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Room.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Security.Cryptography;
using System.Threading.Tasks;
using System.Text;
namespace WSNet2
{
/// <summary>
/// Room
/// </summary>
public class Room : PublicRoom
{
/// <summary>RoomのMasterをRPCの対象に指定</summary>
public const string[] RPCToMaster = null;
/// <summary>通信タイムアウト時間(秒)
public uint ClientDeadline { get => clientDeadline; }
/// <summary>Callbackループの動作状態</summary>
public bool Running { get; private set; }
/// <summary>終了したかどうか</summary>
public bool Closed { get; private set; }
/// <summary>自分自身のPlayer</summary>
public Player Me { get; private set; }
/// <summary>部屋内の全Player</summary>
public IReadOnlyDictionary<string, Player> Players { get => players; }
/// <summary>ルームの非公開プロパティ</summary>
public IReadOnlyDictionary<string, object> PrivateProps { get => privateProps; }
/// <summary>マスタークライアント</summary>
public Player Master { get => players[masterId]; }
/// <summary>Ping応答時間 (millisec)</summary>
public ulong RttMillisec { get; private set; }
/// <summary>全Playerの最終メッセージ受信時刻 (playerId => unixtime millisec)</summary>
public IReadOnlyDictionary<string, ulong> LastMsgTimestamps { get => lastMsgTimestamps; }
/// <summary>
/// 入室イベント通知
/// </summary>
/// OnJoined(me)
public Action<Player> OnJoined;
/// <summary>
/// 退室イベント通知
/// </summary>
/// OnClosed(message)
public Action<string> OnClosed;
/// <summary>
/// 他のプレイヤーの入室通知
/// </summary>
/// OnOtherPlayerJoined(player)
public Action<Player> OnOtherPlayerJoined;
/// <summary>
/// 他のプレイヤーの再入室イベント
/// </summary>
public Action<Player> OnOtherPlayerRejoined;
/// <summary>
/// 他のプレイヤーの退室通知
/// </summary>
/// OnOtherPlayerLeft(player, message)
public Action<Player, string> OnOtherPlayerLeft;
/// <summary>
/// マスタープレイヤーの変更通知
/// </summary>
/// OnMasterPlayerSwitched(previousMaster, newMaster)
public Action<Player, Player> OnMasterPlayerSwitched;
/// <summary>
/// 部屋のプロパティの変更通知
/// </summary>
/// OnRoomPropertyChanged(visible, joinable, watchable, searchGroup, maxPlayers, clientDeadline, publicProps, privateProps);
/// <remarks>
/// 変更のあったパラメータのみ値が入ります。
/// publicProps, privatePropsのキーも変更のあったもののみです。
/// </remarks>
public Action<bool?, bool?, bool?, uint?, uint?, uint?, Dictionary<string, object>, Dictionary<string, object>> OnRoomPropertyChanged;
/// <summary>
/// プレイヤーのプロパティの変更通知
/// </summary>
/// OnPlayerPropertyChanged(player, props)
/// <remarks>
/// propsには変更のあったキーのみ含まれます。
/// </remarks>
public Action<Player, Dictionary<string, object>> OnPlayerPropertyChanged;
/// <summary>
/// Pong受信通知
/// </summary>
/// OnPongReceived(rttMillisec, watcherCount, lastMsgTimestamps)
/// <remarks>
/// 引数はRoomの RttMillisec, WatcherCount, LastMsgTimestamps と同じ
/// </remarks>
public Action<ulong, ulong, IReadOnlyDictionary<string, ulong>> OnPongReceived;
/// <summary>
/// 接続状態変化通知
/// </summary>
/// OnConnectionStateChanged(connected)
/// connected: true=接続した false=切断した
public Action<bool> OnConnectionStateChanged;
/// <summary>
/// エラー通知
/// </summary>
/// OnError(exception)
public Action<Exception> OnError;
/// <summary>
/// エラーによる切断通知
/// </summary>
/// OnErrorClosed(exception)
public Action<Exception> OnErrorClosed;
string myId;
Dictionary<string, object> privateProps;
Dictionary<string, Player> players;
string masterId;
uint clientDeadline;
Dictionary<string, ulong> lastMsgTimestamps;
CallbackPool callbackPool;
Dictionary<Delegate, byte> rpcMap;
List<Action<string, SerialReader>> rpcActions;
Dictionary<int, Action<EvResponse>> errorResponseHandler = new Dictionary<int, Action<EvResponse>>();
Logger logger;
Connection con;
#if DEBUG
string[] rpcMethodNames = new string[256];
#endif
/// <summary>
/// コンストラクタ
/// </summary>
/// <param name="joined">lobbyからの入室完了レスポンス</param>
/// <param name="myId">自身のID</param>
/// <param naem="logger">Logger</param>
public Room(JoinedRoom joined, string myId, HMAC hmac, Logger logger) : base(joined.roomInfo)
{
this.myId = myId;
this.clientDeadline = joined.deadline;
logger?.SetRoomInfo(Id, Number);
this.logger = logger;
this.con = new Connection(this, myId, hmac, joined, logger);
this.rpcMap = new Dictionary<Delegate, byte>();
this.rpcActions = new List<Action<string, SerialReader>>();
this.Running = true;
this.Closed = false;
this.callbackPool = new CallbackPool(() => this.Running);
var reader = WSNet2Serializer.NewReader(info.privateProps);
privateProps = reader.ReadDict();
players = new Dictionary<string, Player>(joined.players.Length);
lastMsgTimestamps = new Dictionary<string, ulong>(joined.players.Length);
foreach (var p in joined.players)
{
var player = new Player(p);
players[p.Id] = player;
lastMsgTimestamps[p.Id] = 0;
if (p.Id == myId)
{
Me = player;
}
}
this.masterId = joined.masterId;
}
/// <summary>
/// 溜めたCallbackを処理する
/// </summary>
/// <remarks>
/// WSNet2Client.ProcessCallbackから呼ばれる。
/// Unityではメインスレッドで呼ぶようにする。
/// </remarks>
internal void ProcessCallback()
{
callbackPool.Process();
}
/// <summary>
/// websocket接続してイベント受信を開始する
/// </summary>
internal async Task Start()
{
try
{
await con.Start();
}
catch (Exception e)
{
callbackPool.Add(() =>
{
Closed = true;
OnErrorClosed?.Invoke(e);
});
}
}
/// <summary>
/// 強制切断
/// </summary>
/// <remarks>
/// OnClosedなどは呼ばれない.
/// </remarks>
internal void ForceDisconnect()
{
con.Cancel();
}
/// <summary>
/// RPCを登録
/// </summary>
public int RegisterRPC(Action<string> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, bool> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadBool()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, sbyte> rpc)
{
return registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadSByte()));
}
public int RegisterRPC(Action<string, byte> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadByte()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, char> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadChar()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, short> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadShort()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, ushort> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadUShort()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, int> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadInt()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, uint> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadUInt()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, long> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadLong()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, ulong> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadULong()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, float> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadFloat()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, double> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadDouble()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, string> rpc)
{
var id = registerRPC(rpc, (senderId, reader) => rpc(senderId, reader.ReadString()));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC<T>(Action<string, T> rpc, T cacheObject = null) where T : class, IWSNet2Serializable, new()
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadObject<T>()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadObject(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, List<object>> rpc, List<object> cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadList()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadList(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, object[]> rpc, object[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadArray()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadArray(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC<T>(Action<string, List<T>> rpc, List<T> cacheObject = null) where T : class, IWSNet2Serializable, new()
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadList<T>()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadList<T>(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC<T>(Action<string, T[]> rpc, T[] cacheObject = null) where T : class, IWSNet2Serializable, new()
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadArray<T>()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadArray<T>(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, Dictionary<string, object>> rpc, Dictionary<string, object> cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadDict()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadDict(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, bool[]> rpc, bool[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadBools()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadBools(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, sbyte[]> rpc, sbyte[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadSBytes()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadSBytes(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, byte[]> rpc, byte[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadBytes()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadBytes(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, char[]> rpc, char[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadChars()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadChars(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, short[]> rpc, short[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadShorts()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadShorts(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, ushort[]> rpc, ushort[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadUShorts()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadUShorts(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, int[]> rpc, int[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadInts()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadInts(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, uint[]> rpc, uint[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadUInts()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadUInts(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, long[]> rpc, long[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadLongs()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadLongs(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, ulong[]> rpc, ulong[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadULongs()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadULongs(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, float[]> rpc, float[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadFloats()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadFloats(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, double[]> rpc, double[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadDoubles()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadDoubles(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
public int RegisterRPC(Action<string, string[]> rpc, string[] cacheObject = null)
{
var id = registerRPC(
rpc,
(cacheObject == null)
? (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, reader.ReadStrings()))
: (Action<string, SerialReader>)((senderId, reader) => rpc(senderId, (cacheObject = reader.ReadStrings(cacheObject)))));
registerRPCMethodName(id, rpc);
return id;
}
private int registerRPC(Delegate rpc, Action<string, SerialReader> action)
{
var id = rpcActions.Count;
if (id > byte.MaxValue)
{
throw new Exception("RPC map full");
}
if (rpcMap.ContainsKey(rpc))
{
throw new Exception("RPC target already registered");
}
rpcMap[rpc] = (byte)id;
rpcActions.Add(action);
return id;
}
/// <summary>
/// イベント処理を一時停止する
/// </summary>
/// <para>
/// CallbackPoolの処理を止めることで部屋の状態の更新と通知を停止する。
/// Restart()で再開する。
/// </para>
/// <para>
/// Unityでシーン遷移するときなど、イベントを受け取れない時間に停止すると良い。
/// </para>
public void Pause()
{
Running = false;
logger?.Debug("Room paused");
}
/// <summary>
/// 一時停止したイベント処理を再開する
/// </summary>
public void Restart()
{
Running = true;
logger?.Debug("Room restarted");
}
/// <summary>
/// 退室メッセージを送信
/// </summary>
/// <param name="message">切断理由など(UTF-8で123byteまで)</param>
/// <remarks>
/// 送信だけでは退室は完了しない。
/// OnClosedイベントを受け取って退室が完了する。
/// messageはOnClosedやOnOtherPlayerLeftの引数となる。
/// </remarks>
public int Leave(string message = "")
{
if (Encoding.UTF8.GetByteCount(message) > 123)
{
throw new Exception("message too long");
}
return con.msgPool.PostLeave(message);
}
/// <summary>
/// Masterを移譲する
/// </summary>
/// <param name="newMaster">新Master</param>
/// <param name="onErrorResponse">サーバ側でエラーになったときのコールバック</param>
/// <remarks>
/// この操作はMasterのみ呼び出せる。
/// 実際の切り替えは、OnMasterPlayerSwitchedが呼び出されるタイミングで行われる。
/// </remarks>
public int SwitchMaster(Player newMaster, Action<EvType, string> onErrorResponse = null)
{
if (Me != Master)
{
throw new Exception("SwitchMaster is for master only");
}
if (!players.ContainsKey(newMaster.Id))
{
throw new Exception($"Player \"{newMaster.Id}\" is not in this room");
}
var seqNum = con.msgPool.PostSwitchMaster(newMaster.Id);
if (onErrorResponse != null)
{
errorResponseHandler[seqNum] = (ev) =>
{
onErrorResponse(ev.Type, ev.GetSwitchMasterPayload());
};
}
return seqNum;
}
/// <summary>
/// Roomプロパティを変更する
/// </summary>
/// <param name="visible">検索可能</param>
/// <param name="joinable">入室可能</param>
/// <param name="watchable">観戦可能</param>
/// <param name="searchGroup">検索グループ</param>
/// <param name="maxPlayers">最大人数</param>
/// <param name="clientDeadline">通信タイムアウト時間(秒)</param>
/// <param name="publicProps">公開プロパティ(変更するキーのみ)</param>
/// <param name="privateProps">非公開プロパティ(変更するキーのみ)</param>
/// <param name="onErrorResponse">サーバ側でエラーになったときのコールバック</param>
/// <remarks>
/// この操作はMasterのみ呼び出せる。
/// 実際の変更は、OnRoomPropertyChangedが呼び出されるタイミングで行われる。
/// </remarks>
/// <example>
/// <code>
/// // 変更する項目のみ引数に値をセットする
/// // Props辞書も同様、変更するキーのみを含める。
/// room.ChangeRoomProperty(
/// joinable: false, watchable: true, searchGroup: GameState.Playing,
/// publicProps: new Dictionary<string, object>(){ {"score", "0 - 0"} });
/// </code>
/// </example>
public int ChangeRoomProperty(
bool? visible = null,
bool? joinable = null,
bool? watchable = null,
uint? searchGroup = null,
uint? maxPlayers = null,
uint? clientDeadline = null,
IDictionary<string, object> publicProps = null,
IDictionary<string, object> privateProps = null,
Action<EvType, bool?, bool?, bool?, uint?, uint?, uint?, IDictionary<string, object>, IDictionary<string, object>> onErrorResponse = null)
{
if (Me != Master)
{
throw new Exception("ChangeRoomProperty is for master only");
}
var seqNum = con.msgPool.PostRoomProp(
visible ?? Visible,
joinable ?? Joinable,
watchable ?? Watchable,
searchGroup ?? SearchGroup,
(ushort)(maxPlayers ?? MaxPlayers),
(ushort)(clientDeadline ?? 0),
publicProps ?? null,
privateProps ?? null);
if (onErrorResponse != null)
{
errorResponseHandler[seqNum] = (ev) =>
{
var payload = ev.GetRoomPropPayload();
onErrorResponse(
ev.Type,
visible,
joinable,
watchable,
searchGroup,
maxPlayers,
clientDeadline,
payload.PublicProps,
payload.PrivateProps);
};
}
return seqNum;
}
/// <summary>
/// 自分自身のプロパティを変更する
/// </summary>
/// <param name="props">変更するプロパティの辞書(変更するキーのみ)</param>
/// <param name="onErrorResponse">サーバ側でエラーになったときのコールバック</param>
/// <remarks>
/// この操作はプレイヤーのみ呼び出せる。観戦者はできない。
/// 実際の変更は、OnPlayerPropertyChangedが呼び出されるタイミングで行われる。
/// </remarks>
public int ChangeMyProperty(IDictionary<string, object> props, Action<EvType, IDictionary<string, object>> onErrorResponse = null)
{
var seqNum = con.msgPool.PostClientProp(props);
if (onErrorResponse != null)
{
errorResponseHandler[seqNum] = (ev) =>
{
onErrorResponse(ev.Type, ev.GetClientPropPayload());
};
}
return seqNum;
}
/// <summary>
/// 対象のプレイヤーを強制退室させる
/// </summary>
/// <param name="target">対象プレイヤー</param>
/// <param name="onErrorResponse">サーバ側でエラーになったときのコールバック</param>
/// <remarks>
/// この操作はMasterのみ呼び出せる。
/// </remarks>
public int Kick(Player target, Action<EvType, string> onErrorResponse = null)
{
return Kick(target, "", onErrorResponse);
}
/// <summary>
/// 対象のプレイヤーを強制退室させる
/// </summary>
/// <param name="target">対象プレイヤー</param>
/// <param name="message">メッセージ</param>
/// <param name="onErrorResponse">サーバ側でエラーになったときのコールバック</param>
/// <remarks>
/// この操作はMasterのみ呼び出せる。
/// </remarks>
public int Kick(Player target, string message, Action<EvType, string> onErrorResponse = null)
{
if (Me != Master)
{
throw new Exception("Kick is for master only");
}
if (!players.ContainsKey(target.Id))
{
throw new Exception($"Player \"{target.Id}\" is not in this room");
}
var seqNum = con.msgPool.PostKick(target.Id, message);
if (onErrorResponse != null)
{
errorResponseHandler[seqNum] = (ev) =>
{
onErrorResponse(ev.Type, ev.GetKickPayload());
};
}
return seqNum;
}
/// <summary>
/// RPC呼び出し
/// </summary>
public int RPC(Action<string> rpc, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), targets);
}
public int RPC(Action<string, bool> rpc, bool param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, sbyte> rpc, sbyte param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, byte> rpc, byte param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, char> rpc, char param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, short> rpc, short param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, ushort> rpc, ushort param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, int> rpc, int param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, uint> rpc, uint param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, long> rpc, long param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, ulong> rpc, ulong param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, float> rpc, float param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, double> rpc, double param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, string> rpc, string param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC<T>(Action<string, T> rpc, T param, params string[] targets) where T : class, IWSNet2Serializable
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, List<object>> rpc, List<object> param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, object[]> rpc, object[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC<T>(Action<string, List<T>> rpc, List<T> param, params string[] targets) where T : class, IWSNet2Serializable
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC<T>(Action<string, T[]> rpc, T[] param, params string[] targets) where T : class, IWSNet2Serializable
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, Dictionary<string, object>> rpc, Dictionary<string, object> param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, bool[]> rpc, bool[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, sbyte[]> rpc, sbyte[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, byte[]> rpc, byte[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, char[]> rpc, char[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, short[]> rpc, short[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, ushort[]> rpc, ushort[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, int[]> rpc, int[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, uint[]> rpc, uint[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, long[]> rpc, long[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, ulong[]> rpc, ulong[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, float[]> rpc, float[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, double[]> rpc, double[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
public int RPC(Action<string, string[]> rpc, string[] param, params string[] targets)
{
return con.msgPool.PostRPC(getRpcId(rpc), param, targets);
}
private byte getRpcId(Delegate rpc)
{
byte rpcId;
if (!rpcMap.TryGetValue(rpc, out rpcId))
{
var msg = $"RPC target is not registered";
throw new Exception(msg);
}
return rpcId;
}
internal void handleError(Exception e)
{
callbackPool.Add(() =>
{
OnError?.Invoke(e);
});
}
internal void handleEvent(Event ev)
{
switch (ev)
{
case EvPong evPong:
OnEvPong(evPong);
break;
case EvJoined evJoined:
OnEvJoined(evJoined);
break;
case EvRejoined evRejoined:
OnEvRejoined(evRejoined);
break;
case EvLeft evLeft:
OnEvLeft(evLeft);
break;
case EvRoomProp evRoomProp:
OnEvRoomProp(evRoomProp);
break;
case EvClientProp evClientProp:
OnEvClientProp(evClientProp);
break;
case EvMasterSwitched evMasterSwitched:
OnEvMasterSwitched(evMasterSwitched);
break;
case EvRPC evRpc:
OnEvRPC(evRpc);
break;
case EvClosed evClosed:
OnEvClosed(evClosed);
break;
case EvResponse evResponse:
OnEvResponse(evResponse);
break;
default:
con.ReturnEventBuffer(ev);
throw new Exception($"unknown event: {ev}");
}
// Event受信に使ったバッファはcallbackで参照されるので
// callbackが呼ばれて使い終わってから返却.
// 呼び出し中に例外が飛んでもいいように別callbackで。
callbackPool.Add(() => con.ReturnEventBuffer(ev));
}
/// <summary>
/// Pongイベント
/// </summary>
private void OnEvPong(EvPong ev)
{
callbackPool.Add(() =>
{
info.watchers = ev.WatcherCount;
RttMillisec = ev.RTT;
ev.GetLastMsgTimestamps(lastMsgTimestamps);
OnPongReceived?.Invoke(RttMillisec, info.watchers, lastMsgTimestamps);
});
}
/// <summary>
/// 入室イベント
/// </summary>
private void OnEvJoined(EvJoined ev)
{
if (ev.ClientID == myId)
{
logger?.Info("joined: me");
callbackPool.Add(() =>
{
Me.Props = ev.GetProps(Me.Props);
OnJoined?.Invoke(Me);
});
return;
}
logger?.Info("joined: {0}", ev.ClientID);
callbackPool.Add(() =>
{
var player = new Player(ev.ClientID, ev.GetProps());
players[player.Id] = player;
lastMsgTimestamps[player.Id] = 0;
info.players = (uint)players.Count;
OnOtherPlayerJoined?.Invoke(player);
});
}
/// <summary>
/// 再入室イベント
/// </summary>
private void OnEvRejoined(EvRejoined ev)
{
if (ev.ClientID == myId)
{
logger?.Info("rejoined: me");
callbackPool.Add(() =>
{
Me.Props = ev.GetProps(Me.Props);