprites
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@@ -3482,7 +3484,6 @@
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frame
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{
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// ##020 0 0
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- action A_Hide()
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action A_Destroy()
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sprites
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{

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