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Adding Plectonemes demo - Direct Position-Based Solver for Stiff Rods #200

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30 changes: 30 additions & 0 deletions Demos/StiffRodsDemos/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,36 @@ set_target_properties(DirectPositionBasedSolverForStiffRodsDemo PROPERTIES MINSI
add_dependencies(DirectPositionBasedSolverForStiffRodsDemo ${SIMULATION_DEPENDENCIES})
target_link_libraries(DirectPositionBasedSolverForStiffRodsDemo ${SIMULATION_LINK_LIBRARIES})

#### plectonemesDemo

add_executable(PlectonemesDemo
PlectonemesDemo.cpp

../Common/LogWindow.cpp
../Common/LogWindow.h
../Common/Simulator_GUI_imgui.cpp
../Common/Simulator_GUI_imgui.h
../Common/imguiParameters.cpp
../Common/imguiParameters.h
../Common/DemoBase.cpp
../Common/DemoBase.h

${VIS_FILES}
${PROJECT_PATH}/Common/Common.h

CMakeLists.txt
)

set_target_properties(PlectonemesDemo PROPERTIES FOLDER "Demos")
set_target_properties(PlectonemesDemo PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
set_target_properties(PlectonemesDemo PROPERTIES RELWITHDEBINFO_POSTFIX ${CMAKE_RELWITHDEBINFO_POSTFIX})
set_target_properties(PlectonemesDemo PROPERTIES MINSIZEREL_POSTFIX ${CMAKE_MINSIZEREL_POSTFIX})
add_dependencies(PlectonemesDemo ${SIMULATION_DEPENDENCIES})
target_link_libraries(PlectonemesDemo ${SIMULATION_LINK_LIBRARIES})

####


find_package( Eigen3 REQUIRED )
include_directories( ${EIGEN3_INCLUDE_DIR} )
include_directories(${PROJECT_PATH}/extern/freeglut/include)
Expand Down
296 changes: 296 additions & 0 deletions Demos/StiffRodsDemos/PlectonemesDemo.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,296 @@
#include "Common/Common.h"
#include "Demos/Visualization/MiniGL.h"
#include "Demos/Visualization/Selection.h"
#include "Simulation/TimeManager.h"
#include <Eigen/Dense>
#include "Simulation/SimulationModel.h"
#include "Simulation/TimeStepController.h"
#include <iostream>
#include "Demos/Visualization/Visualization.h"
#include "Utils/Logger.h"
#include "Utils/Timing.h"
#include "Utils/FileSystem.h"
#include "Demos/Common/DemoBase.h"
#include "Simulation/Simulation.h"
#include "Simulation/DistanceFieldCollisionDetection.h"

/*
* Trying to reproduce the results of plectonemes formation demonstrated in
* https://youtu.be/EFH9xt4omls?si=JgBwHavp-9jNoqIN&t=10
*/

#define _USE_MATH_DEFINES
#include "math.h"


// Enable memory leak detection
#if defined(_DEBUG) && !defined(EIGEN_ALIGN)
#define new DEBUG_NEW
#endif

using namespace PBD;
using namespace Eigen;
using namespace std;
using namespace Utilities;

void timeStep ();
void buildModel ();
void createRodModel();
void render ();
void reset();
void changeSolver();

DemoBase *base;
DistanceFieldCollisionDetection* cd;

const int numberOfBodies = 60;
const Real width = static_cast<Real>(0.5);
const Real height = static_cast<Real>(0.3);
const Real depth = static_cast<Real>(0.3);
const Real youngsModulus = static_cast<Real>(0.2e9);
const Real torsionModulus = static_cast<Real>(0.1e9);
const Real density = 780.;

Vector3r initialPos;
Quaternionr initialRot;
bool directSolver = true;


// main
int main( int argc, char **argv )
{
REPORT_MEMORY_LEAKS

base = new DemoBase();
base->init(argc, argv, "Plectonemes (Stiff Rod) Demo");

SimulationModel *model = new SimulationModel();
model->init();
Simulation::getCurrent()->setModel(model);

cd = new DistanceFieldCollisionDetection();
cd->init();

buildModel();

base->createParameterGUI();

// OpenGL
MiniGL::setClientIdleFunc (timeStep);
MiniGL::addKeyFunc('r', reset);
MiniGL::addKeyFunc('s', changeSolver);
MiniGL::setClientSceneFunc(render);
MiniGL::setViewport (40.0, 0.1f, 500.0, Vector3r (5.0, 10.0, 30.0), Vector3r (5.0, 0.0, 0.0));

MiniGL::mainLoop();

Utilities::Timing::printAverageTimes();
Utilities::Timing::printTimeSums();

delete Simulation::getCurrent();
delete base;
delete model;
delete cd;

return 0;
}

void reset()
{
Utilities::Timing::printAverageTimes();
Utilities::Timing::reset();

Simulation::getCurrent()->reset();
base->getSelectedParticles().clear();

Simulation::getCurrent()->getModel()->cleanup();
Simulation::getCurrent()->getTimeStep()->getCollisionDetection()->cleanup();

buildModel();

}

void changeSolver()
{
directSolver = !directSolver;
LOG_INFO << "using direct solver: " << directSolver;
reset();
}

void timeStep ()
{
const Real pauseAt = base->getValue<Real>(DemoBase::PAUSE_AT);
if ((pauseAt > 0.0) && (pauseAt < TimeManager::getCurrent()->getTime()))
base->setValue(DemoBase::PAUSE, true);

if (base->getValue<bool>(DemoBase::PAUSE))
return;

// Simulation code
SimulationModel *model = Simulation::getCurrent()->getModel();

auto rodLeftEdge = model->getRigidBodies()[model->getRigidBodies().size()-1];
TimeManager* tm = TimeManager::getCurrent();

const unsigned int numSteps = base->getValue<unsigned int>(DemoBase::NUM_STEPS_PER_RENDER);
const float totalRodLength = width * numberOfBodies;
for (unsigned int i = 0; i < numSteps; i++)
{
auto curOffset = tm->getTime()*2;
if (curOffset < totalRodLength*0.6)
rodLeftEdge->setPosition(initialPos + Vector3r(curOffset,0,0));

const Real maxRotationAngle = M_PI * 10;
auto angle = tm->getTime()*2;
if (angle < maxRotationAngle)
{
AngleAxisr angleAxis(angle, Vector3r(0, 1, 0));
rodLeftEdge->setRotation(initialRot * Quaternionr(angleAxis));
}

rodLeftEdge->setRotationMatrix(rodLeftEdge->getRotation().matrix());

START_TIMING("SimStep");
Simulation::getCurrent()->getTimeStep()->step(*model);
STOP_TIMING_AVG;

base->step();
}

rodLeftEdge->getGeometry().updateMeshTransformation(rodLeftEdge->getPosition(), rodLeftEdge->getRotationMatrix());
}

void buildModel ()
{
TimeManager::getCurrent ()->setTimeStepSize (static_cast<Real>(0.0004));
Simulation::getCurrent()->getTimeStep()->setValue<unsigned int>(TimeStepController::NUM_SUB_STEPS, 1);
cd->setValue<Real>(CollisionDetection::CONTACT_TOLERANCE, 0.1);

SimulationModel* model = Simulation::getCurrent()->getModel();
Simulation::getCurrent()->getTimeStep()->setCollisionDetection(*model, cd);
model->setValue<Real>(SimulationModel::CONTACT_STIFFNESS_RB, 100);

createRodModel();
}

void render ()
{
base->render();
}

void createDirectSolverConstraints(SimulationModel* model, const unsigned int numConstraints, const int firstRbIndex)
{

// create zero-stretch, bending and twisting constraints
std::vector<std::pair<unsigned int, unsigned int>> constraintSegmentIndices;
std::vector<Vector3r> constraintPositions;
std::vector<Real> averageRadii;
std::vector<Real> averageSegmentLengths;
std::vector<Real> youngsModuli(numConstraints, youngsModulus);
std::vector<Real> torsionModuli(numConstraints, torsionModulus);

constraintSegmentIndices.reserve(numConstraints);
constraintPositions.reserve(numConstraints);
averageRadii.reserve(numConstraints);
averageSegmentLengths.reserve(numConstraints);

for (unsigned int cID = 0; cID < numConstraints; ++cID)
{
constraintSegmentIndices.push_back(std::pair<unsigned int, unsigned int>(cID + firstRbIndex, cID + firstRbIndex + 1));
auto rb0 = model->getRigidBodies()[cID + firstRbIndex];
auto rb1 = model->getRigidBodies()[cID + firstRbIndex + 1];

Vector3r x = (rb0->getPosition() + rb1->getPosition()) * 0.5f;
constraintPositions.push_back(x);

// compute average length
Real avgLength = width;
averageSegmentLengths.push_back(avgLength);

// compute average radius
averageRadii.push_back((height+depth)*0.25f);
}

model->addDirectPositionBasedSolverForStiffRodsConstraint(constraintSegmentIndices,
constraintPositions, averageRadii, averageSegmentLengths, youngsModuli, torsionModuli);
}

/** Create the rod model
*/
void createRodModel()
{
SimulationModel *model = Simulation::getCurrent()->getModel();
SimulationModel::RigidBodyVector &rb = model->getRigidBodies();
SimulationModel::ConstraintVector &constraints = model->getConstraints();

string fileName = FileSystem::normalizePath(base->getExePath() + "/resources/models/cube.obj");
IndexedFaceMesh mesh;
VertexData vd;
DemoBase::loadMesh(fileName, vd, mesh, Vector3r::Zero(), Matrix3r::Identity(), Vector3r(height, width, depth));
mesh.setFlatShading(true);

VertexData vdEdges;
DemoBase::loadMesh(fileName, vdEdges, mesh, Vector3r::Zero(), Matrix3r::Identity(), Vector3r(height*4, width, depth*4));

rb.resize(numberOfBodies);
for (unsigned int i = 0; i < numberOfBodies; i++)
{
rb[i] = new RigidBody();

Real mass(static_cast<Real>(0.25 * M_PI) * width * height * depth * density);

const Real Iy = static_cast<Real>(1. / 12.) * mass*(static_cast<Real>(3.)*(static_cast<Real>(0.25)*height*height) + width*width);
const Real Iz = static_cast<Real>(1. / 12.) * mass*(static_cast<Real>(3.)*(static_cast<Real>(0.25)*depth*depth) + width*width);
const Real Ix = static_cast<Real>(0.25) * mass*(static_cast<Real>(0.25)*(height*height + depth*depth));
Vector3r inertia(Iy, Ix, Iz); // rod axis along y-axis

Real angle(static_cast<Real>(M_PI_2));
Vector3r axis(0., 0., 1.);
AngleAxisr angleAxis(angle, axis);
Quaternionr rotation(angleAxis);

VertexData& curVd = (i == 0 || i == numberOfBodies - 1) ? vdEdges : vd;

rb[i]->initBody(mass,
Vector3r((Real)i*width, 0.0, 0.0),
inertia,
rotation,
curVd, mesh);

const std::vector<Vector3r>& vertices = rb[i]->getGeometry().getVertexDataLocal().getVertices();
const unsigned int nVert = static_cast<unsigned int>(vertices.size());
cd->addCollisionCylinder(i, CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, Vector2r(height, width));
}
// Make the last end point static
rb[numberOfBodies-1]->setMass(0.0);
// create a kinematic body connected to the first rod element
// DirectPositionBasedSolverForStiffRods doesn't seem to work when both rod edges are not dynamic (i.e. have infinite mass)
auto kinematic = new RigidBody();
kinematic->initBody(0, rb[0]->getPosition(), rb[0]->getRotation(), vdEdges, mesh);
rb.push_back(kinematic);
model->addTargetAngleMotorHingeJoint(0, numberOfBodies, kinematic->getPosition(), Vector3r(1, 0, 0));

initialPos = rb[0]->getPosition();
initialRot = rb[0]->getRotation();

// disable collision between adjacent elements
for (unsigned int i = 0; i < numberOfBodies-1; ++i)
cd->addExclusionPair(i, i + 1);

if (directSolver)
{
createDirectSolverConstraints(model, numberOfBodies-1, 0);
}
else
{
constraints.reserve(numberOfBodies);
for (unsigned int i = 0; i < numberOfBodies - 1; i++)
{
model->addStretchBendingTwistingConstraint(i, i + 1, Vector3r(static_cast<Real>(i) * width + static_cast<Real>(0.5) * width, 0.0, 0.0),
0.25 * (height + depth), width, youngsModulus, torsionModulus);
}
}

Simulation::getCurrent()->getTimeStep()->setValue<unsigned int>(TimeStepController::MAX_ITERATIONS, 1);
}

2 changes: 1 addition & 1 deletion Simulation/CollisionDetection.h
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ namespace PBD

void init();

void cleanup();
virtual void cleanup();

Real getTolerance() const { return m_tolerance; }
void setTolerance(Real val) { m_tolerance = val; }
Expand Down
17 changes: 17 additions & 0 deletions Simulation/DistanceFieldCollisionDetection.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,18 @@ DistanceFieldCollisionDetection::~DistanceFieldCollisionDetection()
{
}

void DistanceFieldCollisionDetection::cleanup()
{
CollisionDetection::cleanup();
m_exclusionPairs.clear();
}

void DistanceFieldCollisionDetection::addExclusionPair(unsigned int bodyIndex1, unsigned int bodyIndex2)
{
auto hashCode = getPairHash(bodyIndex1, bodyIndex2);
m_exclusionPairs.insert(hashCode);
}

void DistanceFieldCollisionDetection::collisionDetection(SimulationModel &model)
{
model.resetContacts();
Expand Down Expand Up @@ -101,6 +113,10 @@ void DistanceFieldCollisionDetection::collisionDetection(SimulationModel &model)
CollisionDetection::CollisionObject *co1 = m_collisionObjects[coPair.first];
CollisionDetection::CollisionObject *co2 = m_collisionObjects[coPair.second];

auto hashCode = getPairHash(coPair.first, coPair.second);
if (m_exclusionPairs.find(hashCode) != m_exclusionPairs.end())
continue;

if (((co2->m_bodyType != CollisionDetection::CollisionObject::RigidBodyCollisionObjectType) &&
(co2->m_bodyType != CollisionDetection::CollisionObject::TetModelCollisionObjectType)) ||
!isDistanceFieldCollisionObject(co1) ||
Expand Down Expand Up @@ -173,6 +189,7 @@ void DistanceFieldCollisionDetection::collisionDetection(SimulationModel &model)
}
}


for (unsigned int i = 0; i < contacts_mt.size(); i++)
{
for (unsigned int j = 0; j < contacts_mt[i].size(); j++)
Expand Down
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