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The OBJ file for the model shown has quadrilateral faces (see also 4 highlighted face entries for a section of the OBJ file shown on the left. However upon import it becomes available as a triangulation. Can this behaviour be fixed/avoided so the mesh is imported as is?
The text was updated successfully, but these errors were encountered:
Thanks @ffreyer this seems to be a MeshIO point rather than GeometryBasics so we can close it. That fix with facetype works for pure quad faces. Like you say it doesn't for mixed meshes. I'll post on issue on that for MeshIO soon.
The OBJ file for the model shown has quadrilateral faces (see also 4 highlighted face entries for a section of the OBJ file shown on the left. However upon import it becomes available as a triangulation. Can this behaviour be fixed/avoided so the mesh is imported as is?
The text was updated successfully, but these errors were encountered: