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WSNet2Client.cs
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using System;
using System.Collections.Generic;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using MessagePack;
namespace WSNet2
{
/// <summary>
/// WSNet2に接続するためのClient
/// </summary>
public class WSNet2Client
{
const int httpPostTimeoutMillisec = 5000;
string baseUri;
string appId;
string userId;
AuthData authData;
Dictionary<string, string> requestHeaders;
List<Room> rooms = new List<Room>();
CallbackPool callbackPool = new CallbackPool();
Logger logger;
/// <summary>
/// HttpPost(url, headers, content, tcs<(code, body)>)
/// </summary>
/// LobbyサーバへのPOSTに使う実装を設定します。
/// レスポンスは tcs.TrySetResult((code, body)) として返却します。
/// 例外が発生した時は tcs.TrySetException(exceptin) とします。
public Action<string, IReadOnlyDictionary<string, string>, byte[], TaskCompletionSource<(int, byte[])>> HttpPost { private get; set; }
/// <summary>
/// Task AdjustJoinedRoomInfo(joinedRoom): 接続前に入室した部屋の情報を必要に応じて調整する
/// </summary>
/// 別スレッドで呼び出されるので注意
public Func<JoinedRoom, Task> AdjustJoinedRoomInfo { private get; set; }
/// <summary>
/// コンストラクタ
/// </summary>
/// <param name="baseUri">LobbyのURI</param>
/// <param name="appId">Wsnetに登録してあるApplication ID</param>
/// <param name="userId">プレイヤーIDとなるID</param>
/// <param name="authData">認証情報(アプリAPIサーバから入手)</param>
/// <param name="logger">Logger</param>
public WSNet2Client(string baseUri, string appId, string userId, AuthData authData, IWSNet2Logger<WSNet2LogPayload> logger)
{
this.appId = appId;
this.userId = userId;
this.SetBaseUri(baseUri);
this.requestHeaders = new Dictionary<string, string>()
{
{"WSNet2-App", appId},
{"WSNet2-User", userId},
};
this.UpdateAuthData(authData);
this.logger = prepareLogger(logger);
this.HttpPost = DefaultHttpClient.Post;
checkMinThreads();
}
/// <summary>
/// 接続情報を更新
/// </summary>
/// <param name="baseUri">LobbyのURIを変更する</param>
public void SetBaseUri(string baseUri)
{
this.baseUri = baseUri;
}
/// <summary>
/// 認証データを更新
/// </summary>
/// <param name="authData">認証情報</param>
public void UpdateAuthData(AuthData authData)
{
this.authData = authData;
this.requestHeaders["Authorization"] = authData.Bearer;
}
/// <summary>
/// 蓄積されたCallbackを処理する。
/// </summary>
/// <remarks>
/// <para>
/// Unityではcallbackをメインスレッドで動かしたいので溜めておいて
/// このメソッド経由で実行する。Update()などで呼び出せば良い。
/// DotNetの場合は適当なスレッドでループを回す。
/// </para>
/// </remarks>
public void ProcessCallback()
{
callbackPool.Process();
lock (rooms)
{
for (var i = rooms.Count - 1; i >= 0; i--)
{
rooms[i].ProcessCallback();
if (rooms[i].Closed)
{
rooms.RemoveAt(i);
}
}
}
}
/// <summary>
/// すべての部屋から強制切断する
/// </summary>
public void ForceDisconnect()
{
foreach (var room in rooms)
{
room.ForceDisconnect();
}
}
/// <summary>
/// 部屋を作成して入室
/// </summary>
/// <param name="roomOption">部屋オプション</param>
/// <param name="clientProps">自身のカスタムプロパティ</param>
/// <param name="onSuccess">成功時callback. 引数は作成した部屋</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
/// <param name="roomLogger">Logger</param>
/// <remarks>
/// <para>callbackはProcessCallback経由で呼ばれる</para>
/// <para>
/// onSuccessが呼ばれた時点ではまだwebsocket接続していない。
/// ここでRoom.Pause()することで、イベントが処理されるのを止めておける(Room.On*やRPCが呼ばれない)。
/// その間ProcessCallback()は呼び続けて良い。
/// Room.Restart()するとイベント処理を再開する。
/// </para>
/// <para>
/// たとえば、onSuccessでPauseしてシーン遷移し、
/// 遷移後のシーンでOn*やRPCを登録後にRestartするという使い方を想定している。
/// </para>
/// </remarks>
/// <remarks>
/// <para>
/// 複数の部屋に同時に入室するときはPayloadの上書きを避けるためLoggerを別のインスタンスにする。
/// </para>
/// </remarks>
public void Create(
RoomOption roomOption,
IDictionary<string, object> clientProps,
Action<Room> onSuccess,
Action<Exception> onFailed,
IWSNet2Logger<WSNet2LogPayload> roomLogger)
{
logger?.Debug("WSNet2Client.Create()");
var authData = this.authData;
var param = new CreateParam()
{
roomOption = roomOption,
clientInfo = new ClientInfo(userId, clientProps),
encryptedMACKey = authData.EncryptedMACKey,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => connectToRoom("/rooms", content, authData, onSuccess, onFailed, roomLogger));
}
/// <summary>
/// 部屋IDを指定して入室
/// </summary>
/// <param name="roomId">Room ID</param>
/// <param name="query">検索クエリ</param>
/// <param name="clientProps">自身のカスタムプロパティ</param>
/// <param name="onSuccess">成功時callback. 引数は入室した部屋</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
/// <param name="roomLogger">Logger</param>
public void Join(
string roomId,
Query query,
IDictionary<string, object> clientProps,
Action<Room> onSuccess,
Action<Exception> onFailed,
IWSNet2Logger<WSNet2LogPayload> roomLogger)
{
logger?.Debug("WSNet2Client.Join(roomId={0})", roomId);
var authData = this.authData;
var param = new JoinParam()
{
queries = query?.condsList,
clientInfo = new ClientInfo(userId, clientProps),
encryptedMACKey = authData.EncryptedMACKey,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => connectToRoom($"/rooms/join/id/{roomId}", content, authData, onSuccess, onFailed, roomLogger));
}
/// <summary>
/// 部屋番号を指定して入室
/// </summary>
/// <param name="number">部屋番号</param>
/// <param name="query">検索クエリ</param>
/// <param name="clientProps">自身のカスタムプロパティ</param>
/// <param name="onSuccess">成功時callback. 引数は入室した部屋</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
/// <param name="roomLogger">Logger</param>
public void Join(
int number,
Query query,
IDictionary<string, object> clientProps,
Action<Room> onSuccess,
Action<Exception> onFailed,
IWSNet2Logger<WSNet2LogPayload> roomLogger)
{
logger?.Debug("WSNet2Client.Join(number={0})", number);
if (number == 0)
{
callbackPool.Add(() => onFailed(new RoomNotFoundException("Room number cannot be 0")));
return;
}
var authData = this.authData;
var param = new JoinParam()
{
queries = query?.condsList,
clientInfo = new ClientInfo(userId, clientProps),
encryptedMACKey = authData.EncryptedMACKey,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => connectToRoom($"/rooms/join/number/{number}", content, authData, onSuccess, onFailed, roomLogger));
}
/// <summary>
/// 検索クエリに合致する部屋にランダム入室
/// </summary>
/// <param name="group">検索グループ</param>
/// <param name="query">検索クエリ</param>
/// <param name="clientProps">自身のカスタムプロパティ</param>
/// <param name="onSuccess">成功時callback. 引数は入室した部屋</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
/// <param name="roomLogger">Logger</param>
public void RandomJoin(
uint group,
Query query,
IDictionary<string, object> clientProps,
Action<Room> onSuccess,
Action<Exception> onFailed,
IWSNet2Logger<WSNet2LogPayload> roomLogger)
{
logger?.Debug("WSNet2Client.RandomJoin(group={0})", group);
var authData = this.authData;
var param = new JoinParam()
{
queries = query?.condsList,
clientInfo = new ClientInfo(userId, clientProps),
encryptedMACKey = authData.EncryptedMACKey,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => connectToRoom($"/rooms/join/random/{group}", content, authData, onSuccess, onFailed, roomLogger));
}
/// <summary>
/// RoomIDを指定して観戦入室
/// </summary>
/// <param name="roomId">Room ID</param>
/// <param name="query">検索クエリ</param>
/// <param name="onSuccess">成功時callback. 引数は入室した部屋</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
/// <param name="roomLogger">Logger</param>
public void Watch(
string roomId,
Query query,
Action<Room> onSuccess,
Action<Exception> onFailed,
IWSNet2Logger<WSNet2LogPayload> roomLogger)
{
logger?.Debug("WSNet2Client.Watch(roomId={0})", roomId);
var authData = this.authData;
var param = new JoinParam()
{
queries = query?.condsList,
clientInfo = new ClientInfo(userId),
encryptedMACKey = authData.EncryptedMACKey,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => connectToRoom($"/rooms/watch/id/{roomId}", content, authData, onSuccess, onFailed, roomLogger));
}
/// <summary>
/// 部屋番号を指定して観戦入室
/// </summary>
/// <param name="number">部屋番号</param>
/// <param name="query">検索クエリ</param>
/// <param name="onSuccess">成功時callback. 引数は入室した部屋</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
/// <param name="roomLogger">Logger</param>
public void Watch(
int number,
Query query,
Action<Room> onSuccess,
Action<Exception> onFailed,
IWSNet2Logger<WSNet2LogPayload> roomLogger)
{
logger?.Debug("WSNet2Client.Watch(number={0})", number);
if (number == 0)
{
callbackPool.Add(() => onFailed(new RoomNotFoundException("Room number cannot be 0")));
return;
}
var authData = this.authData;
var param = new JoinParam()
{
queries = query?.condsList,
clientInfo = new ClientInfo(userId),
encryptedMACKey = authData.EncryptedMACKey,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => connectToRoom($"/rooms/watch/number/{number}", content, authData, onSuccess, onFailed, roomLogger));
}
/// <summary>
/// 部屋検索
/// </summary>
/// <param name="group">検索グループ</param>
/// <param name="query">検索クエリ</param>
/// <param name="limit">件数上限</param>
/// <param name="onSuccess">成功時callback. 引数は検索でヒットした部屋一覧</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
public void Search(
uint group,
Query query,
int limit,
Action<PublicRoom[]> onSuccess,
Action<Exception> onFailed)
{
Search(group, query, limit, false, false, onSuccess, onFailed);
}
/// <summary>
/// 部屋検索
/// </summary>
/// <param name="group">検索グループ</param>
/// <param name="query">検索クエリ</param>
/// <param name="limit">件数上限</param>
/// <param name="checkJoinable">入室可能な部屋のみ含める</param>
/// <param name="checkWatchable">観戦可能な部屋のみ含める</param>
/// <param name="onSuccess">成功時callback. 引数は検索でヒットした部屋一覧</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
public void Search(
uint group,
Query query,
int limit,
bool checkJoinable,
bool checkWatchable,
Action<PublicRoom[]> onSuccess,
Action<Exception> onFailed)
{
logger?.Debug("WSNet2Client.Search(group={0})", group);
var param = new SearchParam()
{
group = group,
queries = query?.condsList,
limit = limit,
checkJoinable = checkJoinable,
checkWatchable = checkWatchable,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => search("/rooms/search", content, onSuccess, onFailed));
}
/// <summary>
/// 部屋IDによる部屋検索
/// </summary>
/// <param name="roomIds">取得する部屋のIDリスト</param>
/// <param name="query">検索クエリ</param>
/// <param name="onSuccess">成功時callback. 引数は検索でヒットした部屋一覧</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
public void Search(string[] roomIds, Query query, Action<PublicRoom[]> onSuccess, Action<Exception> onFailed)
{
logger?.Debug("WSNet2Client.SearchByIds({0})", string.Join(", ", roomIds));
var param = new SearchByIdsParam()
{
ids = roomIds,
queries = query?.condsList,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => search("/rooms/search/ids", content, onSuccess, onFailed));
}
/// <summary>
/// 部屋番号による部屋検索
/// </summary>
/// <param name="roomNumbers">取得する部屋の部屋番号リスト</param>
/// <param name="query">検索クエリ</param>
/// <param name="onSuccess">成功時callback. 引数は検索でヒットした部屋一覧</param>
/// <param name="onFailed">失敗時callback. 引数は例外オブジェクト</param>
public void Search(int[] roomNumbers, Query query, Action<PublicRoom[]> onSuccess, Action<Exception> onFailed)
{
logger?.Debug("WSNet2Client.SearchByNumbers({0})", string.Join(", ", roomNumbers));
var param = new SearchByNumbersParam()
{
numbers = roomNumbers,
queries = query?.condsList,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => search("/rooms/search/numbers", content, onSuccess, onFailed));
}
public void CurrentRooms(Query query, Action<PublicRoom[]> onSuccess, Action<Exception> onFailed)
{
var param = new SearchCurrentRoomsParam()
{
queries = query?.condsList,
};
var content = MessagePackSerializer.Serialize(param);
Task.Run(() => search("/rooms/search/current", content, onSuccess, onFailed));
}
private async Task<LobbyResponse> post(string path, byte[] content)
{
var url = baseUri + path;
var tcs = new TaskCompletionSource<(int, byte[])>(TaskCreationOptions.RunContinuationsAsynchronously);
int code;
byte[] body;
using (var cs = new CancellationTokenSource(httpPostTimeoutMillisec))
{
cs.Token.Register(() => tcs.TrySetException(new Exception("Http post timeout")));
NetworkInformer.OnLobbySend(url, content);
HttpPost(url, requestHeaders, content, tcs);
(code, body) = await tcs.Task;
NetworkInformer.OnLobbyReceive(url, (HttpStatusCode)code, body);
}
if (code != (int)HttpStatusCode.OK)
{
string msg;
try
{
msg = Encoding.UTF8.GetString(body);
}
catch (Exception e)
{
msg = "UTF8.GetString: " + e.Message;
}
throw new Exception($"wsnet2 {path} failed: code={code} {msg}");
}
return MessagePackSerializer.Deserialize<LobbyResponse>(body);
}
private async Task connectToRoom(
string path,
byte[] content,
AuthData authData,
Action<Room> onSuccess,
Action<Exception> onFailed,
IWSNet2Logger<WSNet2LogPayload> roomLogger)
{
try
{
var res = await post(path, content);
switch (res.type)
{
case LobbyResponseType.RoomLimit:
throw new RoomLimitException(res.msg);
case LobbyResponseType.NoRoomFound:
throw new RoomNotFoundException(res.msg);
case LobbyResponseType.RoomFull:
throw new RoomFullException(res.msg);
}
if (AdjustJoinedRoomInfo != null)
{
await AdjustJoinedRoomInfo(res.room);
}
var logger = prepareLogger(roomLogger);
var hmac = new HMACSHA1(Encoding.ASCII.GetBytes(authData.MACKey));
var room = new Room(res.room, userId, hmac, logger);
logger?.Info("Joined to room: {0}", room.Id);
callbackPool.Add(() =>
{
onSuccess(room);
lock (rooms)
{
rooms.Add(room);
}
Task.Run(room.Start);
});
}
catch (LobbyNormalException e)
{
logger?.Info(e, "Failed to connect to room");
callbackPool.Add(() => onFailed(e));
}
catch (Exception e)
{
logger?.Error(e, "Failed to connect to room");
callbackPool.Add(() => onFailed(e));
}
}
private async Task search(
string path,
byte[] content,
Action<PublicRoom[]> onSuccess,
Action<Exception> onFailed)
{
try
{
var res = await post(path, content);
var count = res.rooms?.Length ?? 0;
var rooms = new PublicRoom[count];
for (var i = 0; i < count; i++)
{
rooms[i] = new PublicRoom(res.rooms[i]);
}
callbackPool.Add(() => onSuccess(rooms));
}
catch (Exception e)
{
logger?.Error(e, "Failed to search");
callbackPool.Add(() => onFailed(e));
}
}
private void checkMinThreads()
{
const int thNumThreads = 10;
int workerThreads, completionPortThreads;
System.Threading.ThreadPool.GetMinThreads(out workerThreads, out completionPortThreads);
if (workerThreads < thNumThreads || completionPortThreads < thNumThreads)
{
logger?.Warning(@"The ThreadPool may become congested. Please consider increasing the ThreadPool.MinThreads values.
c.f. https://gist.github.com/JonCole/e65411214030f0d823cb
WorkerThreads: {0}, CompletionPortThreads: {1}", workerThreads, completionPortThreads);
}
}
private Logger prepareLogger(IWSNet2Logger<WSNet2LogPayload> logger)
{
if (logger == null)
{
this.logger?.Warning("Logger is not set");
return null;
}
if ((logger.Payload.AppId != null && logger.Payload.AppId != appId) ||
(logger.Payload.UserId != null && logger.Payload.UserId != userId) ||
logger.Payload.RoomId != null ||
logger.Payload.RoomNum != 0)
{
logger.Log(WSNet2LogLevel.Warning, null, "The logger is being used by another client or room. It's payload will be overwritten.");
}
logger.Payload.AppId = appId;
logger.Payload.UserId = userId;
logger.Payload.RoomId = null;
logger.Payload.RoomNum = 0;
return new Logger(logger);
}
}
}