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CyclesMineways does not work with the new 2.80 version of Blender #21

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erich666 opened this issue May 5, 2019 · 6 comments
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@erich666
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erich666 commented May 5, 2019

From a user of Mineways: Blender is a powerful 3D Renderer as you know it and the new 2.80 versions with upcoming new features is approaching. What does concern Mineways world importing is working perfectly, however the CyclesMineways script (and I tried the both versions) doesn't work anymore.

@JMY1000
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JMY1000 commented May 5, 2019

Oh man it's like #20 again but more urgent. Yes, I'm still around, and still doing development work, just most of it on another account. I'll have significantly more time starting around May 8th, but more realistically probably won't be doing too much here until June or so.

I've grown a lot as a developer, and in all likelihood, a complete rework would be in order. That said, the landscape has changed a lot in the last 3 years, and I'd need to evaluate what this project's place in the world is, especially given jMc2Obj and MCprep.

@erich666
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erich666 commented May 6, 2019

jmc2obj: looks dead, https://github.com/jmc2obj/j-mc-2-obj/commits/master, no substantive updates since 2016. Really, I wish they were active, but I don't think so...

Oh, I hadn't heard of MCprep - I should at least point at it, though I barely know how to run Blender (just enough for static testing). If MCprep (somehow) helps Mineways import and takes the place of CyclesMineways, let me know.

@JMY1000
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JMY1000 commented May 6, 2019

The 1.13Anvil branch on jmc2obj seems very active.

@erich666
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erich666 commented May 7, 2019

Oh, cool, I hadn't noticed that branch. Someday I'll understand Github - why isn't all this in the main branch, where normal users like me can find it? Anyway, nice, I'll have to take a look.

@erich666 erich666 changed the title CyclesMineways does not work with the new 2.8 version of Blender CyclesMineways does not work with the new 2.80 version of Blender Jun 5, 2019
@erich666
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erich666 commented Jun 5, 2019

Evidently commenting out line 831 gets the script to work in Blender 2.80:

# To work with Blender 2.80, this line needs to be commented out, according to Avatar2003
# material_suffix = material.name[material.name.rfind("."):len(material.name)] # gets the .001 .002 .003 ... of the material

@JMY1000
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JMY1000 commented Jun 6, 2019

Duly noted, thanks. However since 2.80 isn’t released yet, I’ll hold off on making any such changes, and again, a ground-up rewrite is likely in order. As for development, I’ll probably be able to start work around the 22nd or so.

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